
"Thermodynamic" puzzle where Maxwell's demon does work of block-pushing. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
序盤から歯応えのある難易度で、ヒントやプレイ動画に頼りまくっても通常ステージクリアまで90時間ほどかかりました。これだけやってもまだ半分以上ステージが残っているらしく、異常なくらい量が多いです…… コントロール対応しておらずキーボードのみでしか操作できないのは少し残念でした。
I found this to be one of the hardest puzzle games i've played. Take that however you want.
小妖和我都红温了,我更红一点
cured my headache
Top-notch sokoban puzzle design. The only negative thing I can say is that there is *too much* and the optional challenges get ridiculously hard, but this is basically complaining that I'm getting too much of a good thing. This is a game I will never 100%, but the 80+ hours I sunk into it were fantastic. Difficulty and size is on par with Bean and Nothingness.
被作者的创意吓哭
拼尽全力无法战胜
这游戏很硬核,但如果玩的进去真的很好玩
If you're new to puzzle games, I do not recommend this. Otherwise, if you're an experienced puzzle game enjoyer, you should absolutely play it. Maxwell's puzzling demon is one of the most well designed games I've ever played. The way puzzles interact with each other is insane. It's also really hard, so be warned, although the game lets you skip a significant number of main levels to reach the ending. The first world is available as a free demo, so you can try it out to see if you like it. Even just the first world has an incredible amount of depth.
好难啊 好难啊好难啊好难啊好难啊)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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