
Shipwrecked on a myth-shrouded island, play as rookie pirate Marcus “Rookie” Ramsey and explore haunting biomes, face unforgiving combat, and unravel a deep-sea curse in search of your lost crew, the Angry Mermaids.
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About
Mark of the Deep is an epic pirate adventure with a strong narrative and a thrilling mix of elements from acclaimed Metroidvania and Souls-Like games. Embark on this journey as the pirate Rookie, explore the mysteries of a cursed island and find your missing pirate crew!
A pirate ship wrecked on a mystic island, till then known only by myths n’ tales. Play as Marcus “Rookie” Ramsey and explore the eerie areas of this island surrounded by a mysterious curse in search of your missing crew: the Angry Mermaids!
In this diversely hostile environment, you need to face a wide variety of dangers to find your lost crewmates, including abyssal monsters, undead creatures and menacing cultists. Fight against over 80 enemies and 16 bosses in challenging battles inspired by souls-like games!
As a newfound Mark Keeper, Rookie can unlock new abilities that change how you fight enemies and explore the environments! Discover new skills, weapons and trinkets to upgrade your combat abilities and make your way through new areas of the island.
Meet a fully-voiced cast of pirates, abyssal creatures and many other characters trapped in the cursed island with you! Rescue old friends and make new allies as you unravel the mysteries of the native inhabitants of the island: the Old Folks.
The abyssal corruption affects everyone around you, including your cherished allies. You have the choice to help those in need by completing their quests and dealing with hard choices along the way. Discover multiple endings in your goal to escape the island!

From the developers of Dandy Ace and No Heroes Here, join the Mad Mimic Discord Server to meet the Mark of the Deep community and share your experience with the game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
conheci o jogo na gamescom 2026, amei no primeiro encontro com um boss, e muito empolgante e gratificantes ver quanto talento temos aqui no Brasil.
This game was so much fun! Every new unlock improved traversal and combat. The difficulty followed a good curve for most of the game. I did struggle with the first few bosses far more than I did with the latter ones - once you get upgraded, you are a monster! Exploration was always rewarding, though by the end of the game I had 15k gold I had absolutely no use for( I got the achievement for buying everything) The atmosphere fit the pirate theme perfectly, most of the voice acting was good. The story did it's job, it was serviceable.
Uninspired and boring.
Desafiante.
A solid B Zelda-like/Souls-Like top down game. Had a lot of fun playing it.
Jeu sympa sans plus. Malgré les différents biomes les niveaux sont tous construit de la même façon, on a l'impression de toujours faire la même chose, pas de mécanique original qui fait sortir le jeu du lot. On se retrouve à ne pas savoir où aller car pas de map claire. Pas mauvais dans l'absolu mais on s'ennuie un peu quand même. Pas eu le courage de 100% le jeu tellement l'idée de me retaper tout les niveaux une fois tout les pouvoirs en main pour accéder à tout les coffres inaccessibles me paraissait chiante à mourir.
遊戲難度確實有,不過並不算太高,打到後面有的BOSS甚至可以初見擊殺,唯一難受的點就是小怪多的噁心、地圖容易繞暈,不少地方都要取得特定能力後重返,可那時又忘了哪裡需要能力解鎖,反覆在各個地圖兜圈子,好消息是死了沒有懲罰,而且遊戲沒有二周目且一輪就能全成就。 這邊給要玩的人幾個建議, 手殘黨可以在主線沒有明確目標的時候先往左上走,遺忘通道之後全走完會拿到手榴彈,之後就能幾乎無視地形殺死那堆噁心的小怪輕鬆探圖,缺點是太苟會浪費不少時間。 還有就是地圖上紅色旗幟的地方代表有船員在那,找船員可以省不少時間,屬於作者的仁慈,箱子就沒有提示了 最後,商人不會補貨,賣完就沒東西了,刻意刷錢意義不太大,不過技術太好的可能還是要刷點
The game is wonderful, I really like the graphic of all scenarios, enemies, cutscenes etc.. and the combat system might be weird at the beginning but it gets better (and funnier) once we progress. I really like the genre (it's very similar to Death's Door, in terms of isometric pov and progressions through dungeons). There is just one thing I would like to point out, which is the achievement system. There are a few quests that, if failed, will lead to a permanent lock out from some achievements... After almost 20 hours of playing, it's very frustrating to see that you have to restart the game again just because you said "yes" or "no" to a NPC. By the way, the game is very interesting, I really got well into it and never bored me. So my general and final impression about this game is really positive and I really recommend it a lot!
1.优化太差,频繁掉帧,画质开低还是掉帧。2.整个场景太暗了,完全没有辨识度,感觉所有地方都长一个样子,还没有亮度调节功能。
しっかりと作られているのは解る。 ただ敵の攻撃の異常な吸い付きのせいで戦うのも逃げるのもとてもしんどい。 あと詳細なマップとファストトラベル、それがないなら進むべき道をマーカーなりで示して欲しかった。 本当に次どこ行っていいのか解らない。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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