
Shipwrecked on a myth-shrouded island, play as rookie pirate Marcus “Rookie” Ramsey and explore haunting biomes, face unforgiving combat, and unravel a deep-sea curse in search of your lost crew, the Angry Mermaids.
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Mark of the Deep is an epic pirate adventure with a strong narrative and a thrilling mix of elements from acclaimed Metroidvania and Souls-Like games. Embark on this journey as the pirate Rookie, explore the mysteries of a cursed island and find your missing pirate crew!
A pirate ship wrecked on a mystic island, till then known only by myths n’ tales. Play as Marcus “Rookie” Ramsey and explore the eerie areas of this island surrounded by a mysterious curse in search of your missing crew: the Angry Mermaids!
In this diversely hostile environment, you need to face a wide variety of dangers to find your lost crewmates, including abyssal monsters, undead creatures and menacing cultists. Fight against over 80 enemies and 16 bosses in challenging battles inspired by souls-like games!
As a newfound Mark Keeper, Rookie can unlock new abilities that change how you fight enemies and explore the environments! Discover new skills, weapons and trinkets to upgrade your combat abilities and make your way through new areas of the island.
Meet a fully-voiced cast of pirates, abyssal creatures and many other characters trapped in the cursed island with you! Rescue old friends and make new allies as you unravel the mysteries of the native inhabitants of the island: the Old Folks.
The abyssal corruption affects everyone around you, including your cherished allies. You have the choice to help those in need by completing their quests and dealing with hard choices along the way. Discover multiple endings in your goal to escape the island!

From the developers of Dandy Ace and No Heroes Here, join the Mad Mimic Discord Server to meet the Mark of the Deep community and share your experience with the game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]挫折してすみません![/h1] ちょっと未プレイ作品に手を出す元気が出てこない中でやり始めたので、もしかしたら以下の問題はストーリーを進めれば解決してくれるのかもしれません。。 ただ投稿されている日本語と英語のレビューをみると、解決しそうにないので、ここでいったんプレイをやめます… [h2]挫折ポイントぶっちぎり一位:マップがない[/h2] もしかしたら「いやいや、マップあるでしょ」と言う方もいらっしゃるかもしれませんが、私には提供されているマップがあまりにもざっくりマップ過ぎて、とてもマップとは思えなかったです… ちょっと伝えづらいですが、拠点を中心マスとして東西南北にそれぞれ1個のマスがあるすごろくみたいな感じ?です。 北のマスにいったらそこにダンジョンがあるのですが、ダンジョン内で画面遷移がいっぱいあるのにダンジョン地図はなく、マップを開くとそこには「主人公が北のマスにいるよ!」という表示だけしかでないのです。。 私はメトロイドヴァニアをプレイするとき、結構ガチガチにマップを見る派なのでこの点はクリティカルに辛くプレイを続けられませんでした… 〇ほかの挫折ポイント ・コントローラーでプレイしましたが、なぜかキーコンフィグはキーボードプレイのキーコンフィグしかない。 もしかしたら全部のボタンをコントローラーで置き換えればキーコンできたのかもしれませんが、そこまで頑張る力がなかった… ・ずーーーっと暗い これもインディー系のダメトロイドヴァニアあるあるですが、呪われた島という設定で夜なので、まぁ外が暗いのはまだ耐えられるんですけど、入ったダンジョンとか部屋もずっと暗いんですね。 個人的な感覚として、暗闇ステージって中盤、終盤の難易度高いところに出てくるイメージで、制作者様がここでちょっとストレスをかけたいって!ところで使うものじゃないのかな。と思ってます。 でもこのゲームはずーーーっと暗いので、こっちもずーーーっとストレスにさらされながらプレイする必要があります。 上記のマップ(仮)問題と合わせて、負のシナジーを形成していて辛いです。。 次の部屋に進むのを阻む木箱(通常攻撃で簡単に壊せる)すら暗くて木箱に見えない始末… 辛かった… ・見下ろし型で、すごくカメラが主人公から遠いので、直接攻撃してくるカニなのか、泡で攻撃してくるカニなのかよくわからない。 これも負のシナジーですかね。 本当に少ししかプレイできていませんが、それだけの時間でこれだけストレスをかけられるともう耐えられなかったです。 すみません。 対戦ありがとうございました。
Não foi pra mim, difícil demais
Jogo é bom, brasileiro. Tem alguns bugs mas nada que atrapalhe muito. Combate estilo soulslike mas se vc morre, não perde o dinheiro, apenas renasce no ultimo ponto visitado. História bacana, exploração ok. Gostei da trilha sonora.
