
A surrealist indie first-person adventure game based on art and derealization. Explore the idea of a mind losing its grasp with reality, as reality turns into a dream, and that dream turns into a nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mango is a surrealist first-person adventure/puzzle game about art and derealization, featuring
* trippy, psychedelic visuals
* intense psychological and philosophical undertones
* fragmented, lore-rich storytelling
* experimental horror elements
* and last but not least, an overarching feeling of NEVER knowing what to expect.
It explores the idea of a mind losing its grasp with reality, as reality turns into a dream, and that dream turns into a nightmare. It has an off-kilter tone that can shift from overly chill to downright scary. Often it resembles an acid trip, or an interactive fever dream.
The game contains ~8 hours of gameplay with lots of freaky action, even more freaky fashion, deconstructed urban landscapes and/or dreamscapes, existential angst, questionable parenting, a bit of driving, and a fair load of straight-up madness.
It has been described as simultaneously dadaist and hyper-realist in nature, both alien and also deeply human, as well as the story of a life, filtered through the eyes of the mind.
Also, it has been described as WEIRD as hell ;)
**
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это был очень не комфортный опыт. Графика вырвиглазная, избыточное количество головоломок и растянутый хронометраж. Даже было желание вернуть деньги за игру, но решил дать 2й шанс. В итоге давал его до самого конца и теперь не знаю зря или не зря. Я рад что прошёл игру, возвращаться в неё даже не подумаю. Тяжело рекомендовать, но и ставить плохую оценку не хочется.
En soldes à 3 balles oui pourquoi pas. Globalement ça fait un peu ♥♥♥♥♥♥♥♥ comme jeu, mais il est quand même long (~6h pour moi) et intéressant. + : Plein de bonnes idées (gameplay, vibe, évènements, histoire). C'est riche. Le jeu s'améliore au fil de la progression, notamment artistiquement. Y'a quand même de bons délires surréalistes et des moments d'horreur qui m'ont fait transpirer. L'histoire est sympa, quoique assez classique. C'est asses décousu mais on comprend le délire globalement et les émotions sont là malgré le côté surréaliste et symbolique. - : La première moitié du jeu faut retenir sa respiration et pas être trop regardant sur la qualité de production, le côté artistique fait à l'arrache (assets balancés dans le jeu comme ça sans cohérence), le level design pas bandant, le game design mauvais, l'interface éclatée et incohérente. On voit que la personne qui a fait ça a peu d'expérience, car ça s'améliore doucement mais visiblement pendant le jeu. Mais dans l'ensemble c'est pas poli, c'est souvent frustrant et parfois bien pénible. Je recommande, mais c'est bien parce que c'était en solde, que j'ai y ai trouvé des pépites, et pour l'effort et la passion.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, German, Greek*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just weird. It's intriguing at first, but takes too long, with too little variation. I got lost in it for a while. Got high as the developer was when they made it, and had a reasonably interesting time. I only voted negative, as I don't think it deserves to be "Very positive". I'd say "Mixed", at best. £2 is a good price for the strange one-off experience. No more though. I'd like to see this developer do something with more money and a larger team. The more psychedelic sections are interesting and unique. I just wish the bits inbetween didn't feel quite such the slog.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.4K | 63 | 68% | $4.99 | |
| $4.4K | 98 | 59% | $2.99 | |
| $4.4K | 56 | 55% | $2.99 | |
| $4.4K | 63 | 79% | $2.99 | |
| $4.4K | 52 | 96% | $4.99 | |
| $4.4K | 54 | 70% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 23.6K | 88% | $9.99 | |
| $2.2K | 93 | 78% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $742.3K | 2.6K | 72% | $19.99 | |
| $49K | 357 | 90% | $4.99 |