
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《MVC没有C,布雷布鲁启动动》[/h1] 蒸台好玩辣 台好玩辣 好玩辣 玩辣! 回来吧!我最骄傲的高压水枪互喷大粪FTG! 被压不会直防? 破防只是时间问题! 你敢压我?! 我要炒饭机! 我要炒饭机你的炒饭机,,, 我要炒饭机你的炒饭机的炒饭机,,,,,, 饱饱你的26F中段又慢又显眼,,但你的光污染特效择虽然不太挡角色但又大又晃眼又分神,,,眼珠子盯不过来了唔哦哦哦齁❤,,, 饱饱你别沁了我不会放帧打乱动我心里害怕怕,, 我不管我就要使劲沁没缝沁有缝沁缝小沁缝大更要沁沁沁沁人心脾沁园春雪沁沁沁沁,,,, 所以干脆一步到位,布雷布鲁,启动! 你没玩过他家过往产品的话那墙裂推荐(至少现阶段推荐,嘻), 要是已经玩过可能会觉得缺乏新意, 这游戏被玩家开发到大后期平衡性和对战环境会不会像一坨臭屎我不知道(怎么会呢?😃怎么会呢怎么会呢怎么会呢怎么会呢嘻嘻嘻嘿), 我只知道现阶段玩起来让人喜笑颜开容光焕发。 且玩且珍惜了说是。 ---------------------------------------------- 一些不算太要命(大概吧)的槽点: 我登你老妈的PSN账号,索尼你妈死了。 傻逼小蓝熊,看见这个LOGO我就PTSD。 有很多玩家BETA时反馈优化糟糕,其实是没有预编译着色器造成的, BETA那会开启游戏不会询问是否预编译,要去设置里自己翻出来(好在正式版终于修正了), 不然首次运行的时候各种初次渲染的玩意临场编译一堆Cache给你造成一大堆延迟小卡顿, 显卡驱动更新的时候最好也去重新编译一次,或者干脆直接把菜单里的开启游戏预编译手动打开。 另外这也是目前为数不多支持超分的FTG,玩之前可以根据个人需求去图像设置里调整一下, 默认模型我个人感觉存在微弱的鬼影,配合角色身体周围有一圈淡淡的Bloom,观感甚诡。 新手教学专攻现代模式, 指令全部都是QS写法, 我知道你想照顾格斗完全新手,这没任何问题, 但你就不能加个括号标个Motion Input也给上手过其它格斗的玩家方便看? 或者你给个查看出招表时那样的切换写法的功能键也行啊。 一整个开场教学都在被按着头读那些QS指令, 完事了我还要自己去菜单里全部重新确认一遍Motion Input, 何必呢。 键盘分配最多16个键笑到我, 全面照顾Hitbox规范性一碗水端平了是吧, 索尼你那FlexStrike卖的咋样了啊? 还有这改键也有点残, 只能改战斗指令,菜单指令映射完完全全写死了可还行, 你家过往产品也没几个是这样的吧。 训练场帧数信息敷衍, 显示方式严重落伍不说, 招式发生帧数居然还要命中敌人才能正确赋值, 我知道这样的设计更方便玩家测不同距离下不同飞道的命中所需帧数, 还有能更准确显示压起身偷帧的具体位置, 但你能不能不要每次命中后就固定在最后一次发生命中的招式不变, 新按的招式只要没命中对手,攻击发生帧数据还是之前命中的旧招式, 实在不行你就提供多种显示模式给玩家自己挑, 还有一些单次指令带多段判定的招式甚至没法正常显示判定的持续帧, 无敌和霸体信息也是严重滞后永久显示,加一个字体轻微变淡效果就算是失效。 训练场UI对画面和角色遮挡是我能想起来的格斗里最严重的一个, 无意义的超长巨大框体、大面积的无信息空白占画面, 糟糕的透明度,狗屎一样的显示位置, 看着既廉价又影响正常使用。 菜单UX也像一坨屎,菜单层级关系显示混乱, 不可交互的部分就只用一个不清晰的网点背景来标识, 一些暂时不可交互的选项居然还允许玩家光标选中而不是跳过, 选项栏底部的滑块开关也让人疑惑,一眼扫过去不看字也完全不清楚是开还是关, 我知道你们家过往UI也都不是太理想,但这次还是烂得有点太超过了兄弟。 指令也一堆这那问题, 按住6或者4不放,输入22它能给你识别成66或者44, 拉防切站蹲不小心多按两下就突然他妈搁那44起来了, ARC古法指令遗留问题最多也就646串66,464串44, 现在再添一员猛将,串指令串出新高度了属于是。 最离谱的是你在2026年了还能看到这种键盘SOCD: 左+右=左,对,无论1P还是2P位都一样, 无关乎4还是6,左+右永远=左, 2+8=2,啊对的,是我们最雷霆的2优先类型, 不管喜欢抗压的时候再厕所里接着8优先或后覆盖刷Faji, 还是喜欢在抗压的时候拉2不放,靠敲空格减少站防响应中段时间的玩家得当心了, 要么老实用hitbox,要么去键盘驱动里自己手动调SOCD。 