
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 2 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu incroyable pour ma part, très compliqué d'en profiter avec les problèmes de performances pc au début mais avec la MAJ d'hier, c'est le jour et la nuit. Mon process est plus petit que le mini recommandé mais maintenant, au lieu d'avoir des pics de charge CPU qui grimpent a quasi 100%, ca ne monte pas au dessus de 70% et les 60 fps restent constants. Je voulais souligner la rapidité de réaction car le jeu s'est fait descendre à cause de ça maisje trouve qu'il vaut vraiment le coup !
Performance definitely improved from the beta but not enough especially for $110 dollarydoos. Technically playable but very choppy and stuttery in cpu battles and even training mode. After having compiled shaders. Seems to be CPU overhead issues perhaps relating to windows 11 usage and yes my cpu is very long in the tooth but Sf6, Tekken 8 and other more demanding modern titles run flawlessly. When i do upgrade id like to jump to linux so the reviews stating it isnt well supported aren't inspiring either. A shame as the game looks great and the movesets look fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Every ArcSys game into one, this one is for the ages.
If you've looked this far you're probably aware: the PC launch was *rough*. However, as of the week 2 patch the game runs near flawlessly for me. Previously I would have many stutters and be unable to stream the game, but that is no longer the case. It feels buttery smooth and I can run OBS. Most opponents I find online I have a smooth experience with. The game itself is an achievement. It has the sharpest aesthetic I've ever seen a fighting game. The combo system is incredibly fun to play around with and I find myself spending hours in training room. The characters all have distinct and interesting abilities. About a month in, the system mechanics are probably in need of some adjusting but we'll see what they do (it's quite typical of a new fighting game to have to sort out mechanics). I have been playing every day I'm able and just keep discovering fun things I can do in the system! There is also a wealth of single player content (story mode, survival, combo trials and "puzzles", etc.) which I do partake in when I need a break from competitive play. The PC launch will need some grit and time to turn perception around, but the developers have been quick to address issues. If the game looks interesting to you, give it a try!
It saddens me that I will probably not play this game anytime soon. Not because my Pc cant play it, or the dumb PSN overlay but because Sony decided that Linux users can't even access the offline features of this game. It's well known that EAC does work under Linux, even from previous ArcSys games like DBFZ. Pretty much all of their games do work under Linux, and I played alot of them prior. Even older titles like Kill-la-Kill, Guilty Gear or MeltyBlood. Not allowing Linux users to even have LOCAL play, like I planned for a party with some friends in versus or story mode, is a choice. As is to not play this game on my windows machine because I can't bring that to friends. Until this is fixed I refund the game because it is no use to me at all. Sony managed to turn a sure slam dunk of a game in a total PR disaster for a developer with a very good prior track record! Hell to just be able to write this review I had to sit through 10 minutes of an opening screen showing me that EAC is not supported for my system. That is before possible performance and netcode issues like I encountered in the beta with the windows machine I used for testing.
Best fighting game in years , be a adult and put your Sony creds in and play the damn game. Stop complaining
คุณภาพ ในการเล่นยังรวนอยู่มาก รอแก้แล้วกัน กรณีแบบนี้เคยเกิดกับ MK1 แต่เกมนั้นเขาแก้ได้เพอเฟคแล้ว เกมนี้ก็น่าจะทำได้
Game get bad reviews becasue people are poor
I know a lot of people are ♥♥♥♥♥♥♥♥ on the PC port, but it's workin' fine for me. It's also a blast to play and needs to last long enough for Nightcrawler to show as DLC, so if you like fighting games, give it a go.
No performance issue at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 7.8K | 79% | $49.99 | |
| $11.9M | 129.1K | 85% | $6.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 86.9K | 90% | $4.79 | |
| $12M | 56.4K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $5.2M | 9.9K | 87% | $19.99 |