
Set in 1944 Italy, Martha Is Dead is an award-winning dark psychological thriller where the lines between truth, superstition, and tragedy blur. Explore a haunting countryside, uncover disturbing memories, and peel back layers of mystery. Every choice shapes the nightmare…are you ready to face it?
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About
Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.
As conflict intensifies between German and Allied forces, the desecrated body of a woman is found drowned… Martha!
Martha is dead, and her twin sister Giulia, the young daughter of a German soldier, must alone deal with the acute trauma of loss and the fallout from her murder. The hunt for the truth is shrouded by mysterious folklore and the extreme horror of war that draws ever closer.
What will prevail?
The first Indie game to launch using the native Italian language as the default setting – for full immersion into the story and the characters.
The second game from LKA, the award-winning developer of “The Town of Light” and specialists in reality-based narrative games focused on tough subjects.
Martha Is Dead is an exploration of loss, relationships, and the psychological undertones of a dark period of history through the eyes of a young woman who seeks the truth, but who also has secrets of her own to hide.
Freely explore the breathtakingly realised Tuscany countryside on foot, by boat, or by bike. Grounded in reality, Martha Is Dead’s setting and historical context are inspired by real facts and places that have been faithfully reconstructed in true LKA fashion.
Play with numerous marionette sequences in the puppet theatre to remember repressed memories.
Unlock symbols and use tarot cards to unveil new aspects of the game and summon the spirit of The Lady.
Collect newspapers, and telegrams and listen to the radio to keep updated on what is occurring in the world during the war.
Take pictures for the sheer pleasure of doing so, and also to progress through the story and discover more about the game world. A simulator will guide you through 1940s photography, where you’ll be able to develop your actual photos through a fully working in-game darkroom!
Immerse yourself in a deeply evocative and atmospheric soundtrack containing underwater music specialists Between Music and their Aquasonic project; The Town of Light composer Aseptic Void and his moody yet spinetingling tones; and held together in true vintage style featuring reimagined versions of classic tracks including Schubert's Ave Maria, O Bella Ciao, with original tracks written and sung by Francesca Messina, AKA 90s disco star, Femina Ridens.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Потраченного времени жаль... Тут 2 варианта: или триллеры вообще не мой жанр, или разработчики опять накрутили "гениальную игру", которую я не понял. И почему в стиме нет нейтральной рекомендации? На протяжении всей игры я хотел только 1: чтобы она закончилась. Не знаю, как у других, но у в моем восприятии мира геймплей был той еще духотой (были, конечно, экземпляры похуже, но это не оправдание). Одно побочное задание требует больше извилин, чем вся игра... Единственная вещь, за которую действительно можно снять шляпу перед разработчиками-они запарились с... Как это назвать... Назовем это "реконструкцией механики старых фотоаппаратов". Линзы, пленки, вспышки... Отдельная комната для проявления фотографий... Кто-то же действительно с этим запарился! Сюжет, как в Beast Inside угадывается с двух нот, но если тут я до конца не был уверен, то во втором случае точно угадал сюжет меньше, чем за половину игры. И еще момент... Что это за приколы с производительностью? Большая часть игры проходит нормально, потом БАЦ! Кадры улетают в трубу, ни 1 и не 2, а почти все. Конечно, это временное явление, но все же! А эти вечно ломающиеся записки в батином кабинете? Это звиздец какой-то! Я 3 раза откатывал сохранение, потому, что они ломались. [spoiler]Поставил положительный чисто авансом, ибо последний элемент геймплея меня в конец доканал. Я словил столько кринжа и фэйспалма, что было подумал, что разработчик поставил целью сделать из нас таких же шизов, как и ГГ. Хотя никто так внятно и не объяснил: шиза появилась из-за мамашки невротички, или невротичность появилась из-за приколов ГГ?! И еще один маленький вопросик... Хоть что-то из этого трэша реальность?! Видимо я еще не "дорос" до подобных окровений. Не, не... Не надо мне таких приколов.[/spoiler]
Horrível
По началу казалось скушновато и непонятно, но по мере продвижения сюжета становится все интереснее и интереснне. Концовка имба. Минусы - оптимизация, переодические фризы.
Martha Is Dead is art in video game form. The gritty storytelling and the ultra-realistic environment, which surprisingly took me back to summer in the countryside. Some scenes were perhaps a bit too gory at first, but I understand the part they played in the overall narrative.
Um jogo de terror psicológico absurdo, n indicaria para todas as pessoas porque tem gatilhos, entretanto para os que não, é uma ótima opção. A trilha sonora é absurda, fica na cabeça e permite a imersão na historia, o final é sem duvida uma surpresa de uma forma positiva, com um plot twist que nunca iria suspeitar, pelo menos ate parte da historia. Os gráficos com certeza é outro aspecto muito positivo, apesar de não ser nada leve, é inexplicável como se conecta com a atmosfera. O único defeito é a duração q pode ser um pouco curta, mais acredito q n seja um problema muito grande. Não sou de analisar jogos mais esse é absurdo. Apenas jogue!
шматок лайна не коштує ні гривні автор дебіл хворий не купляйте
I can't help but express my opinion on this game. The story was amazing, at first I didn't get it what was real or not. I once read that it is similar to Alice Madness Returns, and I can't disagree. What is more, the game The Beast Inside is also very similar, though everything became much clearer towards the end. If not the plot the game for me would have been not a successful product due to common and repetitive bugs, crashouts and unpleasant mechanics of this game. Despite everything, I'm glad I had the opportunity to play it and I sincerely recommend it.
Ja
7/10. Психологический симулятор ходьбы. На хорошем железе были лаги.
Very beautiful game, clearly a lot of love went into making it, very slow paced, and a lot of narration. The narration of the story (the writing showing on the screen and Giulia reading it) is not my favorite way of presenting it; I think that's poor storytelling. I also think some excessive focus went into some mechanics, like photography. The game insists in telling you how photography is in real life, and how it simplified it for the game. Like, OK, I get it, this is a game, I realize it's more complicated IRL. I encountered but minor bugs, not an issue to me, really. Recommending it on sale, if you like story-driven experiences.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Italian*, French, German*, Spanish - Spain, Simplified Chinese*, Japanese, Portuguese - Brazil, Russian, Korean, Polish, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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