
"Match! The 12 CZ Wars" is a roguelike strategy game blending match-3 and buff-building. Partner with 12 Zodiac Maidens to repel ancient primordial beasts. Navigate random events, battles, and upgrades. Carefully choose paths, manage resources, and empower your Maidens to secure victory.
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In "Match! The 12 CZ Wars", the 12 Zodiacs are personified as 12 unique Zodiac Maidens with distinct personalities and skills. When ancient primordial beasts suddenly invade, you must lead them to fight back!


In each run, choose 3 Zodiac Maidens. Pay attention to their Yin-Yang attributes — different combinations unlock unique magic artifacts. The right artifacts will double your efficiency!
During each floor’s battle, selecting an event card will alert the floor’s boss. Plan your route carefully: prepare before the boss fully notices you, or challenge it early for greater rewards!
Earn coins and insights through battles and random events to upgrade your Maidens, unlock passive skills, and forge countless paths to victory.
Consider positioning, Five Elements cycle (mutual promotion and restraint), attack/defense attributes, and passive counters. Move tiles to trigger match-3 combos, command Maidens, and crush foes with high-damage chains!
Discover main quests, side stories, anecdotes, and Zodiac archives — tens of thousands of words filled with lore, easter eggs, and tributes.
"The 12 CZ" will collaborate with other indie games. Will you meet beloved characters or even indie developers in the Maidens’ world? Explore to find out!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Match! The 12 CZ Wars is an imaginative indie title that successfully combines match-3 puzzle gameplay with roguelike progression, character-building mechanics, and strategic combat. Developed by CorvusCorax Studio and published by CorvusCorax Studio alongside YuetteGames, the game draws inspiration from the Chinese Zodiac and transforms its twelve symbolic animals into powerful Zodiac Maidens tasked with defending their world from an invasion of ancient beasts. While the premise may initially appear lighthearted and colorful, the gameplay quickly reveals a surprising amount of depth that distinguishes it from many traditional puzzle-based experiences. The core gameplay revolves around matching tiles to unleash attacks, activate abilities, and gain advantages during combat encounters. However, Match! The 12 CZ Wars goes far beyond the simplicity of standard match-3 games by integrating RPG-style statistics, elemental interactions, and team synergies. Players must carefully consider their moves rather than simply creating the largest matches possible. Every battle rewards planning and tactical thinking, especially when facing stronger enemies that