
Establish your bloodline, lead a sinister cult and manage an isolated seaside village, where aquatic monsters crossbreed with humans. Use social manipulation and eldritch magic to gain power and influence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
...
WHAT AM I DOING IN THIS GAME?
You role-play as a sociopathic cult leader, using emotional manipulation on NPCs to achieve your goals.
Through actions like 'compliment', 'flirt', 'insult', 'threaten', 'preach' and 'persuade' you influence the villagers' emotions (love, lust, trust, fear, envy, anger).
Gain their love and trust (or fear), persuade them to marry a Deep One, preach to raise their faith, and recruit them into your cult.

MAGIC: Allows you to develop creative ways to manipulate villagers even further, to the point of breaking the game. By studying documents, you can learn sigils that can be combined into spells or used individually to cast curses on households.
POWER: Your grimoire grants you the power to monitor all villagers' feelings, relationships, actions and motivations. You can foresee the outcomes of your interactions, allowing you to design schemes for manipulating the villagers to achieve your desired goals.
CUSTOMIZATION: Name yourself, your cat, grimoire, cult, village, spells and children. Try out various hairstyles, glasses, and hats. Construct, expand, and modify the village to your liking.
CATS: You can pet them. Cats bonded to you join you in your dreams, guiding your path.
THE SHADOW OVER INNSMOUTH: This game draws inspiration from H.P. Lovecraft's Cthulhu mythos. In the original tale, there are no cats in Innsmouth, making this one of the few deviations in the game. However, the narrative overall stays true to the spirit of the source material, free from any silly references or anachronisms.

Engagement
Reviews
Great concept and design but catastrophically buggy and has seemingly been abandoned. Prepare for run ending bugs or don't bother.
雰囲気が良い。バグがまだあるが、今はプレイが十分できる
Needs a lot of work due to bugs but it has a great premise and atmosphere. There is a lot of potential here!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 33 reviews with recorded playtime.
私はこのゲームの詩的にクトゥルフ神話の世界を表現するのが好きです。タスクのために奔走するのも好きです。 タスクが期限を超えても消えないバグによって進行が不可能になります。解決をお願いします。
On release it had some technical problems, but they (at least in my experience) seem to be mostly fixed. A fun concept. I've enjoyed it so far.
Reasons to play this: Complex relationship system that requires dedication to conversation and conversion of those in the village to join your cult. Build and expand the village and attract those who wander as outcasts as new residents or fresh blood to gain favour. Seek out the knowledge of the deep one to create spells with a system nearly as complex as the relationship system. PET CATS **Note:** Game kind of throws you into the deep end with the complex menus but that is about all there is to caution for. This starts as a slow burn you will probably miss some mechanics the first few cycles you go through.
I can see the potential, pretty sweet management type game with an interesting premise. had a crash and idk where to send it tho.
Very interesting design and way to build up families. A tiny bit buggy but so far I have enjoyed the game! Make and upgrade homes for everyone and the families. Make sure you do the Deep Ones bidding or you may be the next one sacrificed! :D
I want to like this game, but objectives are unachievable due to the game being abandoned. Its a very interesting atmosphere and premise. However, I can't recommend it until the developer decides to patch very egregious bugs.
Very much enjoy this so far. Just needs some optimization but other than that, The vibes are excellent and will be playing more!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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