
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The issue with the pc port is not JUST that it isn't optimized, no, it's that even if you can escape the performance issues you will queue into pc players who HAVEN'T
Gamed worked days 1,after update nothing but fatal errors on launch don't recommend till fixed
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is just straight broken on PC. I wish I had bought it on steam so I could refund. Maybe they'll fix it one day, but for now, don't bother. It's terrible.
runs like ass wait for a fix
game is not playable in its current state and online matches are nonexistent, sony ruins everything they touch.
Underneath heaps of technical issues is a bland, samey game that tries too hard to please everyone at once (specifically, it really tries to please people who do not like fighting game and really do not like versus games). If you can actually run the game at a stable framerate, you'll be treated to sitting in queue for many minutes only to match with a ""5 bar"" that flickers between 3 and 8 frames of rollback. If you struggle through that, you'll enjoy getting put in actual cutscene combos from mashing autocombo, DI, and V-Shift to get looping wallbreaks. If you have a short attention span, I'd recommend having another small game or pastime to do on the side; between the long queue times and the constant mid-match mini-movies, I'm not sure I've ever spent so much time with my hands literally off of the controller playing a fighting game before. A handful of characters have interesting kits, but it's a game that encourages very monotonous gameplay. By design, every character has to be so generic as to fit into any possible team comp with as little friction as possible. The glamour wears off pretty quick (especially if you have to choose between the visuals the devs clearly invested so much of their attention and resources into, and playable performance for the gameplay where it's not quite so clear where all the effort went.) There is something sort of fun underneath it all, but it's certainly not worth the price, and certainly not worth all the bs. (Avatar Legends is half the price, and it's much more intuitive to pick up and more rewarding to invest time in, imo)
The game is pretty fun. however because of Sony's recent decisions with their own games no longer coming to PC after this, barring the game from certain countries, no support for linux and the other myriad of issues. I have to leave a negative review on the game. Be better Sony.
Almost unplayable in several ways that all seem to tie back to the anticheat. Cheaters are almost a complete non-issue in other fighting games, and I guarantee that people would still buy costumes even if cosmetic mods are made possible.
I cant even launch this piece of ♥♥♥♥ yet another example of the anti consumer cesspit that modern gaming has become god knows why they bothered with having a beta when they over looked such a glaring issue Rip sony
It was dirty how this game ran a beta the weekend avatar legends launched. then it had the nerve to release in the current state. 45fps on a brand new gaming laptop on absolute lowest settings. unplayable 100 dollar game. mortal kombat 1 had a better launch than this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $5.2M | 9.9K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10K | 87% | $49.99 | |
| $11.9M | 7.8K | 79% | $49.99 | |
| $11.9M | 129K | 85% | $6.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 72.9K | 90% | $4.79 | |
| $11.8M | 37.2K | 98% | $34.99 |