
A bold reimagining of the God Game genre from the creator who defined it. Shape a living world as a god - or step into it and experience it through your people. Build, guide and defend your town by day, then survive the night when everything is under threat. There is no single solution. Only yours.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
There is no single solution. Only yours.
Masters of Albion is a god game where you don’t just shape the world - you can step into it.
Build your town, guide your people and decide how Albion survives.
Every choice has consequences, and no two paths are the same...

Old Albion is gone - swept aside by the advance of modern technology.
But magic was never truly lost...
Now it returns, creeping back into the world, draining the life from its people and reshaping everything it touches.
You are chosen to wield its power.
Granted the abilities of a god, you must guide, protect and shape Albion as you see fit - building a world strong enough to withstand what’s coming.
An ancient force is rising.
What you create will decide whether Albion survives it.

As a god, you shape every part of your town.
Design and place buildings wherever you choose.
Hire, house, and manage your workforce.
Customise structures with colours, patterns and use weird designs to make them your own.
Combine building types to create unique, multi-purpose spaces using a flexible building system.
And there’s no waiting. No timers. No delays.
If you build it, it works - instantly.

Roam freely across the world of Albion.
See everything from above - or step into the lives of your people and experience it from the ground. Take control of heroes, workers, animals and more as you explore in real time.
Complete quests, uncover hidden treasures, and venture into underground caves where danger waits.
Craft weapons and armour to strengthen your heroes, and prepare them for what lies ahead.
From quiet moments to unexpected encounters - whether you’re exploring, fighting, or yes… kicking chickens - Albion is yours to discover.

Take control with the God Hand - and shape Albion however you choose.
Build entire towns.
Design weapons, armour, clothing and more.
Interact directly with the world and everyone in it.
Lift, move, throw or possess the living to take full control of their actions.
Reward your people - or push them to their limits.
Unleash devastating abilities when needed.
Strike enemies with lightning. Set the world ablaze. Crush threats with whatever is within reach.
From careful guidance to outright destruction, the choice is always yours.
This is what it means to wield real power.

