
This VR experience is good choice for all who want to see a great artificial cartoon-style environment in VR. The library beams you into new world where Marius, the librarian, lives between a really disorganized magic library. It’s the first demo of the newly founded VR Studio “Granola Studios”.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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+1 免费 没中文 没成就 必须VR 马略斯 马略斯是新成立的VR工作室“格兰诺拉工作室”推出的首款VR体验作品。它旨在作为技术演示,全面展示团队在视觉效果与交互设计方面的卓越实力。 体验伊始,玩家将受到马略斯的欢迎——团队借此展示其在VR领域中制作高质量动画的能力。此VR体验将玩家沉浸于一座巨型图书馆中,馆内所有区域均可自由探索。当玩家漫步其中、把玩散落的物件时,马略斯也将推着他的手推车在馆内缓缓穿行。 VR技术不仅关乎游戏,更在于创造逼真可信的虚拟环境。本体验正展示了当今VR技术所能实现的视觉表现高度。对于所有刚刚购入VR头显、希望探索精彩虚拟场景与体验的休闲玩家甚至非游戏玩家而言,这都是一款绝佳的入门级作品。
There is absolutely nothing to do. You just walk around a room and then nothing more happens. Don't even bother with this one.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
good
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
"Marius" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Marius" is a software application that presents a poorly made art exhibition. This is yet another VR "art experience", which is a real fancy way to say this is a garbage Youtube video, and someone decided Youtube videos are the same thing as video games and paid $100 to dump this on Steam as if it was a game, when it isn't. Not that it matters, because this isn't a game, but this Youtube video is a Pixar ripoff about a rabbit in a library. Is that a game? No. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 10 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
Marius ist kein Spiel im eigentlichen Sinn. Man bewegt sich in einer cartoonhaften Bibiliothek, indem ein Hase eine Bücherkarre durch die Gegegend zieht. Nebenher kann man Papierknüddel in die umherstehenden Abfalleimer werfen. Das ganze ist sehr süß animiert und leicht zu steuern. Die Grafik ist im Zeichentrickstil gehalten, was sehr gut in die Geschichte paßt. Es gibt nur minimale Interaktionsmöglichkeiten, aber für einen kurzen Blick lohnt sich die Reise in die Bibiliothek. Zumal es gratis ist.
Not a very good experience. First time I fell through the floor. Second time I was ok but the controls are inintuitive and unexplained for oculus with touch anyway. A few minutes in of being annoyed the the very slow walking speed and unclear goal, I just dropped it.
Very nice game
Cute, but there are alot of problems. 1. Nothing to do. All you do is just walk around. 2. Picking up stuff is very weird and broken. 3. BUGGY AS HELL 4. The sound direction is awful. I got jumpscared by a lamp 3 times because of how loud it was.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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