
A short interactive essay on dreams, pressure, and expectations. Take part in an ancient ritual where one shot determines the fate of a generation.
Modeled estimate, not a reported figure. How we estimate →
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About
Ten years ago, you were chosen to perform a ritual.
Many Nights a Whisper is a meditative third-person archery game. Under the gentle guidance of your mentor, you will train to land an impossibly distant shot. Practice tirelessly, honing your skill for the sacred ceremony that will shape the future of your people. Succeed, and their wishes will come true, bringing a decade of prosperity. Should you fail, ten years of calamity will follow, and their hopes will be lost to the winds.
Ah, and you only have one shot.
No pressure.
Playtime: 50-75 minutes. Delve into the routine of the Dreamer, the person chosen to perform this critical ceremony. Engage with your mentor in warm and intimate discussions. Listen to the townsfolk at the Confession Wall, weigh their whispers, and decide whether to grant their wishes.
Master the sacred slingshot, a mystical device strung with human hair. Carefully aim, adjust for distance, and land fireballs into ancient chalices scattered across a ruin-sewn archipelago.
Immerse yourself in the soothing sounds of the Mediterranean Sea, accompanied by a mesmerizing soundtrack composed by fingerspit.
Enjoy a distinctive art direction through low-poly 3d and vibrant pixel-art textures—a relaxing yet melancholic archipelago filled with imagery inspired by Iberian culture.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, French, Catalan
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the most profound pieces of interactive art that I've ever had a chance to experience. A video game (or video poetry) that lets you sit with and saviour failure in a way that no other medium ever does.
A really great but short game about pressure and dreams. The soundtrack is very nice and the art is great. All achievements is pretty easy. I succeeded first try in the final shot (the goal of the game, which everything is leading up too), so maybe soon I'll see how the ending changes, and miss the shot on purpose. :) The gameplay can get a bit repetitive, but the game is to short to notice unless you can't aim well. Overall, it was a memorable experience though, especially for the low price.
[h1] Disappointing [/h1] Many Nights a Whisper is a game I should absolutely love, in fact I went into it thinking like many other short narrative focused games that I'd come out of it unable to stop thinking about it for weeks. Instead I rolled credits and felt absolutely nothing. Many Nights a Whisper is a game where you have one shot to fulfill the wishes of an entire town, and your entire life has led up to this one moment. You've hand picked what wishes will come true if you make it even. It's a game that lives or dies by the emotional weight of your choices, and unfortunately it's let down by bad writing and a game mechanic decision that takes away any weight of making those decisions. Past this I will have some light spoilers, so if you want the TLDR without spoilers, the game's wishes are stupid and don't actually make you think at all, and the game has a mechanic that makes you not care about the wishes even less than you already do by tying them to progression. Each night you must listen to wishes from the townsfolk and decide if their wish is one that you would like to have the chance to grant should you make the shot at the final ceremony. These wishes make or break the game even more so than the gameplay in my opinion because if you don't care about the wishes than you have no real reason to care about if you make the shot to make them come true. This is why it's such a shame that these wishes are so incredibly stupid 90% of the time. Looking back at the game I think only 2 wishes made me even stop and contemplate if they should be granted or not. Most wishes boil down to things such as "I wish I could go to hell because my life was too easy" or "I wish I could kill someone I don't like" or "I wish some hot guy loved me". It's the most stupid middle school stuff imaginable. Of the 15ish wishes in the game only 2 stand out to me after finishing it and even these aren't anything crazy thought provoking and one of them is one of the most common "wishes" people have, "I wish my pet lived forever". I didn't even think anything of it until later when the game mentions the possibility of the pet having to watch countless masters die. Perhaps the biggest sin the game makes though is tying the amount of wishes to how strong your slingshot is. The game early on basically tells you if you want any shot of making the final big shot you need to grant enough wishes to upgrade your slingshot. Well this is an extremely stupid choice because it now means you can no longer truly just pick whatever wishes you deem worthy because otherwise you might not even be able to make the shot which your entire life has been leading up to. So great, now you might as well just pick whatever wish isn't just straight up evil because if you don't pick enough of them you've wasted your time. Maybe you can make the point that now you have to deem if these people's pathetic wishes are even worth being granted at all but then you truly have no game and what's the point. Overall, Many Nights a Whisper is a great premise, fantastic even and I was so excited to play it and see what it does with the idea. Unfortunately its let down by awful writing, stupid wishes, and a mechanic that contradicts the whole point of the game. In the end I missed my shot, and felt absolutely nothing. I didn't feel bad for the wishes I failed to grant, I didn't feel disappointed in myself for not practicing enough, I didn't feel like a failure for letting down my mentor and wasting the last 10 years of my life, I just felt absolutely nothing and closed the game without even letting the credits finish. For more reviews, follow my [url=https://store.steampowered.com/curator/40795588-Eggroll-Recommends/] curator page. [/url]
A nearly perfect experience. Yes, Deconstructeam, you got me. I cried.
whewwwwwww
I fkn missed.
very short experience (I got all achievements in an hour) but I still highly recommend it. It's very effective at what it wants to do and it super cheap. Don't let yourself get spoiled looking at reviews just play it. 9/10
It's an interesting game, does what it seeks out to do quite well.
无聊
Just a delight.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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