
Mars Attracts is a park management sim set in the iconic universe of Mars Attacks™. Play as the devious Martians as you construct detailed enclosures, manage staff, and most importantly - abduct and experiment on humans for the entertainment of your Martian guests!
Modeled estimate, not a reported figure. How we estimate →
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About
Mars Attracts is a theme park management game set on Mars. Play as the devious Martians from the cult-classic universe of Mars Attacks™ and build your amusement park empire, abducting humans from across history to display in customizable enclosures for the entertainment of curious Martian guests. Study humanity in their natural habitat, or subject them to whatever twisted experiments you can imagine!
Take on the role of a Martian CEO and confront the challenge of theme park management — craft the perfect red planet tourist attraction, complete with human enclosures, death-defying rides, and a carefully selected range of amenities. You won’t last long if you can’t turn a profit.
Cater to your guests’ diverse needs by unlocking a range of merch stalls, food vendors, and colorfully gruesome decorations.
Manage supply chains by assigning helpful porters to keep your park running smoothly.
Balance your books by taking out loans and customising prices with an in-depth financial management system.
Gain the approval of the colourful cast of Martian board members by completing optional missions and park inspections.
Humans come in all shapes, sizes, and bounciness. Employ advanced Martian technology to procure humans from across history – from Ancient Rome to the Wild West – and build the perfect habitat to ensure they have no idea they ever left.
Launch abduction missions to Earth to capture humans from across history, each with their own set of unique traits and preferences.
Gather knowledge of humans from different time periods to learn how to construct the perfect enclosure.
Collect unique historical humans including Julius Caesar, Cleopatra, and Date Masamune.
Tailor enclosures to appeal to each human’s unique preferences using decor items collected from expeditions.
Unhappy humans won’t remain docile for long. Hire security teams and build defences to deal with rampaging humans before they trash your beautiful park and kill your innocent guests.
For centuries, Martian explorers have scoured the galaxy for signs of intelligent life. So far, no luck. Nevertheless, there is much to be learned by studying human behavior. Maximize their happiness to enlighten your guests on the mysteries of these strange enclosed-brained creatures, or push your captives to the limit and see what breaks. For science, of course.
Unlock new buildings and staff abilities from the research tree by performing gruesome experiments on captive humans.
Dissect excess humans to construct anatomical horrors to decorate your park.
Satisfy your guests’ need for random acts of cruelty by building torture devices, running experiments, or selling merch made from human body parts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Spanish - Spain*, Portuguese - Portugal**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game so far! a couple of little bugs in the Early Access game but nothing game breaking after 10 hours of game play. Mouse rotating could do with some tweaking, speed a little too fast, hopefully something the devs will look at in the future. For an early release there's a generous number of levels and huge amount of content. I've sunk 10 hours in over two days and would happily sink another 5 in tomorrow. Love the concept and looking forward to seeing what comes next
ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack ack (The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in "advanced" countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in "advanced" countries. 2. The industrial-technological system may survive or it may break down. If it survives, it MAY eventually achieve a low level of physical and psychological suffering, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing human beings and many other living organisms to engineered products and mere cogs in the social machine. Furthermore, if the system survives, the consequences will be inevitable: There is no way of reforming or modifying the system so as to prevent it from depriving people of dignity and autonomy. 3. If the system breaks down the consequences will still be very painful. But the bigger the system grows the more disastrous the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later. 4. We therefore advocate a revolution against the industrial system. This revolution may or may not make use of violence; it may be sudden or it may be a relatively gradual process spanning a few decades. We can't predict any of that. But we do outline in a very general way the measures that those who hate the industrial system should take in order to prepare the way for a revolution against that form of society. This is not to be a POLITICAL revolution. Its object will be to overthrow not governments but the economic and technological basis of the present society. 