
Experience the thrill of fast-paced endless platforming combined with first-person shooting! Whether you’re taking on the challenge solo or teaming up with a friend, you’ll enjoy the excitement of this game.
Modeled estimate, not a reported figure. How we estimate →
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About
Manda Duo” is an innovative two-player cooperative game about surviving on dangerous planets.
You will strive to survive on a dangerous planet in the form of an infinite platform and first-person shooting.
Whether you take on the challenge solo or team up with friends, you'll enjoy the action-packed and dangerous fun of this game.
Control the boy: Move and jump on constantly falling platforms. Don't fall off!
Play as the girl: Aim and shoot. Heal the boy with your healing gun and fend off airborne enemies with your rifle.
Face various randomly appearing dangers, test your reflexes and strategy, and survive as long as you can.
Can't handle it alone? Grab your friends and fight together!
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Game Features:
Smooth controls with small jumps, high jumps, wall slides, and wall jumps!
Procedurally generated random worlds: Where will the next foothold be? Who knows!
Unknown dangers: Is it a swarm of birds or a sudden gust of wind?
Upgrade! Upgrade!: Collect coins to upgrade your attributes in the shop, making the game easier.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Reviews
很不错的游戏,有点上头,手残党的福音,玩了一下午了没有离开
很不错的游戏,bgm还比较魔性 另外就是操作说明: 鼠标右键切换枪械种类,绿色加血,红色减血 然后旁边的墙壁可以爬,注意自己血量会随时间减少,记得给自己加血 怪物的话可以用踩头攻击 然后可以通过在商店增强自己
pretty cool concept! i like there being two different control schemes for each player. Then tension between healing your friend or killing birds as the shooter is a cool idea. Hope this gets built on more, would love to see more designed levels
First thing's first: I received a free key from the dev. :3 So, Manda Duo - originally entitled Mario & Ana - is an arcade-esque falling platformer: as Mario, you have to continuously drop yourself onto lower platforms in order to avoid the spikes at the top of screen. However, Mario takes damage over time from the planet's radiation, thus bringing us to our main twist: Ana. Ana is your second character, and is the little FPS-style gun at the bottom of the screen. She has to continuously heal Mario (via green bullets) and attack enemies (via red bullets). Unsurprisingly, adding a second character to mix makes the game A LOT harder. In order to make it to the end, you'll have to: avoid falling to your death, avoid getting hit by spikes, shoot any incoming enemies with the red bullets (green bullets will, in fact, strengthen them), and just generally keep on top of Mario's health. Add in perma-death and procedural generation, and you've thus got a very frantic gameplay loop. While the gameplay is pretty fun (if a bit stressful) for what it is, this game definitely does have some issues. There are no options yet (so no key rebinds, no volume control, no mouse inversion or anything else), and the only control given in-game is how to swap your gun (which is, admittedly, the hardest control to figure out for anyone used to PC games). The start screen also has a lot of typos and general wonkiness, the worst of which is probably the fact that the music doesn't loop. However, I'm not too worried about this: the dev is very communicative and really likes to hear people's suggestions, which is exactly what you want to see from an early access game. All in all, if a frenetic, arcade-style platformer-shooter where you control two characters sounds like the sort of thing you'd like, then you'll probably enjoy this. The dev is responsive and the core gameplay loop is solid, making a lot of the early wonkiness easier to handle.
日本語のレビューがなかったので... 落下しないように次々としたから流れてくる足場に乗り移っていくゲーム。時間経過で体力が減っていくため自機を撃って回復し、右クリックで射撃モードを切り替えて出現する敵を倒す。一定時間生き残ればステージクリア。 値段も安いのでひまつぶしにおすすめ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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