require an understanding of elemental strengths, defensive strategies, and character-specific abilities. One of the game's most engaging features is its roster of twelve Zodiac Maidens. Each character possesses unique skills and combat roles, encouraging experimentation with different party combinations. At the beginning of each run, players choose a team of three Maidens, and their selections can significantly influence the overall strategy. The Yin-Yang alignment system adds another layer of complexity by granting access to special relics and bonuses when certain combinations are assembled. This creates a rewarding sense of discovery as players uncover powerful synergies and develop new approaches with every playthrough. The roguelike structure helps keep the experience fresh. Every run presents different opportunities, encounters, and progression paths, ensuring that no two adventures feel exactly alike. Event cards scattered throughout each stage introduce meaningful choices that affect future battles and rewards. Some decisions may strengthen the player’s party, while others increase the awareness and power of upcoming bosses. This constant balance between risk and reward creates tension and encourages players to think carefully about every step of their journey. Character progression is handled through a variety of upgrade systems that gradually expand the player's options. Coins, insights, and other resources earned during runs can be invested into abilities, passive bonuses, and other enhancements that improve long-term performance. The progression system feels satisfying because it rewards both successful runs and accumulated knowledge. Even failed attempts often provide valuable lessons that help players refine their strategies and approach future challenges more effectively. The game also dedicates considerable attention to storytelling and world-building. Beyond the central conflict, players can unlock side stories, archives, anecdotes, and additional lore that explore the personalities and histories of the Zodiac Maidens. This extra content helps make the characters feel more memorable and gives the world a stronger identity. The narrative embraces a playful tone filled with humor, references, and hidden surprises, making exploration feel worthwhile even outside of combat. Visually, Match! The 12 CZ Wars embraces an anime-inspired art style that complements its fantasy setting. The character designs are vibrant and distinctive, ensuring that each Maiden stands out both visually and mechanically. Enemy designs, interface elements, and special effects contribute to a polished presentation that supports the gameplay without becoming distracting. The overall aesthetic creates an inviting atmosphere that helps the game appeal to both puzzle enthusiasts