地面运动手感也有种谜之阻滞感,幸好实战一般不会明显察觉到, 665刹车硬直略卡脚,虽然能攻击、跳跃、44取消, 但你要是喜欢旧ARC游戏那种跑停跑停带点轻微位移惯性的飘逸手感的话, 这作可能没办法在这方面满足你的需求, 这作也没盾,更不可能给你提供66带个小惯性滑板鞋拉盾冲脸的丝滑感, 66拳脚倒是还能带惯性,但很小,个人体感能带出的惯性比GG系列还更小一点? 你要是非常痴迷微dash连段这次可能爽度也会略微打折。 动画有点一言难尽,虽然玩习惯了也还能接受, 这回他们完全放弃了过往的纯逐帧手K, 拥抱了滑溜溜的匀速补间, 角色动起来略平滑,有点缺乏重量感, 并不是说不可以用,但你的动画曲线再多下点功夫好不好? 是不是古法逐帧手K做惯了,对你们来说这是完全陌生的领域? 有些动画状态衔接看起来又鬼畜又滑稽, 比如蜘蛛感应挥空,帕克那小脑袋鬼畜地匀速摇两下, 摇完又匀速鬼畜补间衔接到站立待机动画第一帧,看上去跟帕金森了一样,巨爆笑, 这动画系统给我干回到十几年前各家格斗系列初次3D化转型后那种水土不服的古早感, 观感全靠那些key pose设计和分镜撑场面, 角色打起来不靠hitstop就一点重量感都没有, 我只能说不算糟糕,但也没有达到他家一贯的水准。 故人拼拼乐, 最会拼高达碎片的牢A再次进军格斗游戏, 最好的Arc,为您呈现最有Air dash的Anime fighter, 属于我们FGC的AAA大作, 让玛丽·雪莱女士自愧不如的惊人创造力, 属于电子游戏的奇迹。 每个机体都让人想起半个或至少四分之一个故人, 但都“grow an extra foot out of your neck”, 友好的邻居眯眯眼不含崩天井也不用蛇刹蠕动, 友好的邻居娘化版何が出るかな但不会钻进电视机也不是雌小鬼, 黑皮高冷幻风女电你牛子, 超级士兵血清飞锅升龙台球佬, 腿不但不瘸了还会到处乱飞但抓投稍显生疏改丢垃圾的红鬼先生, 不泡红茶不会狼叫尾巴没绑丝带更不会猫叫的哥布林, 瘸腿但能飞还能66钻你屁股逆向面具人, 穿着暴露程度足以违反公序良俗设置小垃圾让激光反弹的66斜飞机娘, 因没吃饱饭(心形草)神速之舞只能4次且浑身变黑的哈基米, 把钉子当零织量表和重力器来用使的龙装大剑人, 黑皮墨镜太刀神秘男不至不诚不也不通天也不吸血更不喊尼桑,但会丢满屏距离的硬币瞬到你脸上且强化下次招式, Etc etc. 除了自家的一堆故人,还从卡婊乱葬岗那挖了几块肉,我不说是谁, 算不算是某种程度上弥补了MVC没有C的遗憾啊(憋笑 虽然在他家作品里甚至业界其它作品早就有大量先例, 但结合这厂这些年的近况还是让人忍不住笑出声。 ---------------------------------------------- 吐槽了一堆乱七八糟的,但其实玩着还是挺愉快, 单个角色动作少是少点,各类设置物、飞道在场地上的脱手生存时间、互动次数、联动潜力也有点缩水, 但那也是和遥远的从前比, 虽然你单一机体有点松弛,但你逐渐增加的援护人数和可切换角色又弥补了这一点, 而且考虑到这公司最近几年端上来的各种奇异搞笑大便, 这盘带有不完全古早味的隔夜旧饭新炒吃起来反倒是让人欣喜, 嘎,我宁愿吃这种味道微妙的炒旧饭也不愿意吃屎啊,,, 有全套的从轻到重到必杀GC,也有超杀取消必杀, 空中GC则更加自由,无论是压制选择还是连段选择都按着舒心, 虽然6系拳脚大量缺席很遗憾,但也照顾到新人不用操心各种665招式串招, 基本上所有角色都没有J66的便秘启动,真他妈谢天谢地,除了床男(?), 为什么要专门强调J66没有便秘启动? 不知道啊,为什么呢,好难猜捏。😃😃😃 到时候估计又是一大堆援护J66逆向能玩。 虽然这游戏大部分拳脚on block不能跳取消, 但打在肉上可以跳取消,除了扩展连段潜力外, 对手身高和距离如果允许,连段中间兴许还可J66打个整蛊逆向补正, 或者降空招on block落地,J66绕后成功,各种乱七八糟的玩意又重新有了可能性。 个别角色甚至可以8向Jdash和全向自由飞行, 并且人均28都能左右拉方向些许调整空中跳跃轨迹和落点, 虽然作为格斗不可能给到主流横板ACT那种程度的空中机动能力, 但能做到这样也确实让人欣喜。 