
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 24.5Kreviews | 82% | — | $30.2M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played this on epic, it's quite good for a marvel slop fan (I mean that as a compliment - it's nice to just turn your brain off when you get back to the hub etc and just enjoy the zany character interactions sometimes and this game is very much aiming to be that experience for the majority of the play time for better or worse)
AN OVERLOOKED MARVEL This game is great to the point that I'm feeling guilty for not having it on my radar after nearing 4 years of it's release. When X-Men '97 came out, other than my readthrough of the comics, I also wanted to play all the Marvel games that I've played and also the ones I have yet to play. This game was the last on that list and I only put it after accidentally seeing it on the Steam store. Before that, I kinda see this game as the same tier as Marvel Snap or Marvel Future Fight. Both are fun games (I haven't play Snap tho) but essentially they aren't Marvel experiences in video game format but moreso video games with Marvel characters in it. I remember watching the launch trailer giving me the impression that its a card game with Marvel characters. THAT IS NOT THE CASE. I think every Marvel fan loves this game and they just don't know it. This is a Marvel game that is a hybrid of a card game, an RPG, & management simulator. It doesn't commit to any of the genres, creating this sort of unique identity only this game has, at least according to what I've played throughout the years. The closest thing this game is similar to is the Persona series making it probably a Persona-like game. The story is great but its mixed in with some weird quippy MCU dialogue especially at the beginning. The intro of the game can be a bit of a pain to go through and honestly the gameplay is what carried me forward. But then you start spending your time in the Abbey which is your hub is where the writing truly shine. The story feels like having two different style of writers with the quippy MCU ones relegated to the big action moments and the Abbey moments from a team that actually writes very well to be entertaining, and fortunately the Abbey is where you spend a lot of time in experiencing other characters stories and everything that happens in the Abbey. This game made me interested into the more magical aspect of the Marvel universe. As far as I've read the Marvel comics (mainly just X-Men), I usually don't like the space operas and also the magical ones. Even reading the Magik mini-series and although I do like Magik's story and introduction (mainly because Claremont being Claremont), I was not really that interested in Limbo or Belasco that much and the more the story pivots away from there the better. This game made me want to learn more about the magicks like Oshtur and Wundagore. And for Wundagore, I didn't even know MCU already had it in the Doctor Strange and the Multiverse of Madness movie. Characters you play as are great both gameplaywise and storywise. Everyone is a highlight but I found myself playing with Magik and Nico the most. The stories for the characters are genuinely great from Magik to surprisingly Tony Stark which for me I really like the direction it went. I don't want to spoil except for Tony Stark being very hateable at the start and the writers know it. Gameplaywise, every character plays distinctively different. I haven't play the game deep enough (ironic considering my 90 hour playtime) to know the ins and outs but I really enjoy, again, playing Magik and Nico. This isn't my first tactical game because that belongs to Final Fantasy Tactics but the combat, like I've mentioned before of the game not committing to any of its genre, does have some step backs mainly with the level design and the music. The levels are mostly flat with positioning being key if there's interactables but mostly its just random. Basically, there's no moment of baiting the enemy to be at the correct place at the correct time to do big damage and mostly positioning is just waiting for the enemy to move wherever they want. Magik can just move enemies where ever she wants but still its not as. let's say tactical, as FFTactics. Also I wish the music has some more variety to not be grating. Maybe there are different musics for battles but they all sound the same for me. Outside of combat or missions, most of the time will be spent in the Abbey. The Abbey is basically your hub where you manage your characters, equip their Ability Cards, level up stuff, craft stuff but also storywise you can nurture the bonds of your team and each heroes you have. Leveling up their relationship will give pretty helpful buffs but outside of gameplay, you also get to know characters like Magik and Nico (have I mentioned it yet that I also play a lot of Magik and Nico?). There's some very fun story stuff I won't spoil happening in the Abbey and the Abbey also provides an exploration, kinda open world section where you get to explore, search, & learn stuff. The open world is not too deep to be a proper open world game but also not too shallow that you can just dismiss because other than the lore stuff you can learn, the stuff you find is helpful in battles even though they are just items and cosmetics. This maybe because of my old system but the loading screens are incredibly long to the point that I have to surf stuff on my smartphone. On average probably one minute but it shouldn't especially with the game already demanding a lot of time outside the missions. Again, probably just my less than minimum requirements specifications. I do feel somewhat sad to hear that this game didn't do well. I hope, hope, hope that a sequel is secretly in the works. Even better, make an X-Men game with this gameplay. I will eat that game up like Psylocke's ass. Overall, an overlooked and great Marvel experience. 5/5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏为什么总是闪退?每次闪退都要重打!!!难道是我电脑的问题吗?
Да это ж марвел!
they really should put this on switch 2 my laptop is a$s
I SUMMON POT OF GREED WHICH ALLOWS ME TO DRAW 2 CARDS! This game is genuinely amazing. its a tactical card game that flew under everyone's radar because the marketing went all in on the endgame outfits rather than gameplay.
The story is okay, the dialogue sounds like it was written by a 14 year old who's into marvel and watched some standup comedy shows. But the combat and the mechanics, THEYRE ABSOLUTELY AMAZING. the game is so fun to play that u actually start caring about the story. even if you dont feel like getting into the story, the gameplay alone is just... so good, and satisfying. such a hidden gem. 100% worth it if u buy it on sale.
Marvel Midnight's sun m'a beaucoup plût. Maintenant que j'y ai joué (197 heures), je vois pas ce jeu avec un système de combat différents, cartes inclus. Je compte bien y rejouer une fois que ma liste de jeux à jouer aura un peu diminuer. Ce jeu fait partie de mes favoris. Un seul détail me chagrine: pourquoi appelé Midnight's suns alors que dans les comics, l'équipe dont elle inspiré et fait référence s'appelle Midnight's son.
X-COM Marvel with cards shouldn't work but somehow it does.
very fun!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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