
Build your defense base to fight back the undead hordes of Mars and secure the future of the red planet. MarZ is a game of strategy and tactical defense where you must carefully manage your crew and resources as you try to uncover the terrible secrets of the undead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 889reviews | 78% | — | $441.5K |
| $21.99 | 64ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un decente, divertido y desafiante juego. Que sobresale del entre el genero de "defensa de torres". Si bien tienen sus defectos y carencias. Sus virtudes compensan con creces, Además de contar con "demostración" y de estar a un precio irresistible en temporada de ofertas. Cosas que me han gustado: -"Muertos vivientes" espaciales. -Adictivo sistema de juego. -Fácil de manejar, difícil de dominar. Cosas que no me han gustado: -Historia poco inspirada, pero funcional. -Algunos problemas con el diseño del como se juega. -Diseño artístico y técnico algo limitados. En resumen; Recomendado. Saludos.
Esta entretenido, interesante gestion de base. Para pasar un rato bien. Lo malo, corto de contenido y algo repetitivo, mapas muy pequeños y bases pequeñas.
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Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game could use some updates and dlc
The game is pretty nice, i for one like to play it casually and i think it's playable for all skill levels. The biggest thing i hate about the game is that there's no BORDERLESS WINDOWED mode so i have to either play in a much smaller window if i want to be able to play music on my second monitor and do quick alt tabs or just focus on the game and pause it anytime i have to do something there no matter how quick :(
Мне игра очень понравилась. Заметил лишь один баг, при перемещении энергетической точки. Но он скорее на руку игроку, т.к. порой позволяет присоединить больше башен, чем допустимо. Сюжет не супер, а вот игра затягивает. Графика приятная. Разнообразие уровней заставляет задуматься над тактикой, если пытаешься получить все достижения.
MarZ: Tactical Base Defense is a science-fiction strategy game that blends tower defense, base construction, resource management, and tactical decision-making into a distinctive battle for survival on Mars. Developed and published by Giant Grey, the game takes the recognizable idea of defending a position against waves of enemies and expands it with personnel management, research, power infrastructure, and multiple approaches to survival. Its unusual combination of Martian colonization and undead cosmonauts gives the experience a memorable personality, while its strategic systems demand considerably more attention than simply placing defensive towers and waiting for enemies to arrive. The story takes place in 2065, when humanity has begun preparing Mars for colonization. The mission quickly becomes more complicated when the first arrivals discover that the planet is already occupied by hordes of undead cosmonauts. This bizarre discovery becomes the central mystery behind the campaign, with players gradually investigating the history of Mars and determining how these creatures came to exist. The premise is intentionally strange, but it fits the gameplay remarkably well. The empty Martian environment reinforces the isolation of each defensive installation, while the mystery provides a reason to continue progressing beyond the simple desire to defeat increasingly difficult enemy attacks. The main campaign consists of 20 missions and includes alternate endings. Rather than presenting every battle as a straightforward path-defense scenario, MarZ regularly forces the player to think about several fronts at once. Enemies can approach from different directions, meaning a heavily fortified section of the base provides little comfort if another entrance has been neglected. This creates a constant need to evaluate threats and redistribute attention. Crew members contribute another tactical layer because they can confront individual attackers or operate towers and buildings. Personnel therefore function as useful resources that must be positioned intelligently rather than merely serving as decorative inhabitants of the base. Base construction is closely connected to resource and power management. Players establish a power grid and gradually build the infrastructure required to maintain increasingly sophisticated defenses. This creates an enjoyable conflict between immediate survival and long-term development. Spending everything on additional weapons may protect the base during the next assault, but failing to invest in technology can leave the player poorly prepared for stronger enemies later. Conversely, focusing too heavily on research can create dangerous weaknesses in the current defensive perimeter. The best moments occur when the player has to make difficult decisions with limited resources while several vulnerable areas demand attention. Research provides meaningful opportunities to develop different defensive solutions. Through facilities such as the technology center and arms factory, players can unlock new turrets, perks, upgrades, and