
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has so much potential, but the pc performance with the stutter makes this game quite unplayable if you try to take this game seriously (also atm of this review this game doesn't support Linux / SteamOS. BUY AVATAR LEGENDS INSTEAD
If you've looked this far you're probably aware: the PC launch was *rough*. However, as of the week 2 patch the game runs near flawlessly for me. Previously I would have many stutters and be unable to stream the game, but that is no longer the case. It feels buttery smooth and I can run OBS. Most opponents I find online I have a smooth experience with. The game itself is an achievement. It has the sharpest aesthetic I've ever seen a fighting game. The combo system is incredibly fun to play around with and I find myself spending hours in training room. The characters all have distinct and interesting abilities. About a month in, the system mechanics are probably in need of some adjusting but we'll see what they do (it's quite typical of a new fighting game to have to sort out mechanics). I have been playing every day I'm able and just keep discovering fun things I can do in the system! There is also a wealth of single player content (story mode, survival, combo trials and "puzzles", etc.) which I do partake in when I need a break from competitive play. The PC launch will need some grit and time to turn perception around, but the developers have been quick to address issues. If the game looks interesting to you, give it a try!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runs very smoothly and feels super good as a casual gamer when it comes to fighting games. Seems like most people are just having hardware issues.
Best fighting game in years , be a adult and put your Sony creds in and play the damn game. Stop complaining
As a legacy MvC player, I found this game to be incredibly fun. The Sony DRM problems ruined the opening week first impressions and it's been downhill ever since. With some balance to assist cooldown, Arc would have a really fun title on their hands, but the narrative has already settled. Gg for now. I would be interested in a full title rework/massive apology update, but I'm not sticking around for the inevitable player dropoff. Great game, terrible execution at the behest of Sony.
I don’t recommend such silly stuff like it won’t run on Linux and it’s bc they won’t let it so obviously I’m not gonna go out my way to pay more then 1000 for a ps5 bc they don’t wanna let it run on steam deck
cannot recommend this awful PC port that runs terribly until they fix this
Dejen de llorar lagartos, anda espetacular. 10/10 deau
The game is fun, the port is a mess.
it runs fine for me but the net code makes the online experience borderline unplayable, might consider just playing on ps5 instead
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $5.2M | 9.9K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 7.8K | 79% | $49.99 | |
| $11.9M | 129.1K | 85% | $6.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 73.4K | 90% | $4.79 | |
| $12M | 56.4K | 90% | $6.99 |