
Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Korean, Spanish - Latin America
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've "bounced off" of a lot of vehicle-builder style games. This isn't one of them. It handles the difficulty curve in such a way that even a brainlet like me can feel like a genius. I've made quite a few "pick the item up and carry it" vehicles, but have needed to make a variety of adjustments over time, like: -Pick the thing up and carry it MK1 (provided by the game) -Pick the thing up and carry it and lift it really high to turn it in -Pick the thing up and carry it and rotate it to turn it in -Oh, I should add those functionalities to my first vehicle. Now I have pick-things-up-and-carry-them-and-rotate-them-inator -Pick up things and carry them, but now rotate them so that I can place heavy objects over my center of gravity for long trips -Pick things up and carry them over my center of gravity, but now I have a claw to stabilize the vehicle so it doesn't flip while I try to put them there And many more gradual adjustments and revolutionary design upgrades. But I never had to make an amazing vehicle from the start. While I'm sure my builds are fairly juvenile compared to what a veteran of the genre would be making, the gradual increase in difficulty and the way that progression works (parts cost money and you make money with "side quests" and unlock revolutionary upgrades through "main quests") ensures that I'm never handed a problem that's too far out of the box from what I've already solved. It really is a masterclass in giving you a good learning curve and makes you feel quite smart as it gets more and more complicated alongside your builds. Part of the learning process is that the game does provide you with a number of blueprints that have good function. If you rely on them, you will be disappointed. Those are there to show you what you CAN do, like using a hydraulic piston to open/close a claw, or bring your attention to new parts you might not have known you had. It's very pleasing to see those designs and incorporate them into your own vehicles with your own flair.
Puzzles solving using Legos, so simple yet so fun.
Super fun game to play, especially in co-op. It’s very well optimized and has beautiful graphics and artwork. The building system and game mechanics take a little while to get used to, but once everything clicks, it becomes hilarious and incredibly enjoyable. Even after five hours of co-op, we’re still constantly discovering new things, and the game just keeps getting better the longer we play. Highly recommended!
its fun to build robots and the game lets you be creative!
You'd think it would be fun but its so frustrating that its actually hell on mars
Good fun, sort of KPS lite. Fun with a friend, as long as you're both happy mostly doing your own thing, but helping each other for certain tricky problem. Early game I think was the most fun, but the last quest line was also a blast (pun intended). Would be nice to have the place feel a bit more alive as you went on, maybe something like terraforming going on, or growing towns/cities that get bigger as you connect stuff into it, like TDD, and that could generate you more resources. That would be my biggest complaint.
Just brilliant, and Australian. The graphics are one thing - the simplicity, the beauty. Then the Physics and Engineering mixed in with some quirky humour. Actually ticks the box as a STEM game too, any schools with budding Astro-Geeks should get this into their curriculum. I sincerely hope this is an elaborate front from JPL and NASA.... or at the very least the Australian Space Agency - looking for their future hires. So. Much. Fun.
j'ai adoré le jeu mais il faudrait ajouter une minimap si possible
It's a fun game. Not woke.
É PERFEITO
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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