and RPG fans. Although the game offers impressive depth, newcomers may require some time to fully understand its interconnected systems. The combination of puzzle mechanics, roguelike progression, elemental interactions, and character synergies can initially feel overwhelming. Fortunately, the learning process becomes part of the experience, and players willing to invest time will discover a rewarding strategic framework beneath the colorful presentation. Match! The 12 CZ Wars succeeds because it refuses to rely on a single genre. Instead, it blends puzzle-solving, strategy, roguelike design, and character-driven progression into a cohesive package that remains engaging across multiple playthroughs. Its combination of meaningful choices, varied character builds, extensive lore, and satisfying combat creates a compelling experience that stands out within the indie gaming landscape. Players looking for a puzzle game with greater strategic depth or a roguelike with a unique thematic identity will find plenty to appreciate here. Rating: 7/10
[h1]消除吧!十二神姬退魔传[/h1] [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote] [h3]【引言部分】[/h3][b][olist] 本作是由CorvusCorax Studio开发CorvusCorax Studio, YuetteGames发行的一款融合了三消、肉鸽的国风二次元策略游戏。 [*]主线剧情:上古凶兽冲破封印入侵现世,玩家需要从十二位生肖神姬里挑选三位组成小队,带领她们一同踏上退魔冒险之路。队伍一次次战斗与随机事件,强化团队,最终击败凶兽。通关不同难度关卡后,还能解锁更多角色选项。[/olist][/b] [h3]【主要玩法】[/h3][b][olist] 本作以三消战斗为核心,叠加了肉鸽随机事件、角色养成与流派构筑,还有局外养成元素,玩法体系丰富并且具备一定的策略性。 [*]战斗部分:游戏采用了三色棋子三消的机制,只要三枚或以上同色棋子相接触就会消除并触发同颜色神姬攻击,随机生成的棋子也可能继续进行消除,连续消除会叠加连击提升伤害。白色万能棋子由多枚棋子消除概率出现,消除棋子越多越容易出现,同时只能出现一枚万能棋子,相同条件升级,万能棋子能够与任意角色棋子交互释放其角色的技能,万能棋子等级影响释放技能数,一位角色能放5个技能,多的分给其他角色。游戏融入了五行相生相克的规则,属性相克伤害翻倍、属性相生治疗或护盾效果增强,部分敌人会带有五行护盾。同时可以临场调换角色站位,配合技能打出不同的战术。 [*]养成部分:游戏存在局外养成,通过多局游戏来积累角色的默契值以及弈力值,默契值达标能够永久地强化角色基础能力,弈力值能够升级不同的弈图用来永久地强化三消效果。局内养成通过触发随机事件、商店、法宝获取等内容,法宝、心法、属性提升能大幅强化角色能力。游戏分易、难、极多个难度,难度越高敌人强度越强,还影响初始棋子出现数量、金币获取、属性等,路线的选择会改变危险值与BOSS属性。[/olist][/b] [h3]【游玩体验】[/h3][b][olist] 游戏质量还不错,想要解锁全角色就需要全难度通关就行,难度上升后我觉得最难的是初始棋子太少,连续消除的次数大大减少,此外其他方面倒没有那么难。游戏立绘不错,生肖娘大部分可以只通过建模就能辨别,视觉表现亮眼,BGM也比较契合,战斗回合多后还会进入战斗白热化模糊拖影特效。可惜玩了四五局卖药材百分之五十的概率没一次成功的,商人都卷着钱逃之夭夭了。整体质量还不错,比较推荐[/olist][/b] [h3]【总结】[/h3] 总的来说,本作是一款画风精美、玩法扎实的消肉鸽策略游戏,五行克制和法宝心法构筑具有新意,对于喜欢本作题材玩法或对本作内容感兴趣的玩家,本作确实是一部十分值得尝试的作品。
底子还蛮好的,但挺欠缺打磨的,教程太简陋了,很多比较重要的机制i在tips,但没地方可以直接查看这些tips,总不能要求玩家一遍遍进入加载界面去看吧,另外一次性消除棋子越多反而收益越低,甚至极可能是负作用,在以三消为基底的游戏里太反直觉了,希望能增加这部分的收益,最起码该生成/返回一部分棋子,不然一次大型消除,棋盘直接空了,没otk或者补缺法宝就直接死给对面看?目前只能给到中评期望努力更新弥补吧
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 简单说,就是控制兽娘打败坏人,游戏体量不大,难度不高,玩法很简单,我们点击卡牌就可以前往各种不同的关卡,和传统的随即肉鸽游戏差不多,我们需要规划前进的路线,尽可能的壮大自己的实力,直到见到关底boss。 回合制,但是三消!我们可以调整角色卡的站位,里面还设计了五行相生相克,最好是让相克的角色进行主攻击,然后我们调好站位后,把右边的棋子三消就可以打出攻击,控制对应的生肖娘行动很简单,游戏里面有一个核心机制:连击,棋子三消后会生成新的棋子,相连的会继续消掉,达成连击,越高的连击伤害越高,运气好的话可以直接一气呵成达成十几连击,都不在话下。 战斗后可以获得一定的属性值作为奖励,精英战斗的奖励更好点。得到的钱还可以在商店进行消费。 立绘不错,角色分辨起来很容易,不会出现粗制滥造的大众脸感觉,画的都很精细,我喜欢这些兽娘,好看爱看。 游戏价格不贵,喜欢这种类型的玩家,可以买一个来试试看,三消的玩法很轻量,有一定的肉鸽深度,足够度过好几个小时的有趣时间了。
