
Set in 1944 Italy, Martha Is Dead is an award-winning dark psychological thriller where the lines between truth, superstition, and tragedy blur. Explore a haunting countryside, uncover disturbing memories, and peel back layers of mystery. Every choice shapes the nightmare…are you ready to face it?
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About
Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.
As conflict intensifies between German and Allied forces, the desecrated body of a woman is found drowned… Martha!
Martha is dead, and her twin sister Giulia, the young daughter of a German soldier, must alone deal with the acute trauma of loss and the fallout from her murder. The hunt for the truth is shrouded by mysterious folklore and the extreme horror of war that draws ever closer.
What will prevail?
The first Indie game to launch using the native Italian language as the default setting – for full immersion into the story and the characters.
The second game from LKA, the award-winning developer of “The Town of Light” and specialists in reality-based narrative games focused on tough subjects.
Martha Is Dead is an exploration of loss, relationships, and the psychological undertones of a dark period of history through the eyes of a young woman who seeks the truth, but who also has secrets of her own to hide.
Freely explore the breathtakingly realised Tuscany countryside on foot, by boat, or by bike. Grounded in reality, Martha Is Dead’s setting and historical context are inspired by real facts and places that have been faithfully reconstructed in true LKA fashion.
Play with numerous marionette sequences in the puppet theatre to remember repressed memories.
Unlock symbols and use tarot cards to unveil new aspects of the game and summon the spirit of The Lady.
Collect newspapers, and telegrams and listen to the radio to keep updated on what is occurring in the world during the war.
Take pictures for the sheer pleasure of doing so, and also to progress through the story and discover more about the game world. A simulator will guide you through 1940s photography, where you’ll be able to develop your actual photos through a fully working in-game darkroom!
Immerse yourself in a deeply evocative and atmospheric soundtrack containing underwater music specialists Between Music and their Aquasonic project; The Town of Light composer Aseptic Void and his moody yet spinetingling tones; and held together in true vintage style featuring reimagined versions of classic tracks including Schubert's Ave Maria, O Bella Ciao, with original tracks written and sung by Francesca Messina, AKA 90s disco star, Femina Ridens.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Die Triggerwarnungen sollten definitiv beachtet werden, die Story und vor allem die Grafischen Elemente sind nicht ohne. Von den Bugs, die viele Spieler bemängelt haben, hatte ich zum Glück keine. Tolle Geschichte und auf jeden Fall eine Empfehlung
Recomiendo este juego solo si de plano no tienes nada mas que jugar y lo compraste en oferta, no es terror en si y es muy lento, se siente mal contada la historia y como que muchas cosas se sienten sin sentido, otra cosa pesima es que no te deja saltar escenas, hay unas cosas que tienes que hacer para descubrir parte de la trama ya casi al final del juego, y la primera vez que lo jugue se me hizo largo y aburrido, cuando tuve que rejugarlo para sacar los trofeos que me faltaban fue peor!!! senti algunas cosas forzadas, como sin sentido solo para generar algo en el jugador, eran mas bien grotescas que de miedo, y de momentos sentia como que se trababa o no se, estaba raro, otra cosa, hay una parte, que si bien es opcional, pero quieres todos los trofeos si o si lo tienes que hacer, tienes que escribir unas cosas con una maquina de clave morse, y esta pesimamente traducido, tuve que buscar directamente la respuesta de eso porque me estanque, ya que encontre la respuesta vi porque no podia hacerla, y era error del juego y no mio.
Martha rzeczywiście nie żyje. Ale nie szkodzi.
6-27-26 Played game today. Good music. Good graphics. Game was opening with camera and pictures...
Ihan ok kauhukävelypeli. Jonkin verran suorituskykyä ongelmia.
7/10. Психологический симулятор ходьбы. На хорошем железе были лаги.
gostei de tudo
Ich habe das Spiel erst circa eineinhalb Stunden gespielt. Sowohl die Story als auch das visuelle UND die Umsetzung hätten (bis zu diesem Punkt) nicht besser sein können. Das Gameplay und die unterschiedlichen Interaktionsmöglichkeiten wirken wohl durchdacht und ausgeklügelt. Wir spielen in der wunderschönen Toskana, welche sich nachts in einen Unwohlen, einsamen Schauplatz verwandelt. Dinge wie Kamera sind sehr interessant gestaltet und vor allem das Entwickeln von Bildern. Großes Lob geht an die Entwickler und auch ohne den MASSIVEN Rabatt derzeit, ist das Spiel in meinen Augen den vollen Preis mehr als wert.
So eine Geschichte hab ich noch nie in einem Spiel erlebt. Weltklasse. Natürlich muss man wissen was man hier Gameplay Technisch bekommt. Es ist ein Langsames Erkundungsspiel, wo man jeden Schritt Aktiv Ausführen muss. Wer mit sowas klar kommt, bekommt hier eine Fantastische, und stellenweiße sehr unangenehme Geschichte. Ich hätte mir gewünscht das man 2-3 Momente besser ausgebaut hätte, aber sonst. Ich bin wirklich beeindruckt.
Very beautiful game, clearly a lot of love went into making it, very slow paced, and a lot of narration. The narration of the story (the writing showing on the screen and Giulia reading it) is not my favorite way of presenting it; I think that's poor storytelling. I also think some excessive focus went into some mechanics, like photography. The game insists in telling you how photography is in real life, and how it simplified it for the game. Like, OK, I get it, this is a game, I realize it's more complicated IRL. I encountered but minor bugs, not an issue to me, really. Recommending it on sale, if you like story-driven experiences.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Italian*, French, German*, Spanish - Spain, Simplified Chinese*, Japanese, Portuguese - Brazil, Russian, Korean, Polish, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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