
Step into Mawkey's shoes and explore the linear world of Honduras, freeing animals and stopping the deforestation of evil businessman Adreim.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
🦜Mawkey The Last Macaw is a 2D pixel art adventure in which we control Mawkey, trying to prevent the destruction of the environment and the mistreatment of animals in Honduras.
Deforestation and fires caused by the evil businessman Adreim lead to the extinction of all the scarlet macaws in Honduras, leaving Mawkey alone on his journey.
This game is inspired by games like: Rayman, Donkey Kong and Mario Bros.
We will have a total of 5 Bosses throughout the game, making it a somewhat challenging game for those casual players looking for a challenge.
This game reflects what is happening in the world today, something that we humans do not see and do not want to change.
Mawkey’s Allies
Throughout his journey, Mawkey will meet five animals who will help him pass various levels. Their names are:
Colimbus: The Emerald Hummingbird. He will help you by revealing the hidden cages where hunters have captured several exotic Honduran parrots.
Trukki: The strongest toucan in his family. He can hold Mawkey to prevent him from falling into the void between the levels.
Xerothillo: This little friend helps you shrink to fit into small spaces.
Flyo: A dove with a lot of flow that will allow you to run at incredible speeds.
Mowsy: The white bat in charge of guiding you with his echolocation through extremely dark caves where nothing can be seen.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 42reviews | 100% | — | $3.3K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would recommend but it really need some fixes. So let me start by saying: It has brilliant environments and I like how it gradually turns more challenging. Nice boss fights, nice game play ideas, nice music. Good references only San Pedrans would get. I like how by counting how many beans are left I can tell I'm about to finish a level. For the most part it's a fair game. Here goes el bombaso: The first font when it narrates the lore at the start is hard to read; The tackle instructions felt unclear since it needs to add the indication that the player must be pressing left or right, then the Tackle button; At first I thought the main character talk panel was a certain color, but it keeps flipping all the time and it got confusing when talking to other birds; English could really be better; Some invisible floors didn't properly communicate a fall, and I really hate when I die and it wasnt my fault; There's a particular one with no previous warning at all. The "yeah boiii" rockets on the cave level really need to stand more from the floor before launching - super annoying; AND THE MOST IMPORTANT: boxes mechanics are reeeaaaally buggy. And again, it makes it feel like I it's not my fault I'm dying, especially where I left which was the part of the flying robot at the cave you flee from in macho mode. The throw mechanics of the objects you grab really needs some fixing, and the part where I need to crush some upper boxes while climbing a zig zag section is crushingly impossible, a total pain. And you can tell it aint a git gud situation. With all that said... Honduras has had very little representation from game dev's and this has really been the most solid catracho game I've played so far. Kudos.
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Languages: English, Spanish - Latin America, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game changed my life, after playing it I see the world with different eyes, I'm a changed man, after 5 hours of trying to beat the final boss I decided to give up and just go outside, I finally touched some grass, now I have a job, I got a girlfriend, soon to be wife, I payed my loans, got a house, got my dream car, I became a happy man. Thanks Mawkey
very nice game and beautfiully made. loving it!
Un hermoso juego plataformero pixel art sencillo que capta bien el tema del medio ambiente, con varias mecánias que le dan su toque especial. Lo jugué todo en la Steam Deck y funciona de maravilla, recomiendo jugarlo en esa consola si quieres recordar aquellos buenos momentos con tu gameboy. Espero ese hermoso DLC.
10/10, Honduras in da house
I encountered this game by chance when I opened the page of a Honduran subreddit, which I occasionally visit to find the guts to connect with some of my people. As someone who is half Honduran, this project really spoke to me as something I just HAD to play, given that our country lacks representation and coverage for things other than corruption and homocide, and most people don't even know of its existence. And [b]WOW[/b] Eduardo Guerra & Co, this blew me away and really made me go down memory lane!! I mean, Copán and Roatán?! In the (unfortunately) few times I've travelled to Honduras, those have been two major places I went to! I have a picture of me and my mom standing in front of the Copán ruins, and you could see me not being in the best mood. I believe that I was too young to really grasp the importance of preserving Mayan and other tribal/indigenous landmarks. Thinking about it now gives me second-hand embarrassment, because they're my ancestors and I should've shown respect. Also, who else is lucky enough to learn about the Mayans?! In Norway, where I've grown up and where my other half is from, we never could have learnt about such a niche topic! Therefore, seeing them represented here made me smile, and it is undeniably a crucial chapter of Honduran history and culture to include if you're going to try to represent it. Bien hecho, en serio!! During one of my first visits to Honduras, we saved a baby tapir at night from some hunters that killed its mother. My mother, being a veterinarian, was engulfed in rage at the unfairness that this baby had just experienced. My grandfather, a former Honduran politican, now farmer, agreed to take it in until it could be given to a sanctuary, and during our visit my mother decided to help out my grandfather by nursing the baby tapir back to health. Because of them I am a burning animal rights activist, but I usually keep it to myself. I do my absolute best to boycott whatever corruption exists in the industry. Basically, I love ALL animals, but my absolute favorites are the wolf, the elephant, and pretty much any bird. Macaws are especially beautiful (I have a picture of me holding several of them when I visited a Honduran bird sanctuary), and I never knew that the Scarlet Macaw was the national symbol of Honduras! Maybe it makes sense, because my grandfather used to lift me up at six years old up in a tree so I could feed his "pet" Scarlet Macaw. We named him Paco, and he'd come every morning for some bananas and to mimic our voices, and then he'd leave to do his own things. Eventually he found a mate, Lola, but he sadly died when he was killed by a hawk whilst protecting his nest. I also didn't know that the white bat was native to Honduras, nor that it even existed! All