游戏还是挺有趣的,整体难度比较简单,不追求极限带上奶基本上通关是没什么难度的,可以说有手就行。因此游戏相对于策略性而言更多的是追求爽感。实际上你想追求策略性也很不现实,虽然游戏看起来是三消,但除了每回合第一次行动是你来移动,后面所有棋子都是在随机位置随机生成随机颜色的棋子,而非传统意义上的上方生成新棋子掉落,甚至经常会出现连击完没有足够的棋子可供消除的局面,总体上几乎全看运气,操作空间很小。 另一方面游戏的UI实在是做的不太好,选人界面和学习心法界面完全没法看人物的专属心法,只能在图鉴中查看,战斗中状态的堆叠也十分不直观。 总得来说二十多块还是值得一玩,但也没必要抱过高期望。 发售以来的更新,很明显犯了和塔2一样的问题,关键问题是其他流派太弱了而不是炼妖壶和护甲太强了。你说说现在的法宝和心法配置,游龙能玩吗?放弃一回合三消然后效果那么弱,以游龙为核心根本组不了可靠的配置,更不要说就算想选也选不到一套。遗计也是同样的道理,触发条件苛刻效果相比触发条件也不强,想要起效必须通过法宝和心法额外触发遗计才行,但是你同时选到强力遗计和能额外触发的心法和法宝又不太可能。而发售以来的更新只有削弱没有任何对这些弱势流派的增强。更不要说大部分法宝选择是二选一,还大概率出现增强毒、流血、燃烧效果的法宝,这些法宝的效果太弱就算我凑齐了对应的心法也不见得会选,何况实际上很难凑齐,再加上一些对BOSS效果减弱甚至直接不生效的法宝本身强度又很一般的法宝,那我不见炼妖壶就选选个废物吗? 制作人还是很听劝的,我的建议是,单机游戏,尤其是平衡不怎么重要的单机游戏,少做平衡。当然不是不做,而是多做增强,且尽量减少纯数值的削弱,如果觉得特别有需要削弱,和其他增强放在一起,让他显得不那么明显,也让你的动机更合理。 事实上回调之前我开了一局,我就是冲着牛马的游龙组合去的,中途尽量选了游龙心法,还拿到了玉如意,但还是没凑齐心法,然后最终boss靠炼妖壶无脑万能棋子过了。因此游戏中炼妖壶选到了基本就可以放空大脑了,50%还是30%并不重要。所以我其实完全反对开发者的说法,很明显他的削弱并非是“怎么改合理可以很快得到答案”,他的削弱根本就没有起到什么效果。如果他把效果改为60%概率生成一颗,30%概率生成两颗,10%概率不生成,我还会认真思考下到底是不是合理的削弱,只是50%-30%那就是纯粹的无效改动,并不会降低玩家的通过率和选取率,还会让选到的玩家觉得没以前爽。
[h1] 像你这样的大师手法一定很厉害 [/h1] 《消除吧!十二神姬退魔传》是一款颇具新意的三消肉鸽游戏。本作美术表现相当亮眼,各种流派搭配也还算丰富。虽然目前看来本作还是存在不少的小瑕疵,但目前来看这些问题并没有太影响玩家的游玩,因此本作还是非常值得喜欢这类三消肉鸽的玩家尝试。 本作的玩法核心便是三消和肉鸽:本作需要玩家从十二位生肖神姬中选择三人组成队伍,通过三消来发动攻击与技能;而随着对局的推进,玩家还可以获得法宝或者心法等加成道具来构筑属于自己的肉鸽流派。 当然了相对于传统三消和肉鸽的“吃运气”(毕竟你手法再强抽不到要的东西最后还是要饮恨西北),本作还加入了五行相生相克、万能棋子等特殊的机制,让玩家需要时刻观察对局的情况并以此来思考接下来的对策。可以说在这个方面,比起吃运气,本作在玩法上更“吃手法”。 当然了本作也存在一些小瑕疵,例如部分心法都不知道选出来有什么用;到了游戏后期,各种战斗动画无法跳过导致游戏的无效时间非常的多;局外成长的存在感感觉不是很高。不过目前来看这些问题也确实不那么的影响玩家体验,总体来看无伤大雅。 总而言之,《消除吧!十二神姬退魔传》是一款相当不错的三消肉鸽游戏。虽然本作目前还是有或多或少的小问题,但总的游戏体验还是相当不错的,当然了,在此本人还是希望制作组能够持续优化本作的游戏体验。如果你恰好喜欢这类“国风萌娘三消肉鸽”游戏,那么本作绝对值得尝试。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
十二神娘退魔传,玩了一下挺好玩的推荐
整合三消和肉鸽玩法,众多可爱角色随意搭配组合,层层爬塔,游戏入门难度不高,就是打起来很墨迹。三消玩法很新颖。
[h1]十二生肖消消乐 [/h1] [h2]前言:[/h2] 玩起来很上头,不管是本身肉鸽和局外成长、还是这里面十二个不同的角色各自的技能构筑,搭配组合起来之后就能让人一直玩下去。 [h2]玩法: [/h2] 基本玩法是从十二个生肖里面选出3个带上冒险,左中右各自对应一个颜色,就是三原色的红黄蓝棋子,在战斗中需要通过消除来让棋子凑成三个以上,从而触发攻击。 但这个消除还不是常见的直接让棋子消失不见,而是让相连的同色棋子全都汇聚成一个棋子,同时会触发一次攻击效果。如果是3个以上的棋子消除,还会触发一个万能棋子的层数效果,给他加上一层。 然后只要有三个或以上的对应颜色棋子被消除,那个颜色对应的角色就可以获得一次攻击,每三次攻击后就可以触发一次技能。 消除的时候是先只会消除你移动的那颗棋子的,每一次消除后还会补齐对应数量的随机棋子,这时候如果还有同色消除,就会触发连击,连击数越高,激活的攻击倍率也就越高,造成的伤害或者效果就越好。 不同的角色技能不同,本身的定位也不同,比如虎就擅长群攻或者单体破防真伤,另外也有马可以当作坦克吸引火力。 [h2]小技巧: [/h2] 可以先把一些明显堵住的棋子消除掉,尽量保证场上留一半的棋子,且都有缺口可以生成新的棋子用来连击。 阵容选择的时候最好是带一个奶,奶妈真的太关键了,点出过量治疗转化为护盾之后,治疗不会浪费会直接上护盾。 局外成长建议先把基础的消除后可以治疗对应颜色点出来,这样子局内奶妈不够用的时候也可以进行一些小治疗,还能补足过量治疗的量。 [h2]总结: [/h2] 《消除吧!十二神姬退魔传》是一款使用十二生肖作为队伍角色进行爬塔冒险战斗的游戏,战斗方式是通过消除棋子来触发角色的攻击和技能。爬塔过程中还会遇到事件、强化、法宝、技能学习等等,可以给角色带来不同的提升。十二生肖各自的技能和定位都不同,有的擅长群攻有的擅长治疗,而且可以学专属技能,建议是带一个输出一个治疗,另外再补一个辅助型的输出,这个阵容翻车率最小。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
消消乐,没事开两把
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