
Marble Muse is an indie physics based game, where you tilt the environment using gravity to navigate a marble through increasingly mind bending courses. Enter the inventor's workshop with many elaborate levels to master and many hidden secrets to discover.
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Marble muse is a fun, physics based game. A Gameplay & Review video showcasing the features I talked about: https://www.youtube.com/watch?v=Fa8VlEBq3r0 The main objective of the game, is to collect all the stars scattered in each stage. Once you've obtained them all, you need to then roll into the final giant star to complete the level. The game has decent replay value due to the fact that you earn different medals according to how fast you complete levels. You can rotate the levels completely freely in any direction with the mouse button, which makes for some really funny moments. If you want, you can flip the entire level upside down, and roll around. Many times secret marbles are hidden here, that once collected, you can use in future levels. Levels are pretty varied, and have a lot of fun obstacles to overcome. The music also fits the game well, and is a nice accompaniment to the rest of the game. Overall, a really fun, simple game!
мой счастливый 17 обзор
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Languages: English
Hours played at review time, across 23 reviews with recorded playtime.
Marble Muse is a little short (2-3 hours to beat all of the levels, maybe about 5-7 hours if you want to 100% complete the game and get all of the achievements) but a lot of fun to play. The levels are very well designed and creative, the difficulty is moderate but fair, and the challenge modes are actually challenging. Definitely recommended for fans of marble games and I think most casual gamers would find it fun as well. Note: I received a free review copy of the game but received no other compensation for this review. [url=http://www.geekyhobbies.com/marble-muse-indie-game-review/] Read my full review [/url]
Marble muse is a good game with simple gameplay, but efficient. I admit it, it's not the best game of all in this kind, but it does the job well. PS: It run smoothly on small configuration.
Marble Muse has been an absolute blast to play so far, Not only do have plenty of levels to play through, you also have multiple challenges within the levels to complete! There is quite a bit more for me to do in the game still and I highly recomend picking this up!
Very expensive for something that looks and plays like a mobile game. The graphics are nice, but the performance wasn't as good as I hoped for such a simple game. It was also quite fustrating. Would rather play Super Monkey Ball on Dolphin emulator for free.
I really like these types of marble games (marble madness, etc) but this one can barely run on my laptop which can play a lot of AAA titles ok. Definitely potential but unplayable at 10 frames per second
Marble Muse is almost certainly in some ways an asset flip. It's a marble physics tilt-maze game, and a Google search will quickly reveal several tutorials for how to make a game that looks and plays exactly like this one does. There's no game credits to indicate where the developer got the game assets from, so we're left to believe they came up with all of this on their own, and somehow came up with a product identical to all those tutorial and asset packs on the web. An amazing co-incidence! Regardless of the "creative" process here, the result is indistinguishable from an asset flip and correspondingly has no value as a real game for gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are far from bleeding edge, with lowish polygon counts and somewhat low resolution textures, making this look like it's at least 10 years old. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks poor in comparison to more professionally produced games as a result of their decisions. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Bewilderingly, the game does include proper audio controls, but they don't work, the "developer" never bothered to test if they work. So you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Marble Muse has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the tutorial "proof of concept" levels, trivial to achieve, but less than 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Marble Muse has the laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
A rather short game I picked up for $2.00 while it was on sale. The price by default is a little steep, so if you get it I'd recommend getting it on sale. The gameplay reminded me of Marble Saga: Kororinpa for the Wii, and that pretty much sold the game for me. Controls very similar to that game as well, gave some nostalgia. After you clear all the levels, you get a level creator that I think could benefit a lot more from Steam Workshop integration. Lots of fun mechanics and levels, especially the last world.
What's unique about this game is that you have the freedom to ride on the walls and even go upsidedown. I like all the textures and the marbles are cool. Collecting them all is really fun. The music is enjoyable and adds to the gameplay too. The levels have a progression that teaches you how to control the ball so that if you fly off the board you can save the ball by landing back on the course.
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