
Step into Mawkey's shoes and explore the linear world of Honduras, freeing animals and stopping the deforestation of evil businessman Adreim.
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About
🦜Mawkey The Last Macaw is a 2D pixel art adventure in which we control Mawkey, trying to prevent the destruction of the environment and the mistreatment of animals in Honduras.
Deforestation and fires caused by the evil businessman Adreim lead to the extinction of all the scarlet macaws in Honduras, leaving Mawkey alone on his journey.
This game is inspired by games like: Rayman, Donkey Kong and Mario Bros.
We will have a total of 5 Bosses throughout the game, making it a somewhat challenging game for those casual players looking for a challenge.
This game reflects what is happening in the world today, something that we humans do not see and do not want to change.
Mawkey’s Allies
Throughout his journey, Mawkey will meet five animals who will help him pass various levels. Their names are:
Colimbus: The Emerald Hummingbird. He will help you by revealing the hidden cages where hunters have captured several exotic Honduran parrots.
Trukki: The strongest toucan in his family. He can hold Mawkey to prevent him from falling into the void between the levels.
Xerothillo: This little friend helps you shrink to fit into small spaces.
Flyo: A dove with a lot of flow that will allow you to run at incredible speeds.
Mowsy: The white bat in charge of guiding you with his echolocation through extremely dark caves where nothing can be seen.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Would recommend but it really need some fixes. So let me start by saying: It has brilliant environments and I like how it gradually turns more challenging. Nice boss fights, nice game play ideas, nice music. Good references only San Pedrans would get. I like how by counting how many beans are left I can tell I'm about to finish a level. For the most part it's a fair game. Here goes el bombaso: The first font when it narrates the lore at the start is hard to read; The tackle instructions felt unclear since it needs to add the indication that the player must be pressing left or right, then the Tackle button; At first I thought the main character talk panel was a certain color, but it keeps flipping all the time and it got confusing when talking to other birds; English could really be better; Some invisible floors didn't properly communicate a fall, and I really hate when I die and it wasnt my fault; There's a particular one with no previous warning at all. The "yeah boiii" rockets on the cave level really need to stand more from the floor before launching - super annoying; AND THE MOST IMPORTANT: boxes mechanics are reeeaaaally buggy. And again, it makes it feel like I it's not my fault I'm dying, especially where I left which was the part of the flying robot at the cave you flee from in macho mode. The throw mechanics of the objects you grab really needs some fixing, and the part where I need to crush some upper boxes while climbing a zig zag section is crushingly impossible, a total pain. And you can tell it aint a git gud situation. With all that said... Honduras has had very little representation from game dev's and this has really been the most solid catracho game I've played so far. Kudos.
This game changed my life, after playing it I see the world with different eyes, I'm a changed man, after 5 hours of trying to beat the final boss I decided to give up and just go outside, I finally touched some grass, now I have a job, I got a girlfriend, soon to be wife, I payed my loans, got a house, got my dream car, I became a happy man. Thanks Mawkey
very nice game and beautfiully made. loving it!
Un hermoso juego plataformero pixel art sencillo que capta bien el tema del medio ambiente, con varias mecánias que le dan su toque especial. Lo jugué todo en la Steam Deck y funciona de maravilla, recomiendo jugarlo en esa consola si quieres recordar aquellos buenos momentos con tu gameboy. Espero ese hermoso DLC.
10/10, Honduras in da house
Es muy bueno y estresante, como todo juego de plataformas, muy entretenido, y ahora con el idioma español, mejor todavía para la gente que no habla ingles como yo, algún día lo voy a terminar jaja 100% recomendado.
I love the game; it represents retro in modern times, is easy to understand, and addictive.
I love platformers and retro, Gameboy style games, so this is a game I've been looking forward to for a while now. EDIT: The controller issue was caused by Steam's input, so that's solved! First, I'll bring up the positive aspects of it, which are many: - Beautiful art, from the characters to their animations and interactions; it is a very colorful and lively game. Creativity sparks in every level, with different mechanics that follow the scenery SO well. - Solid real-world critique, by not only telling you what happens in real life concerning ecological issues, but also making each advice a part of the level. For example, when the game tells you about the concerning amount of animal deaths by speeding cars. The level forms a part of this, by forcing you to hop on a bus' roof to avoid being ran over on the road. Very, very clever. And this is one of many I've seen thus far in my playthrough. - The game IS fun, which should be natural, but with the amount of mediocre games out there, a fun game feels refreshing. - I like the music. It fits the scenarios and can be catchy. - Culturally rich, by offering insights into our beautiful honduran lifestyle and culture. - A mostly fair challenging experience. Now, concerning the negatives: - No controller support. This is weird, because I'm having an issue with the game not launching if I have my controller plugged in. If I disconnect it, the game launches, and THEN I can connect my controller to play. But it still has serious issues. First of all, my Y button selects options, when the labels say to press A. Second, the dash mechanic when Mawmadisimo doesn't work, no matter which bumper I press, and I know I have to be moving right or left and THEN press it, so idk what's going on there. Also, there is no pause button if you are using a controller. In keyboard, you press P, and it should be expected that you ought to press Start or Option to enter the main menu, but nothing happens. Idk if this is an issue only I have. - Some spelling mistakes. This is not a major problem, but I think some dialogues should've been analyzed deeper. - A few bugs or poorly designed levels. For example, there's an instance where you have to push some rock boxes or something like that, to break some bricks, but the bricks are horribly placed, and the box doesn't seem to serve a purpose because you can't get on it. The whole section felt odd. I ended up just forcing my way through the bricks. With all of this said, I think this game is a hell of a good start for the dev, and he should be proud. It's a fun, heart-warming game that was clearly painted with a soul and a goal. I hope some of the issues it has are fixed in a patch, and that the game gets the recognition it deserves afterwards.
mawkey my beloved
A good story with some relaxed and also fast paced platforming. The submarine boss was the hardest fight imo. Very much like the old school Donkey Kong Country games and gets difficult near the end. I am very grateful for all the checkpoints for the final boss area. Looking forward to more from Guerra Studios :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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