5. In this article we give attention to only some of the negative developments that have grown out of the industrial-technological system. Other such developments we mention only briefly or ignore altogether. This does not mean that we regard these other developments as unimportant. For practical reasons we have to confine our discussion to areas that have received insufficient public attention or in which we have something new to say. For example, since there are well-developed environmental and wilderness movements, we have written very little about environmental degradation or the destruction of wild nature, even though we consider these to be highly important. THE PSYCHOLOGY OF MODERN LEFTISM 6. Almost everyone will agree that we live in a deeply troubled society. One of the most widespread manifestations of the craziness of our world is leftism, so a discussion of the psychology of leftism can serve as an introduction to the discussion of the problems of modern society in general. 7. But what is leftism? During the first half of the 20th century leftism could have been practically identified with socialism. Today the movement is fragmented and it is not clear who can properly be called a leftist. When we speak of leftists in this article we have in mind mainly socialists, collectivists, "politically correct" types, feminists, gay and disability activists, animal rights activists and the like. But not everyone who is associated with one of these movements is a leftist. What we are trying to get at in discussing leftism is not so much movement or an ideology as a psychological type, or rather a collection of related types. Thus, what we mean by "leftism" will emerge more clearly in the course of our discussion of leftist psychology. (Also, see paragraphs 227-230.) 8. Even so, our conception of leftism will remain a good deal less clear than we would wish, but there doesn't seem to be any remedy for this. All we are trying to do here is indicate in a rough and approximate way the two psychological tendencies that we believe are the main driving force of modern leftism. We by no means claim to be telling the WHOLE truth about leftist psychology. Also, our discussion is meant to apply to modern leftism only. We leave open the question of the extent to which our discussion could be applied to the leftists of the 19th and early 20th centuries. 9. The two psychological tendencies that underlie modern leftism we call "feelings of inferiority" and "oversocialization." Feelings of inferiority are characteristic of modern leftism as a whole, while oversocialization is characteristic only of a certain segment of modern leftism; but this segment is highly influential. FEELINGS OF INFERIORITY 10. By "feelings of inferiority" we mean not only inferiority feelings in the strict sense but a whole spectrum of related traits; low self-esteem, feelings of powerlessness, depressive tendencies, defeatism, guilt, self-hatred, etc. We argue that modern leftists tend to have some such feelings (possibly more or less repressed) and that these feelings are decisive in determining the direction of modern leftism. 11. When someone interprets as derogatory almost anything that is said about him (or about groups with whom he identifies) we conclude that he has inferiority feelings or low self-esteem. This tendency is pronounced among minority rights activists, whether or not they belong to the minority groups whose rights they defend. They are hypersensitive about the words used to designate minorities and about anything that is said concerning minorities. The terms "negro," "oriental," "handicapped" or "chick" for an African, an Asian, a disabled person or a woman originally had no derogatory connotation. "Broad") ack ack. (10/10)
My boyfriend was laughing at me because I said, "idk what to do! My humans escaped when I was trying to build a bigger enclosure! They are stunned, but won't go back in!" He thought that was funny! It was bugged, so I saved and restarted the game and that fixed the problem and all my humans went back into their enclosure! I love this game so much! Its unique! I can't wait to see this game when it is no longer in early access! 10/10
FREEZES AFTER U BUILD SO MUTCH.... NEEDS UPDATE DO THEY EVEN PLAY THERE OWN GAMES AT LEAST TEST IT... TOOK OUR MONEY AND RAN
Хорошая игра. В своем жанре "Зоопарка" или "менеджера лечебного комплекса". Жаль что нет русского языка, а русскоязычного населения немало. Да и фанатов фильма позабавил бы этот продукт. Марс атакует - это своего рода классика. Надеюсь на понимание и добавления, ну хотя бы на инструмент для модификации. а там умельцы переведут.
Mars Attracts is a goofy little sandbox where gravity takes coffee breaks, cozy, not too expensive, and suspiciously good at turning “one quick session” into a full Mars night.
It's a tycoon game with a unique idea and some clear heart put into it. They commit to the theme and the features you see in other zoo tycoon-likes have been faithfully adapted to a Mars Attacks style. Ack ack.
It has great potential, VERY early access keep in mind. But still fun enough to play though. Well done!
Very fun game. Played up until what is not available yet and it has been whacky silly fun. Especially with all the naming conventions. Excited to see what other features and habitats are coming for future updates.
It`s for the size suprisingly good and if you like tycoon games this gonna fit and keep you busy
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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