
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.9Kreviews | 48% | — | $9.4M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's performance was very bad not matter how many adjustments I made. All other games on my PC perform just fine. After the last update 8/28, the game will no longer launch after the splash screen. Reinstall did not help.
The game keeps resetting my team after every match and it's so annoying that I might try and refund it. It also seems to erase my saved teams whenever I restarted the game. Very cool.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had so much potential, it looked so fun in the marketing stage, an arc sys game and Marvel?? thats genuinely peak, but the game as a title in fighting genre is not good at all. They tried to make it beginner friendly which is awesome, it welcomes new players the the wonderful genre of fighting games. But they made the game overly easy to the point where spending time in the practice room to learn combos just isnt worth your time when someone can just buy the game and press (Light 3x, Assist, medium 3x) and do the same amount of damage. The autocombos do a stupid amount of damage and with certain characters neutrals + assists you will literally be in a block string for ever until they run out of all there resources in 3 year. It saddens me to write this cause I love Arc sys but they genuinely butchered this game it needs a whole rework. It is NOT fun
The launch was pretty rough, but now it is a fantastic fighting game. Haven't had this much fun since the launch of DBFZ
Doesn't run well on PC.
penis parker
Characters are awesome, but fighting players online with 7 or 8 rollback frames on a somewhat regular basis is pretty frustrating. Game runs better on PC than before, but there's no reason to include anti-cheat for a game like this. Visual clutter is pretty high at time, too. I think I enjoy GGST's pace/style more, but we'll see how this one develops over the years.
The game itself is great but the fact there is no performance benchmark requirement to play ranked online is killing the online experience because the average player does not understand playing the game sub 60 fps is playing it in slow mo and you will be forced to play the same powerpoint experience as them. SF4 had a benchmark requirement in 2009, what the ♥♥♥♥ happened? Also psn sucks remove it.
I don't normally write reviews nowadays but this one hurts a bit, don't bother for now. You can tell the game was made with care and passion but ultimately its let down by its online performance on PC thanks to multiple layers of DRM and Sony related background services. Game runs fine on my end but as soon as you hit online you're hit with microstutters and 8F rollback spikes, and you can't even run it on Linux systems at all due to its anti cheat even though this one completely supports it.
no steam deck support, absolutely unacceptable sony should be gutted for this
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 14.8K | 73% | $29.99 | |
| $9.4M | 13.9K | 98% | $19.99 | |
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.3M | 11.4K | 57% | $29.99 |