When night falls, Albion is under threat.
Creatures emerge from the dark, descending on your towns and tearing through everything in their path.
With the power of a god, you decide how to defend it.
Build and arm defensive structures to hold the line.
Position heroes where they’re needed most.
Raise walls to slow the advance - or funnel enemies into carefully planned choke points.
Step in directly when the pressure builds.
Strike with lightning. Set fire to advancing hordes.
Grab whatever is at hand - boulders, barrels and more - and turn it against them.
Or take control of your heroes and face the threat head-on.
Every night is a test.
What you’ve built will only survive if you defend it.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a difficult thing to review this game... I have finished Black and White at the age of 13, it had an incomparably better system, dynamic nature and resources, good/bad choices, good spells and an awesome worshipping and fight-free takeover-by-influence system as well as much more freedom in building placement. roads were paved by repeated pathfinding of characters. But there are PROs also: - I per se do not miss the creature system (it should always have been optional), and don't mind the Hero system, - The economy is pretty sweet, although it gets a bit repetitive at times and can get boring - Too many years passed without a similar game - It's still in development - a lot can change for the better yet - Not too expensive CONS: - 20+ years have passed, technology got a 100fold better, My laptop is a 100x better than the one I played Black and White on, and now - lowest specs, two extra fans cooling the boosted laptop is giving a staggering 10-23fps range with the same exact look on my display - if not worse - spread out over way more pixels Suggestions: - PLEASE - Add resource/nature spells, like rain, seed (trees/food/resource), health - Outside of combat, when no enemies are in reach, fire and lightning should also affect trees and farmlands and rain should help put them fires out - Heroes should be able to clear off nature within own territory - stop the trees from regrowing so fast without external influence, it's a strategic element when viewpoints matter, right now the only available option is to place 1x1 building plots over trees so they disappear permanently or to employ a ton of foresters nearby making it more difficult to protect citizens, foresters should also be able to water forests to induce tree growth - Add the ability to extract resources with hand - use the mana system as de-buff in return - Add a facility/building to clean - Workers should use patrol area ability similar to Heroes, they would collect dropped resources and reorganize stock inputs cleaning unnecessary items and leaving main ingredient - A little better logic to stock management, where resources automatically or manually can be separated to different stock-ins - Improve pathfinding to include walls/fortifications so workers don't get stuck in weird places - Make a community house or a gathering place for night time for citizens because they would often flock into combat by the dozens during the siege - Warehouses in B-W with the stock visible and accessible for citizens *also an added risk* are extremely underrated and should be a standard, avoiding to allow supply workers to run across the whole map to fill stocks / Citizens therefore should have hunger and require food, either by going to eat in inns (making them more useful) or by getting deliveries (another possible building/job) - there should be a visible force field of some sorts protecting areas that are impassable for the sake of the story - instead of making us run into invisible walls and slide along creeks in weird positions for prolonged periods of time (this might be a visual limit, I have no chance to check lower-mid/mid/high-resolution without crashing instantly at over 100 degrees Celsius for the CPU - changing load balance in game setting seems to produce 0 effect on CPU GPU behaviour (it might be that nvidia cheekily and forcefully overwrites changes) Current bugs that are bugging me: - Pathfinding crashes when building entrance stairs are over 3.5-4 steps high, some workers get stuck in corner of building slowing or pausing production, - Entrance pathfinding needs a little optimization because 2 doors are not enough sometimes, and it seems to be the limit of what workers would use effectively ignoring any other entrances placed / Sometimes they would use the opposite side door to enter/leave from what would make sense / When a production facility is manually forced - its' running workers often cause traffic in junctions slowing down overall efficiency boost, stopping, going, stopping others - Arena days were the most difficult as the camera often went haywire at the start of waves if i pressed hand spell wheel button too early, sometimes it would shoot me out of the view of arena - Heroes would sometimes get stuck with their hands in the air doing special attack if they were hurt during cast, refusing to move and forcing me to watch passively lose the match - Might be a skill issue but in possession combat, many orders were ignored if another one like block did not pass some time, would be nice to be able to turn during blocking, making it more realistic and enjoyable, and also slow walking during blocking this current type of blocking should be some kind of superblock that also blocks attacks from behind and sides because it feels like Hero gets into a tense trance-like defender-statue position Overall I think it's a great game, I slept very little for a week and it was great to discover the what and how, I think people who did not have any expectation from P. M. shall be in for a great experience, my mind has been corrupted by the delicacy of Lionhead studios before it was sold off to a giant, it was worth to cook my laptop and shorten it's lifespan, now I'm off to take it apart and deep clean it and put new paste, as the old one is now a silver coloured baked dough.... Order delivered. Try it guys! Now might be a good time while it's still very affordable, costs way less than a gig of ram and not so much more than a banana Guy with skill issues