I know about bats in Honduras, is that it's the word most kids pronounce wrong at first. It is no doubt one of the cutest things I've seen in a while, and I love how it's one of Mawkey's companions. Both fun and not-so-fun facts about Honduras casually getting mentioned in the game as you progress, is also a great way to spread awareness about it. Thank you so much, because both our people and our beautiful wildlife need urgent help, yet no one is talking about it. Also, knowing that you are using part of the game's profits to help out animal shelters really touched my heart. You're not only doing important work for the entertainment/gaming industry, but also making this world a better place by using this game's profits for something good. By doing that, you're already far better than the mainstream game developers whom far too often seem to fall for the path to greed. I love how there's a different inspiration for each world you progress to, and that the transitions between each are shown (f.e. the tapir & rocket ship minigames which prevent the game from feeling repetitive). The difference in colors/aesthetics from one background to the next, as well as the glitchy/drowsy effects in this game, allow for a huge variation of moods that can be conveyed. It goes hand-in-hand with the unique soundtrack, which I love. As someone who has done a bunch of pixel art, I find it hard to master, yet the pixel art in this game is beautiful and absolutely do all the characters justice. I don't think I've ever seen a cuter pixel bird, and especially not one I actually felt for as I did for Mawkey! I also love the game's cover art in the store! Rio happens to be my favorite movie of all time, and I couldn't help but think about Blu and Rafaél when I saw Mawkey and Trukki helping each other out! It also made me wonder if Rio was an inspiration for this game, which if it was, would be amazing. One form of inspiration I did see confirmed on the Kickstarter, was Mario, and that was exactly the vibe I was getting, especially when I got to the underwater and beach levels! I played tons and tons of Mario when I was younger, so this was also a thing that hit my wave of nostalgia! When I first downloaded this game, I was afraid that it'd be too easy. But it really wasn't, proven by the fact that I sat for almost two hours in the last boss fight just now. The game had an appropriate difficulty level, and I liked that I had to go about some of the levels as if they were a puzzle. This is also the first time I haven't been able to look up tutorials for a game, which makes sense given that it's so new, but man did it force me to think hard whenever I was stuck on something, lol. All in all, this game is very well thought out, and I am convinced that it was made with passion. Although the controls and duration of some of the narrator bubbles could do with a little polish (as well as enabling the F12 key for screenshots, because it wouldn't let me take any), the biggest flaw was not making this game longer, because this was an absolute joy for me to play - and is no doubt an important game for our community. I am not complaining though because I did love the ending, but oh man how great it would be if this game could become a franchise!! It was so addicting to play, and rightfully so! I am so glad I found Mawkey: The Last Macaw. I have since followed Guerra Pixel Studios on social media, as well as subscribed to your (Eduardo's) newsletter because I am beyond excited to see what else you'll create in the future. A huge applause from me to you all. [h1] Viva Honduras, y Feliz Navidad! <3 [/h1] [spoiler](Also, if there are any Hondurans lurking here and wanting a friend, I'd love to connect with any one of you to practice my Spanish!)[/spoiler]
Es un buen juego, me encanta todo: música, gráficos e historia. Sólo como recomendación, yo sé inglés, pero para invitar al pueblo hondureño y demás países latinos, integrar el idioma español para que muchos lo puedan disfrutar.
I love platformers and retro, Gameboy style games, so this is a game I've been looking forward to for a while now. EDIT: The controller issue was caused by Steam's input, so that's solved! First, I'll bring up the positive aspects of it, which are many: - Beautiful art, from the characters to their animations and interactions; it is a very colorful and lively game. Creativity sparks in every level, with different mechanics that follow the scenery SO well. - Solid real-world critique, by not only telling you what happens in real life concerning ecological issues, but also making each advice a part of the level. For example, when the game tells you about the concerning amount of animal deaths by speeding cars. The level forms a part of this, by forcing you to hop on a bus' roof to avoid being ran over on the road. Very, very clever. And this is one of many I've seen thus far in my playthrough. - The game IS fun, which should be natural, but with the amount of mediocre games out there, a fun game feels refreshing. - I like the music. It fits the scenarios and can be catchy. - Culturally rich, by offering insights into our beautiful honduran lifestyle and culture. - A mostly fair challenging experience. Now, concerning the negatives: - No controller support. This is weird, because I'm having an issue with the game not launching if I have my controller plugged in. If I disconnect it, the game launches, and THEN I can connect my controller to play. But it still has serious issues. First of all, my Y button selects options, when the labels say to press A. Second, the dash mechanic when Mawmadisimo doesn't work, no matter which bumper I press, and I know I have to be moving right or left and THEN press it, so idk what's going on there. Also, there is no pause button if you are using a controller. In keyboard, you press P, and it should be expected that you ought to press Start or Option to enter the main menu, but nothing happens. Idk if this is an issue only I have. - Some spelling mistakes. This is not a major problem, but I think some dialogues should've been analyzed deeper. - A few bugs or poorly designed levels. For example, there's an instance where you have to push some rock boxes or something like that, to break some bricks, but the bricks are horribly placed, and the box doesn't seem to serve a purpose because you can't get on it. The whole section felt odd. I ended up just forcing my way through the bricks. With all of this said, I think this game is a hell of a good start for the dev, and he should be proud. It's a fun, heart-warming game that was clearly painted with a soul and a goal. I hope some of the issues it has are fixed in a patch, and that the game gets the recognition it deserves afterwards.
Es muy bueno y estresante, como todo juego de plataformas, muy entretenido, y ahora con el idioma español, mejor todavía para la gente que no habla ingles como yo, algún día lo voy a terminar jaja 100% recomendado.
mawkey my beloved
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