不过作为一款能空中防御的FTG,这样设计也存在一些需要你适应的东西, 如果你有BB那边继承过来的一个飞天大跳无脑拉盾冲脸的习惯小心了, 斗魂大跳在空中无脑持续拉4会大幅缩短你的前进距离, 为了保证距离不缩水,需要像GG滞空时有选择地去开FD,或者像33那样人肉死盯对手的防空行为, 要么习惯它,要么少大跳,多普跳,普跳拉4不会削减运动距离。 ---------------------------------------------- 趁着这玩意鬼服或凉透或世界大爆炸或ARC脑壳一拍更新一坨神必小巧思前玩一玩,,, 之类的,,, 什么的,,, 加一堆逗号,,, 显得智慧又庄重,,,,,,,,, 告辞,,, 还有且玩且珍惜,,, 深刻铭记,,, 深刻到用美工刀把这行字镌刻在包皮上完成附魔, 每次上厕所掏出来都能看见加深印象,,, 把这根屌插到你妈小学里面内蛇,, 如此你个小出生便正式是出生了,,, 告辞,,, 再一次,, 嗯哈,,, 你的评测不像评测,更像结构松散的勒索信,, 触,毒的,, ♥♥♥,,, 但暂时性不含你全家,,,, 因为素质高且充满理性,, 万岁万岁万万岁,,, , , 不是讲你妈, ---------------------------------- TLDR: 好玩 什么叫你把TLDR写在了最下面?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
Dejen de llorar lagartos, anda espetacular. 10/10 deau
Aside from low performance, if you share a PS5 account with family/partner, they can't do anything while you are playing this. If you have a PS5, just buy it there, forget Steam.
awful optimization
Pros- -Arcsys put a lot of effort into this game Cons- -Sony
The game is outstanding. Negative comments are from people that love to complain about everything. Game runs well unless you are playing on a potato.
good game. only problems around it are sony's doing and sadly the game is at high risk due to it
Arrumem esta porcaria de jogo. Na beta tava suave de jogar, agora to vendo boneco tudo travado, mesmo mexendo no gráfico. Se manquem porra. Jogo da ARC lançar com review negativa assim é de cair o cu da bunda.
I haven't had any lag on multiplayer, and my framerate is locked solid, so I guess I'm one of the lucky ones? I don't know, I don't have any issues at all, and the game is a blast. Don't let the vocal few dissuade you. If you want to try it for yourself, grab it, and then refund it if it's unplayable. Maybe you'll be like me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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