Game feels smooth, but it's going to be hard.
Non mi piace per niente la mappa che ti blocca in continuazione, non mi piacciono i nemici, troppi e inutili, e non mi piace la schivata dove ti colpiscono lo stesso a grande distanza.
Muito divertido e Br! temos q apoiar pois o jogo vale a pena, se vc é fã de hades e hollow knigth vai gostar bastante desse jogo
Kinda boring
조건부 추천이며 세일할 때 도전해볼 만한 가치가 있는 게임입니다. 1) 장르는 고전 젤다와 같은 액션 RPG 이고, 데스 도어나 노 레스트 포 더 위키드 가 유사한 느낌입니다. 2) 난이도가 굉장히 높은 편으로 평타-구르기를 마스터해야 공략이 가능합니다. 3) 평타-구르기가 필수라서 소울라이크 장르라고 봐도 무방할 정도로 패턴파악과 컨트롤이 중요합니다. 화톳불 시스템이라서 세이브 포인트에서 휴식을 하면 물약도 채워지지만 몹이 부활합니다. 처음에는 그냥 걸어다녀야 하지만 중간에 화톳불 텔레포트 기능이 해제됩니다. 4) 기믹을 이용해서 장애물을 통과하는 방식으로 게임을 진행해가면서 특수기능이 해제되는 방식으로, 나중에 왔던 곳을 다시 가보면 먹을 수 있는 아이템들이 존재합니다. 5) 플레이 시간은 엔딩까지 대략 20시간을 생각하셔야 할 것 같습니다. 6) 옵션에 신 모드가 있어서 무적을 켤 수가 있습니다. 단 무적 기능을 사용하면 이후에 업적이 달성되지 않습니다. 중간에 옵션을 꺼도 업적은 달성되지 않습니다. 7) 수집요소가 상당히 많습니다. 결정적으로 이 게임의 단점은 맵이 방대한데 비해서 지도 기능을 준비하지 않았습니다. 지도가 있긴한데 자신이 어느 지역에 있는지만 표기해줄 뿐이어서 전혀 지도의 기능이 없습니다. 때문에 게임을 하다가 잠깐 쉬고오면 기억이 리셋되면서 당황할 수가 있습니다. 수집요소까지 집어넣었는데 지도 기능이 없다보니 순수 기억력에 의존해야 해서 매우 힘들어집니다. 전투도 어려운 부분이 있는데 결정적으로 지도 때문에 더 고생하게 됩니다. 사용자 평가가 너무 적은데, 이 게임 인디게임 치고는 굉장히 잘 만들었습니다. 단지 난이도가 좀 높다는 것과 맵이 큰데 지도를 준비하지 않았다는 것이 너무 안타깝습니다. 7월 12일 현재 컨트롤러 조작시 X버튼(공격) 누를 때 가끔 구르기가 나갈 때가 있습니다.
Soooo much potential but hindered by annoyances Pros: Game is actually fun and graphics are fine for what the game is. Cons: The controls suck. Trying to aim your hook to cross an opening is annoying as heck. You'll die multiple times with your hook missing the target and attaching to walls and pulling you towards death. There's no aim assist for it or at least an auto attach to the target. Character will randomly roll when you don't want it. Rolling into crossfire, attacks and the enemy. The biggest negative is drinking a health potion will lock your characters movements..Even the special potion with shield is useless in a frenzied environment. And NO MAP! Hopefully if there's a sequel, all these will be addressed,. including the horrendous voice acting.
Just not all that inspired or exciting to me. It feels like some of the early progression/items/abilities should happen sooner. Instead it takes a while to obtain what seem like pretty basic/core abilities and items that would have made the gameplay better if you got them within the first 10-15 minutes instead of more than an hour later. There are still loads of upgrades and items to collect, so it's not like getting a few of the first ones earlier would detract from that. Some of the game design decisions seem a little odd as well. No map to speak of, but also not any distinguishing details or landmarks to navigate or learn your way around without a map, very graphically homogenous. Being locked into areas with no access to the shop or anything else is odd too; I don't see why I shouldn't be able to return to town or just take a break from one area to explore another one. Plus a handful of smaller things that start to add up. The game has potential, I think it just could have used a bit more polish and development. I don't hate it, but after a couple hours I also don't really have any desire to pick it back up again. If you have more patience than me, maybe it grows into a better game past the first few hours.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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