
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What are the devs thinking releasing the game like this? Constant microstuttering and sound glitch exactly every second. It is not even a performance thing, I have high end specs with custom loop. No matter the graphic settings it always stutters and drops frames exactly every second (maybe a sony/AC thing)? Not to mention the horrible utilization. Feels like the game runs only on my CPU No fix since the beta, not enjoyable to play like this, refunded until fix. You will lose a ton of players because of this...
Game is just straight broken on PC. I wish I had bought it on steam so I could refund. Maybe they'll fix it one day, but for now, don't bother. It's terrible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
probably the worst fighting game ive ever played on a computer
runs like ass wait for a fix
Arc system deserve some praise. Sony deserve most shame. The game could be good with a few patch but as it is I can't recommend to buy it at full prize on PC.
Amazing game, but the performance, especially online, is a big problem. I generally do fine offline which is more than many people can say, but online everything turns to slow-motion. I can only recommend the game once they get some patches out to address the performance issues.
This game looks amazing, I love labbing combos, and I really want this game to be the best that it can be. But when the game freeze's after every other match on medium settings, if I let it sit for long enough it randomly restarts my computer, no error codes or anything. It stutters so much during matches, and it will randomly drop combos that have been labbed quite a bit that they shouldn't be dropping. Hurt boxes on characters are insanely large that even while being behind an opponents character you can get launched. I don't know if it just a connection issues or what. I want the best for this game, and I'll probably suffer through it until it gets better. Please fix this game Arc Sys. PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I can't play this game because it crashes 2 minutes after starting it. You know what fixes it? UNINSTALLING SONY'S ♥♥♥♥♥♥♥♥ SDK. I can't play online but my performance issues are solved and it doesn't crash. I wouldn't even be leaving a negative review if I had SOMEWHERE TO REPORT MY PROBLEMS, but since the only way to do that is via the game while it's online with Sony's garbage SDK's installed, I can't even do that!
What fixed MARVEL Tōkon performance/input issues on my PC I was initially getting what felt like stuttering and really bad input delay, despite having hardware that should have no problem running the game. Here’s what helped: In Windows Settings → System → Display → Graphics, I manually added the actual game executable: MTFSSteam-Win64-Shipping.exe Set its GPU preference to High Performance so Windows explicitly uses the NVIDIA GPU. In NVIDIA Control Panel → Manage 3D Settings → Program Settings, added the same Tōkon executable and used: Max Frame Rate: 60 FPS Low Latency Mode: Ultra Power Management: Prefer Maximum Performance Preferred Refresh Rate: Highest Available V-Sync: On Shader Cache: Unlimited In-game, kept the game at 60 FPS, turned V-Sync off since NVIDIA was handling it, and ran the game's shader warmup. The BIG fix: disable Steam Input This was the biggest problem for me. Go to: Steam → Library → MARVEL Tōkon → Properties → Controller → Disable Steam Input My keyboard and mouse felt responsive, but every controller had noticeable input delay. It was bad enough that even switching characters in the character-select menu felt like the game was stuttering/loading characters slowly. Once I disabled Steam Input and let Tōkon handle the controller natively, the controls became dramatically more responsive and the game felt much smoother. So if your keyboard/mouse feels fine but your controller feels delayed, definitely try disabling Steam Input before assuming your PC can't run the game.
ran like ♥♥♥♥, needs psn, it has aggressive stuff in it to get the assets from it. It almost bricked my pc too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 9.4K | 86% | $49.99 | |
| $11.9M | 129K | 85% | $6.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 72.9K | 90% | $4.79 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 11.8K | 88% | $35.99 |