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It played like a mobile game. A lot of busy tasks that seemed disjointed. I did love the Fable nostalgia. I know it is in early access, so I am not going to be extremely critical, but there is more work to do.
I grew up playing the "black and white" games and fell in love with that style of game. Im stocked to see more games like that coming out now. BUT...This game needs optimization more than anything. My PC Specs are posted with this review. There should be ZERO issue playing this at over 100 frames. If my PC wont run it then I pray for the reasonable person who didn't irresponsibly buy a stupid expensive machine. The gameplay in the first hour is fun and I have enjoyed my time but the elephant in the room is imposable to ignore. Having to put settings on medium to break 60fps and god forbid that i use a spell like lightning...hello powerpoint. I'm enjoying the game and will keep trying to squeeze some frames in without making the game look bad but again it should not be a chore and the devs need to do better. If you can get by the Piss poor job of optimization and enjoy it then its worth a look. If not the i would steer clear of this one.
Black and White: Tower Defense Edition...speaking of which, when we getting Black and White on Steam?
GAMEPLAY & FUN FACTOR: not what i expected. i remember playing Black & White years back, great game and none other like it. This game is copying the look and feel of it to some degree, but is nothing like it. It is not as fun, is boring. faffing around placing building parts to get a building established, boring long-winded micro-management throwing individual bits of wheat over and over to help production, then moving to throw the next ingredient in the chain from the other building, rinse and repeat ... (in contrast to Black & White where you would just drop tons of grain with the hand) PERFORMANCE: very bad even on my machine. moving and rotating the camera seems to get sub-60FPS even with mid graphics settings, yet i can get up to 144FPS on high-graphics-demand games. it only supports FSR2 not even 3 or 4, and that doesn't help the framerate either. I ended up switching to windowed mode to reduce the resolution to get a smooth framerate.
Terrible combination of minigames that make no sense nor are they enjoyable, highly linear gameplay, and all wrapped in a pseudo B&W covering. Another deep disappointment from Mr Moleneaux
[h2]Three Molyneux games stitched into one[/h2] Masters of Albion is a god-hand management sim, a town production builder, and a third-person action RPG all at once. The day loop is the strongest part. There are no timers, the day ends when you decide, and you build with a satisfying modular system that drops pieces in instantly. The production side has real depth once it clicks. One thing to know going in: this isn't really a god game. There's a hand-of-god mechanic, but no belief or worship system like Black & White had. You're a chosen one protecting a throne, not a deity. If that feeling is what you came for, adjust your expectations now. The rough edges are real. Performance is bad. I couldn't hit 60 FPS at 4K on a 5090, and half the graphics settings don't seem to change anything. 22cans call it a priority, but the 1.1 patch didn't move the needle much. It starts slow, too. What carries it is the writing. It's janky, old-school, and funnier than most polished games. The British humor Fable fans remember is right here. For parents or anyone short on time, it fits well. You can pause anywhere, including mid-combat. The day length is yours to control. No FOMO, no live service, and low volume works fine when the house is asleep. At 25 dollars it's fair. I have 22+ hours in and I'm staying until the end of Chapter One. If you can sit with an unfinished-feeling game and find the charm worth the friction, it's worth playing now. If you need it polished, wait a few months.
С одной стороны, она даёт какое-то ощущение от Fable и первого Black and white, щекочет ностальгию, с другой - в неё не то, чтобы особо интересно играть: кучка механик, сваленных воедино (часто тупо ради гэга итой самой ностальгии, типа возможности пнуть курицу как мячик), при этом без особой стратегии как таковой. Зато можно бегать за героя от третьего лица, собирать какие-то сендвичи-пироги-пироженки-..., строить домики из блоков, короче, рюшечки есть, а ехать - нет. Жаль, что на моей миллениальской ностальгии хотят зарабатывать. Лучше лишний раз перепройду BnW. И да, Мулинье давно скурвился, ещё на Godus-е.
Can you please add in saving? I want to play this, but I don't have time to redo an entire day just because I want to retry something. I wish I would have known this when I bought this game.
You can't support the game—or the devs, for that matter. They aren't transparent with the community, even though they really ought to be! You support the game financially, yet only a select few get access to the beta version. It’s absolutely pathetic. Why grant Early Access to only a chosen few when everyone else has financially supported the game? I’ve never seen anything like it. I strongly advise against buying this. The devs don't listen to the community and couldn't care less about the people who bought the game.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $634.9K | 3.8K | 90% | $9.99 | |
| $634.4K | 1K | 74% | $19.99 | |
| $635K | 2.3K | 57% | $12.99 | |
| $634.4K | 5.9K | 85% | $4.99 | |
| $634.3K | 1.8K | 61% | $15.99 | |
| $634.3K | 1.6K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $2.1M | 2.2K | 81% | $24.99 | |
| $741.1K | 770 | 84% | $14.99 | |
| $566.6K | 461 | 59% | $29.99 |