
A minimalistic, turn-based wargame without randomness that puts emphasis on outmanouvering and striking the enemy with diverse unit types. Fight in the field, besiege forts or hunt down enemy king in local or streamed PvP. Illustrated with digitized, centuries-old copperplates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Çeşitli birim türleriyle düşmana manevra yapmayı ve saldırmayı vurgulayan, rastgelelik içermeyen, minimalist, sıra tabanlı bir savaş oyunu. Yerel veya PvP yayınında sahada savaşın, kaleleri kuşatın veya düşman kralını avlayın. Dijitalleştirilmiş, asırlık bakır levhalarla resimlenmiştir.
"March, March! European Warfare" is a "minimalistic" (read: Low effort) simplistic tactical strategy game that eschews a nice hex map for something that looks like a rejected Xiangqi board, and unfortunately the mediocre appearance is met with equally mediocre gameplay. This is a basic turn based strategy game with PvP options (and no players of course, making that irrelevant) where you move some last century military units around and they fight, except the military units are red and blue discs, because computer graphics are hard. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy" and looks bad as a result of their lack of interest in doing their job properly. Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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2/10 A board/TBS game. Good: - seems to be a unique and interesting combat system - the idea to use historical images and the setting of 18th century Europe (?) are good. This adds a certain flavor So-so: - the presentation is very basic. The color palette is "shades of brown". Even in a historical setting this could be far more interesting. E.g. there were many colorful paintings done in that age which are all public domain now and could liven this up a lot - I understand it's a kinda board game but using simplistic chips for the units doesn't look good. I dunno, it could be something else, looking much better. E.g. I recall a board game about Napoleonic wars back from the 1990s where they at least drew static pictures of those units. Or it could be "tin soliders". Though for a free indie game it may be okay. I dunno. Even if it's minimalistic style, there are ways to make it look cool. Not sure the whole pixel setting even fits the chosen theme (18th century) Bad: - no AI, no single-player campaign. The tutorial also has just static enemies which do nothing. So, after completing the tutorial, you're supposed to either play in hotseat mode (against yourself?) or over Steam remote play (against whom?) - everything is pixelated. In fact, when I first launched the app, I thought it has a wrong screen resolution and went to options to set native resolution (I have 1920x1080). But it was already native and 1920x1080. The pixelated fonts look low-budget and are a bit hard to read - unit control is uncomfortable. E.g. movement should be done with a single click also for cavalry. I didn't find at first how to rotate units: I thought it's the white circle with an arrow that does the rotation but apparently there is a whole separate set of directional buttons for that in the bottom-left corner It's a nice idea of a game with rather boring presentation, and it falls into the common trap of failed indie games by relying on multiplayer only. It's a prototype, not a game. Currently no one can even play it cuz there is no single-player content. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
A unique and attractive board game.
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Необычный проект который может затянуть на 5 часов.
Хороша для игр с друзьями которых у меня нет. Очень классные карты, правильная позиционка пушек и мушкетеров может сыграть огромную роль. Неплохой набор юнитов, приходится контролить тех или иных юнитов врага своими, например, всадников и гусаров пикинерами, не позволяя им задеть пушки и мушкетеров. Пушки и мушкетеры. Мушкетеры и пушки.
c pas mal avec des amis
Честно говоря, поиграл немного, но как-то "камень-ножницы-бумага" не слишком сильно вырисовываются из боевой системы, хотя формально они здесь и есть.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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