
Marimoth is a short shoot 'em up that puts in control of a moth whose shots bounce off the walls. Calculate your aim, evade enemy attacks by learning their patterns and collect coins to power up.
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About

The Royal Moth has been kidnapped! Use your powers to advance through five different regions, each one with its own guardian.
Although you can't shoot straight forward, a well aimed reflected shot will do the job and help you survive through this journey.

Many different enemies, each one with its own attack pattern to be learned.
Memorable bosses and locations.
Three power up levels, achieved through coin collection.
Chase a good score and display it on Steam Leaderboards.
Simple controls.
A secret ending...?
Möth

WASD / Arrow keys - Move
Spacebar - Shoot
Hold spacebar for autofire
Escape / P - Pause
Enter - Resume
F4 - Toggle fullscreen
Shift + R - Back to Menu
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
Reviews
Marimoth engana quem acha que é apenas mais um simples jogo de navinha. Com movimentação lateral e mecânica de tiros diagonais, o jogo se torna incrivelmente desafiador e viciante, você acha que vai passar por todas as fases de primeira mas percebe que os inimigos possuem uma movimentação aleatória e cadencia de tiros diferentes, o que te faz ter que adotar novas estrategias e se adaptar dentro do jogo. Uma ideia simples, porém complexa e bem executada. Excelente jogo para se desafiar e brigar pelo topscore. Recomendo
[h1]|《Marimoth》 | 评分:70/100 [/h1] 一款非常复古的打蜜蜂游戏,而本作射击手短完全不同,通过扇形两边进行射击,加上敌人下坠时摇摇晃晃,很难进行精准的射击,不过好在遇到墙体还会进行二次反弹,玩起来还是比较爽快。 唯一不足的一点,击打第一个boss没有反馈,一直以为没在造成伤害。 [quote] [h3]💖💖[url=https://store.steampowered.com/curator/43660430][b] 涩涩评测小社 [/b][/url]💖💖[/h3] [h3]⭐⭐[url=https://store.steampowered.com/curator/44943987/][b]不太正经小社[/b][/url]⭐⭐[/h3] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ [/quote]
[b]Marimoth[/b] is a pretty simple shoot ‘em up/bullet hell kind of game. You shoot projectiles diagonally, and they bounce off walls. Defeat enemies to proceed to the next level. Enemies drop coins, for every 50 you get a boost in firepower (more projectiles). Additionally, bosses drop orbs that can be used to continue after dying in exchange for 5 of them. The biggest issue I have with the game is that I think the game could’ve used better visual clarity. Your projectiles, enemy projectiles, and pick-ups all have the same color scheme, and they tend to blur together. As a result, it can be a bit overwhelming to look at. I really think at least coins could’ve looked more distinct. That’s it. That’s pretty much all there is to it. It’s a simple and short, but challenging shoot ‘em up where you play as a moth in 5 different worlds, 5 levels each, the last level is always a boss. There’s no hidden mechanics. There is a hidden boss accessible by not taking damage until the last level. I might attempt it later, but I don’t feel like being a mister perfect run right now, so I’ll pass. That really all there is to [b]Marimoth[/b]. Sounds pretty unimpressive, right? I can’t even stretch this material out and be threatened by Steam’s character limit for reviews. Does that make this game bad? No. It’s a decent enough distraction if you’re willing to spend a couple of bucks. The music is nice, and the visuals are decent. There is genuine challenge here, the intensity ramps up in later stages with tougher enemies and onslaught of… everything. But this is the simplest game from Nether Lamp. [b]SMaC![/b] isn’t going to change that. Of course, I wouldn’t be doing my due-diligence if I didn’t watch the Dev Breaks Down His First Steam Game video. It was pretty insightful as always. I don’t have much to say, other than its nice that the developer genuinely liked working on the game. It reminded me of the other game I played recently, [b]The Prisoning: Fletcher’s Quest[/b], which was clearly the devs goofing around and making something really wacky and fun. It may not be everyone’s cup of tea, but it’s important to enjoy the process. No matter what you make, you’ll find the fans of your works, even if they end up being very obscure. But yeah, there’s not much to say. I recommend the game, because it’s good enough, but I wouldn’t call it anything amazing. The gimmick of shots being diagonal and managing them with wall bounces is interesting, but otherwise it feels like a standard, short but sweet experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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