
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 24.5Kreviews | 82% | — | $30.2M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The deckbuilding turn base gameplay is great 10/10, just know their is alot of dialogue inbetween combat.
I bought the game for not to much in the steam sale and did not expect too much. I am very suprised how much of a varied game experience the game delivers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 66.4K | 98% | $19.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 221 | 81% | $8.39 | |
| $9K | 15 | 87% | $19.99 | |
| $9.4K | 17 | 82% | $19.99 | |
| $1.6K | 10 | 100% | $5.99 | |
| — | 5 | 80% | — | |
| $0 | 4 | 100% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boring
FUN
An otherwise fun and fantastic game that is completely ruined by the story's ending. Not to spoil, but the ending feels so painfully incomplete that it is almost damming. The story feels designed as a part one in its entirety, rather than a complete emotional journey. Ironically, its a surprisingly solid story and ride and cast until the ending. It truly is the final mission that just ruins the entire ride. The DLC has a more complete story and you can treat that as the ending if you know- Ignore the actual one.
ok
34小时本体加dlc剧情通关了,偶尔会有点小bug但是无伤大雅,主要是内容是真的真的很多,第一章最后我以为要决战了结果打完发现居然才第一章,而且基本上每打完一节主线剧情都有新对话,甚至dlc角色如果在通关主线前加入队伍的话也都有对主线相关的评价,对角色粉丝来说完全是夯中夯,战斗方面出牌数规定每回合3张有点伤后期习惯了还好,我唯一觉得是缺点的是角色羁绊系统这一块,好感剧情内容有点太少了,基本上都是几句对话就结束了有点遗憾
This is an unusual and flawed game, but it's merits far outweigh any of it's shortcomings. Mixing turn-based tactical gameplay with deckbuilding works surprisingly well even if the concept sounds rather messy on paper. Each of the characters feel unique in a way that many contemporary superhero games fail to capture. So far I have played though this game twice to 100% (once on Steam and once on Xbox) and I will probably return to this game to do so again in a few years, but when I do I will be skipping the cutscenes again as I did in my most recent playthrough. Midnight Suns does unfortunately fall victim to the atrocious "so relatable" dialogue that most AAA games of the 2020s can't seem to get away from.
I enjoyed this riff on X-Com's tried and true formula. The card system takes some getting used to and can be frustrating at times. Especially when you can feel the hand of fate (The Watcher isn't supposed to interfere!) in some story missions. If you can get Midnight Suns with all the DLC for around $30 USD (as of August, 2026), I think it's a great deal. The melodrama between missions can get a bit tedious but overall I enjoyed it. Graphics are great.
Putain de bon jeux
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.