
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 14.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple yet pretty fun little game. Reminds me of the days solo healing a raid in FFXIV. When I mistimed a heal and wipe the entire party. Only difference now is that I wasn't flame for it
a bit short but really cool concept of an incremental rpg party. Endgame feels a bit bad but there is something to enjoy here.
very good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The strategy: Increase everyone maximum HP, you are good to go.
好玩,但内容少了些,打完主线技能树就解锁一半。梦魇模式就是纯数值提升了。后面技能多了,按快了会有卡死不让放技能的bug。
fun semi-idle game about being a healer of a party. As you play you unlock three currencies: one improves your spells, one improves your allies, and one unlocks new abilities for yourself or your allies. Once you beat the game, and see the ending cinematic, you can choose to play the whole game again, but under a MUCH harder difficulty and unlock the rest of the skill tree. The whole game took me about 18 hours to finish and 100%, but I probably could have done it in 12-15 if i really focused.
Um jogo cômico e bastante divertido inspirado no jogo Wild Growth e no anime The Wrong Way to Use Healing Magic. Vale muito a pena gastar umas horas aqui ;)
Great fun little game! Not an idler, but a fun healer/buffer incremental game. Could definitely brute force it, but casting the right buffs and heals makes it so you can win more quickly. A nice 4.5 hour game, easily digestible for the price.
It's always nice to see an incremental with unique gameplay. Highly recommend!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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