eventually powerful super weapons. The available technology includes repair drones, mines, mortars, prism lasers, and Tesla-based defenses capable of teleporting zombies. These additions make progression more interesting because improvements are not restricted to basic numerical increases. New technology can change how enemies are controlled and how defensive positions are organized, encouraging experimentation with combinations of weapons instead of relying permanently on one successful layout. The campaign is only one part of the package. Skirmish mode allows customized procedurally generated encounters, providing a less scripted environment for testing defensive strategies. Outbreak offers a particularly aggressive variation by replacing conventional waves with one enormous zombie horde. This substantially changes the pace because the player cannot depend as heavily on periods of relative calm between attacks. A defensive network must withstand prolonged pressure, making preparation and efficient construction especially important. The game's three difficulty settings have also been rebalanced, helping provide different levels of challenge depending on how demanding players want their defensive experience to become. One of the more valuable additions is Marsform, the game's integrated map editor. It includes terraforming tools that allow players to sculpt their own environments and create custom defensive scenarios. These creations can be shared through Steam Workshop, significantly expanding the potential amount of content available beyond the official campaign. A map editor is particularly appropriate for this type of strategy game because terrain design directly affects enemy movement, defensive positioning, and resource priorities. Players interested in creating challenges can therefore manipulate many of the same environmental factors that define the official missions. MarZ also includes Twitch integration that allows viewers to influence streamed games by either helping or sabotaging the player. It is not essential to the core experience, but it is an imaginative addition that complements the game's already unpredictable battlefield pressure. Steam achievements, leaderboards, cloud functionality, Workshop support, and the level editor further strengthen the surrounding package. The mature content is primarily fictional combat involving weapons, blood, and violence, which fits naturally with the concept of defending settlements against undead attackers. The visual and thematic presentation succeeds because the hostile Martian landscape naturally supports the feeling of being surrounded. Futuristic structures and technology contrast nicely with the grotesque absurdity of zombie cosmonauts. More importantly, the presentation keeps the strategic information understandable enough for players to monitor several threats simultaneously. The atmosphere never completely overwhelms the functional requirements of a tactical defense game, which is important when rapid decisions about construction, personnel, research, and enemy movement can determine whether a base survives. There are some limitations inherent in the design. Players expecting a traditional large-scale real-time strategy game may find the emphasis on defensive positions somewhat restrictive, while those who dislike the repeated rhythm of preparing for enemy assaults may eventually find the fundamental gameplay cycle repetitive. Difficulty can also rise sharply when multiple fronts become active, especially when earlier resource decisions have created weaknesses that cannot easily be corrected. However, this pressure is also one of the game's strongest qualities because successful defenses feel earned through planning rather than brute force. Overall, MarZ: Tactical Base Defense is a well-developed hybrid that adds meaningful strategic systems to the tower-defense formula. Giant Grey uses resource management, crew deployment, research, power infrastructure, varied weapons, multiple modes, custom maps, and a surprisingly entertaining Martian mystery to create an experience with more depth than its basic premise initially suggests. The 20-mission campaign provides a structured core, while Skirmish, Outbreak, Marsform, and Workshop functionality give dedicated players reasons to continue experimenting afterward. It is particularly easy to recommend to players who enjoy defensive strategy games where preparation, efficiency, adaptation, and careful allocation of limited resources matter as much as raw firepower. Rating: 8/10
This has so much potential... but like everyone has said repeatedly: There is no room for personalized strategy and only one path to win and then rinse and repeat. It is an unimaginitive grind. The devs aren't reading these reviews and this game is dead. You have been warned.
记不起来这款游戏是我什么时候购买的了,游戏内容比较少,塔防系统构造很有趣。 没有《王国保卫战》系列好玩,适合打发时间。 游戏不难,全成就了。
Сюжет - не интересен А ГЕЙмплейно миссии проходятся одной тактикой
Ótimo jogo para passar o tempo e vale pelo preço.
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Players by region
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