
General Command is a turn-based Napoleonic war game. Create custom battles and lead your army against enemy generals who set their strategy based on aggression and confidence. In the age of muskets, cavalry charges, and cannon fire, use bold battlefield maneuvers to seize victory.
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About
General Command is a Napoleonic era turn-based war game.
Take command of the battle field, and strategically maneuver units based on their strengths and the current battle conditions.
Units:
Infantry are the foundation of your army. Although slow moving, they start with the most health and have a decent attack range. A few infantry units with concentrated fire will pack quite a punch.

Cavalry are the heart of any special maneuvers. They are only effective at attacking in close range, but their ability to traverse the battlefield quickly, and their ability to attack immediately after moving make them great for flanking or charging the enemy.

Canons set the tone of the entire battle. They are stationary, but can fire projectiles at long range and rip through enemy lines. Beware of friendly fire, as these units will fire if an enemy is in their line of sight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A simple game with only 3 units. (Infantry, artillery and cavalry) I find the battles to be very boring due to it pretty much being an artillery fest. In the first few turns you just shoot as much as you can with your artillery and then smash your lines into eachother. That's all that theres to do in the game. The campaign progress doesn't save, and theres no sound in the game apart from gunfire. Feels more like a half finished product than a finished game. You also can't choose where you position your troops, and due to infantry moving so slow it takes multiple turns to get them to where you even want them to start and by then enemy cav/infantry have already killed half your artillery. The artillery is realistic, but realism is not the number one thing that makes a game fun!
Art style and AI are astonishing. But the game lacks an explanation of the sometimes wieird battle outcomes. What does flanking do? Why do units regain some markers. What does moral do, etc.etc. It is a nice concept, but could achieve so much more, With more interesting bigger battlefields with choke points and stuff (rivers, fords, etc.). Maybe a hq unit. Artillery is way overpowered, too. But the concept earns your attention! This could be so great a game with a little more love. Unit experience would be great too.
it's just not worth it, it has potential but it seems as a troll atm
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