
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 296 reviews with recorded playtime.
Reviews
Themes across 292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finished the main game in 4 hours and now finished the nightmare mode/achievements. The game fulfills its promise to be a short and incremental game that, while not that deep in mechanics, delivers an enjoyable experience - and worth its smaller price tag. It got specially fun after finishing the normal mode and unlocking stacks of power ups - Cast All + Haste is fun to look. And not really that grindy, unless you were expecting a full idle game. Then yeah, the closer you'd be to that would be well later into endgame where your stats are so stacked enemies can't even lower your hp bar. But while that is reachable, by then you would have completed both game modes and wouldn't have more objectives to do. Overall short and fun experience worth its price tag.
a fun incremential, starts off very smoothly before going a simple incremential, overall a good time. took 6h too 100%
Good incremental game by a solo dev. Some annoying bugs, like spells stuck on casting between rooms, have to relaunch the game... Apart from that, it's a short, fun, MMORPG healer sim, inspired by Wild Growth (among other things). If you liked that one, you'll probably like this one !
Fun adventure with different viable choices in progression. Not much for the story, more so a puzzle game, where you pck a strategy for a particular level and see if it works, maybe try something else or farm the level 2-3 times to catch up on upgreades. Found it under Idle tag though, and the game is not an idler at all.
Good gem for grind lovers.
Cute game, I enjoyed it very much. Took me about 4 1/2 hours to beat the normal game and about 7 1/2 hours to 100% the game. If you like incrementals or healing in any MMO I recommend this game to you.
first incremental game that hooked me, took me 5 hours to 100% it. ^^ felt like both the skill tree and the gameplay loop where fun :) I usually find the grind straight up annoying, but in this game I felt like it was more a "in which direction should I progress right now to try again to defeat the boss" instead of simply "I have +2% heal, maybe that will do it". + during the actual levels, it was not just, "there, have something to click on, while you collect currencies", but some proper gameplay, + with some boss/levels and their gimmick, you have to adapt (both progressing in the skill tree, and actually during the level) which definitely helps it not being too repetitive despite the genre. (finally I find it fun to watch few let's plays afterwards, because I went a certain route (skill-wise) but you can absolutely win and have a way different gameplay loop by upgrading other skill/characters first, proof again that the skill-tree is well thought)
Fun game, finished within 5.1 hours both normal and nightmare. Combined a lot of favorite abilities from MMOs and other games, as well as having their own twist and skills. My only regret is that Grandpa Bagel did not have a more active role or abilities besides sleeping.
Easy to play & enjoy. Very well made incremental
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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