
Maneuver is a 3D FPP melee action game where you fight by switching characters you manipulate through 'Hacking'. Experience fast tempo combat with strategies through hacking.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean
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[h1]무료 SUPERHOT[/h1] 검 총 등으로 싸우고 해킹함. 무료여서 추천함. 개인적으로는 그냥 슈퍼핫을 하는게 무기도 더 많고 움직임도 더 부드러울 것이다.
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제밋는개임이에요! 운영자님짱짱! 재친구중에 종수란애가잇는데 싸움엄청잘하고잘생기고 키도크고 막 그럿거든요ㅋ 막이개임하니까 종수한테표창던지고(나루토처럼ㅋㅋ막ㅋㅋ근대저는 이타치가더멋진듯ㅋㅋ) 종수몸애들어가서 나쁜일진들 혼내주는상상하는댘ㅋㅋㅋ 기분좋더라구욯ㅎㅎㅎ 참고로종수롤하는대 크산태짱잘함ㅋ(저는캐이틀린장인임ㅋㅋ근대개임하루에만이하지말라고 새시간하면꺼져서ㅠㅠㅠ만이못함ㅠㅠ)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
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"Maneuver" is a free kind of tech demo tier game where you engage in combat in a minimalist/low poly/neon type environment. The gimmick is that you can "hack" others and take them over which helps you fight... seriously, just play Watch Dogs or something if you want a hackerish game experience. This features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and it's clear the developers behind this didn't understand that. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
안녕하세요. 나는 한국 게임을 좋아 일본인입니다. 게임은 매우 재미있고 신선한 경험을 제공합니다. 적이 곧 내가 되는 플레이를 함으로써 다양한 플레이스타일을 연출할 수 있습니다. 감사합니다.
eassssy
wonderful game ^^ more stage please king please
전체적으로 괜찮은 게임이였어요. 개인적으로는 해킹을 이용해서 점프대를 만들어 이동하는 점프맵이 가장 재밌었던 듯 그런데 이제 약간의 아쉬운 점이 몇몇 좀 있었던 거 같았음. 일단 사운드의 부재가 조금 많이 있었던 거 같아요. 적들이 뒤로 향해 오는 걸 화면의 표시가 약간 되긴 하지만 그것만으로는 약간 부족했다고 느꼈음. 사운드적으로 무언가 나한테 다가오고 있다는 신호를 주거나, 뒤에서 총, 검 휘두르는 소리가 난다거나 했으면 더 좋았겠다 게임이 사이보그형 액션 게임인 걸 감안 했을 때 로봇과 로봇 간의 이동 시간이 조금 더 짧거나 스피디하게 전환됐으면 좀 더 좋았을 거 같음. 그리고 마지막 3챕터의 보스가 가만히 자기가 죽어가는 걸 보고 있는 마네킹이 아니라 조금 반항을 한다거나, 아니면 방해하는 그런 형태의 전투 방식이었으면 어떨까 생각이 드네요. 난이도가 올라가는 게 걱정이라면 세이브 포인트를 중간에 조금 더 늘리는 형식으로 해도 괜찮을 듯.
This thing rules, it's a bit slower than I'd like, but the core concept of a Tron-feeling game where you throw your identity disc to take control of enemies is INCREDIBLE and the different weapon options are really satisfying! It splits the difference between Kirby and Hotline Miami, and if the combat was just a bit faster, I could very easily see myself sinking tons of time into it. For a pricetag of free, I do consider it a must-play for anyone however.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.