
Build your defense base to fight back the undead hordes of Mars and secure the future of the red planet. MarZ is a game of strategy and tactical defense where you must carefully manage your crew and resources as you try to uncover the terrible secrets of the undead.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a wonderful version of tower defense genre. I want more of this type. There are some parts that pretty much require a specific set of actions, but compared to most of the other games being made within the genre, this is still preferable. They did a decent job of balance and introducing new units for both sides. The later addition of the survival/endless wave mode has added to the areas the base game was lacking. I rank this at the top of the genre alongside Defense Grid 2. Please, dev team that made this game, provide us with more.
Gra jest wciągająca. Najłatwiejszy poziom jest dla mnie wyzwaniem :)
Сюжет - не интересен А ГЕЙмплейно миссии проходятся одной тактикой
上手简单,挺好玩的一作,把塔防和RTS结合得不错,但因为没啥快捷键,在“钢铁意志”难度下要随时拆塔+拉人十分耗神,刷全成就的话要求无伤(不损失建筑和人员,且主基地无损),而最骚的是最难无伤的并不是最终关,而是中期“乐观方山”那关,虽然地面有暗示地震塌方的范围但依然一不小心就会塌楼死人,第一次玩到那关辛辛苦苦防住了突然这么来一下确实觉得特别恶心......
Great game could use some updates and dlc
记不起来这款游戏是我什么时候购买的了,游戏内容比较少,塔防系统构造很有趣。 没有《王国保卫战》系列好玩,适合打发时间。 游戏不难,全成就了。
For the first 5 or 6 missions, the game is relatively nice. You can pretty easily complete the missions and get all the challenges done. After that however, you basically need to know what's going to happen before it happens and plan around that to complete the challenges. You can beat the missions first try, but you won't complete the challenges first try. Anyhow, I pushed on to mission 15 and the map design started to lose inspiration and just became: Large map where enemies attack from all sides. No real choke points or interesting features. So i just turtle all my turrets around the lander and win. But, again, I lose out on the challenges because I didn't know I needed one extra tower on one side of the lander at this specific time so one too many zombies get through and deal one point of damage to the lander. Since achievements weren't added when I was playing, I didn't care too much and just didn't finish the challenges and just enjoyed the game. However, now that there are achievements, I'm not getting ones I should. There is one to kill your first zombie, I don't have it. I even went back to play the 1st mission and didn't get it. There are other ones I should have, but don't. So achievements are completely broken. Seems like others have the issue too.
Интересно, но быстро проходится.
Piola
玩法单一,增加点随机性的机制会好点。 1.比如随机波数奖励些炮塔增强采矿增强,有点激励和惊喜会没这么乏味。 2.盘外炮台建筑有三选一特性,兵种有武器特性,一方面增加投入感一方面避免千遍一律。 3.防守时随机增强怪物特性或削弱某种炮塔。 满足以上条件起码多卖几倍的量。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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