
A surrealist indie first-person adventure game based on art and derealization. Explore the idea of a mind losing its grasp with reality, as reality turns into a dream, and that dream turns into a nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mango is a surrealist first-person adventure/puzzle game about art and derealization, featuring
* trippy, psychedelic visuals
* intense psychological and philosophical undertones
* fragmented, lore-rich storytelling
* experimental horror elements
* and last but not least, an overarching feeling of NEVER knowing what to expect.
It explores the idea of a mind losing its grasp with reality, as reality turns into a dream, and that dream turns into a nightmare. It has an off-kilter tone that can shift from overly chill to downright scary. Often it resembles an acid trip, or an interactive fever dream.
The game contains ~8 hours of gameplay with lots of freaky action, even more freaky fashion, deconstructed urban landscapes and/or dreamscapes, existential angst, questionable parenting, a bit of driving, and a fair load of straight-up madness.
It has been described as simultaneously dadaist and hyper-realist in nature, both alien and also deeply human, as well as the story of a life, filtered through the eyes of the mind.
Also, it has been described as WEIRD as hell ;)
**
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wicked
I was initially turned off by this game, often with games like this I prefer if they start grounded and work their way up to the more weird surreal stuff. Here it feels like it's firing on all cylinders from the very start. But what won me back is that it maintains that energy through the full 4 hours I played it. Despite the strong start it manages to keep upping the ante all the way through to the end. And through all that there's still bits of meaning to be parsed from all of it. I'd recommend it with the caveat that the price is a bit steep for the length- I'd wait for a sale. But even with that in mind this is definitely one of the better games of this specific breed of trippy walking sim.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, German, Greek*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eh it was alright, I didn't get far because the sprinting didn't work and it annoyed me to much to continue, I did like the design and do think the rest of the game could be fun.
I've been playing this Dev's games in a reverse order, played two others. This is the weirdest and mentally hardest to go through. Constant puzzles and mind bending sounds and visuals, it is exhausting! A little too much in my case but I can guarantee, you've never played anything like this!
엔딩까지 봤습니다. 누가 스토리 정리 좀 해주시면 감사하겠습니다.
this game scared me a lot of time those pop out when i had the headphones loud
interesting game, creative visuals. i feel like it didn`t need any of the enemies in there tho since they`re kinda changing the vibe too much? overall still a fun experience so go for it (:
one of those you gotta play in one sitting
Auf den Steam-Bildern sieht man, was man bekommt, einen surrealen Walkinsimulator mit kleinen Rätseleinlagen und etwas (unnötigen) Horror. Zum Schluss wurde es mir zu wirr und hektisch. Das hätte nicht sein müssen. Dennoch war es über weite Stecken toll und ich habe mich immer auf das nächste verrückte "Art-Setting" gefreut. Der Entwickler gibt die Spielzeit mit ca. 4,5 Std. an. Wenn man nicht durchrennt, ist es die doppelte Spielzeit. Hoffentlich ist "Glitch Daddy" genauso gut.
The video game equivalent of an art house film. The enjoyment stems from walking around experiencing crazy weird environments and never knowing what the game will throw at you next.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $4.2M | 23.6K | 88% | $9.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4K | 63 | 68% | $4.99 | |
| $4.4K | 63 | 79% | $2.99 | |
| $4.4K | 56 | 55% | $2.99 | |
| $4.4K | 98 | 59% | $2.99 | |
| $4.4K | 54 | 70% | $3.99 | |
| $4.4K | 92 | 78% | $2.99 |