
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 305 reviews with recorded playtime.
Reviews
Themes across 301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10 hours of theorycrafting addiction to 100% for 5 bucks so not too bad. I only wish it was formatted more in a way where you don't fully unlock the tree and lean more into a certain game style because as of right now it has 0 replay value. If you are wanting to lean more into spell caster or archer or tank or even healer as the title suggests you really can't as the only bonus I remember was a single node for a buff if a teammate died. Also worth noting both tank and healer do 0 damage. At the end of the day I had fun so I still lean towards the recommend.
Great game! Kinda similar to Minihealer, but this one hasnt been abandoned, and fully playable
You already know what it is, and it's great. Please buy
Fun.
Really fun little game, has some challenging levels and its really fun when you see yourself getting a powerup. If you like these sort of games you'll really enjoy it.
Was fun! :)
Played 3 levels manually (30-40 minutes?), set up only XP notes, went afk for 10 hours, came back, set up skill tree, idle finished the game. 10/10 would skip playing the game again.
Great bargain for it's price
Great short game. The pacing is just right to be constantly fun, you can feel the upgrades, there's never a big grind though you can definitely feel the dungeons getting harder. That being said, some dungeons are DPS checks, so if you chose to build defensively you might be stuck for 30-60 minutes (like I was), but as soon as I passed the dungeon, I 1-shot the next 3 dungeons without really trying. It's super fun what stuff is hidden in the big talent tree. Some talents are HUGE power spikes, and some talents make you think "if only I found this talent sooner". Would definitely recommend anyone to try this game. Some things that could be improved: - At the start the archer felt stronger than the mage, but in my playthrough the mage was doing 10x more damage than the hunter from some point. The balance seems a bit off. - Although it's fun to discover strong talents in the tree, it can feel like you got punished for choosing the wrong order of skills. For example, a talent like "[X] character get's [ X % damage increase for every 10 levels ] is incredibly strong and can 3-5x their damage as soon as you discover it, but it's hidden behind a specific offensive skill. On the one hand it's fun to get a huge power spike, but it does feel like a big difference between the "right and wrong upgrade path"
Well designed and doesn't overstay its' welcome. Worked well out of the box with my Linux System and Ultrawide monitor.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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