
Super Cable Boy is a retro inspired platformer, where you are playing a living handheld gaming system with a power cord. Collect game cartridges to become more powerful and take on your quest to defeat "the Glitch", an entity that 1▧01☠01௹1‱☣∰0␢⌀▧ ..
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About
, a mysterious entity that threatens to destroy the world.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Japanese*, Spanish - Spain*, Korean*, Simplified Chinese*, Thai*, Traditional Chinese*, Portuguese - Portugal**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Holy Moley this is so addicting and fun. I thought I wouldn't like this too much(super meatboy) but its super fun! figuring out different ways to break the levels it too good and it works great on steam deck for offline play in short bursts of fun where it feels super good flying threw the levels... seems like a ton of game-play here as well a ton of levels and secrets. Good music and decent story. 9/10
7/10 smooth controls!!!!! the thing lacking in most platforms not really that much fun until you unlock the socket swing, this takes about 15 minutes - one hit death no checkpoints + short levels if your some kind of sadist, each level has a rice ball thats a little extra to try to get. they very from being ooh that was easy to.....♥♥♥♥ that....
A must-play if you consider yourself a precision platformer fan. A must-play if you have no idea why you even play precision platformers, as suffering is inevitable; but when you do, I wish you all the patience in the world. *ONIGIRI!!1*
I've been wanting this game for a long time and now I finally have it
ONIGIRI
Very fun IL platformer with multiple different abilities and some very creative level design. The main drawback is it is a little expensive but if price isn't an issue it is definitely worth playing.
The very first maps are far too easy and don't seem promising, but the game does evolve quickly to meet the bar for gamers that are looking for a challenging platform game involving precision, fast-paced small/quick levels. The cable mechanic allows you to perform what other games offer as “double jumps”, but requiring some level of mastery which increases the difficult. The level design is good and definitely helps to showcase the game mechanics. Most of the levels also offer collectable items that require mastery of the game mechanics to reach them. Casual gamers can complete the game ignoring these items, but they're there for pro gamers who would find the game too easy w/o hard challenges otherwise. There's not only quality level design, but also quantity. So there's plenty of time to master each mechanic. However new mechanics are introduced when your character find “cartridges” (the game term for permanent power-ups). Once power-ups are acquired, new maps become accessible. The power-ups change the mechanics and the levels to make the game feel fresh even in the face of so many levels to play. Old powerups are still useful (and required) for many levels ahead just showing how the developers are very skilled at level design in platforming games. Not only quality, but also quantity. Quantity, but in a way that doesn't getting boring (new mechanics help to keep the game somewhat fresh even with too many levels). Some levels also feature multiple exits allowing access to secret areas that offer even more challenges. I do suggest a gamepad with good analogs to play. Most 2D platforming games only make real use of a D-pad, but this one is different. For aiming the cable at the walls (or aiming flight for one of the power-ups that you unlock), good analogs help. There's some sort of auto-aiming, but good analogs will only help. If you're a really casual game you can change the game speed in the settings to make the game easier (you can choose a speed between 20 to 100% in steps of 10).
[table] [tr] [th]GOAL[/th] [td]Best through the levels with precision platforming through jumping and using abilties, and also conquer through bosses.[/td] [/tr] [th]EXPERIENCE[/th] [td]Played overall 2D platformers that are more onto the Super Mario series and the LittleBigPlanet series, and the only precision platformer played briefly is N by Metanet Software online through Adobe Flash.[/td] [tr] [th]SETUP[/th] [td]Played it in borderless fullscreen, playing with the keyboard (with some action key changes), with 'Simplified Graphics' disabled for the first half of the game, and then enabled at the last half of the game.[/td] [/tr] [tr] [th]CONTENT[/th] [td]8 worlds mostly linearly that increases in difficulty through obtaining 4 cartridges over time that expand your platforming capabilities through new abilities. This is based on the 1.0.8 version of the game.[/td] [/tr] [tr] [th]BOUGHT[/th] [td]Got indirectly through donating money for the 2023 Yogscast Jingle Jam collection.[/td] [/tr] [tr] [th]ENDGAME[/th] [td]Besides Steam achievements, getting the rest of the optional onigiri collectibles that are found throughout the levels, with some of them requiring equipping a certain cartridge, as they must be carried to the end of the level for it to be collected and saved.[/td] [/tr] [tr] [th]PLAYTIME[/th] [td]579 minutes overall, or 9.65 hours, with a session being 30-60 minutes at a time due to the amount of precision platforming. First half of the game emphasized on getting the optional collectibles before giving up for the time being in the second half of the game due to highly difficult actions needed and requiring certain cartridges that makes those collectibles obtainable. [list] [*] World 1 for 12 minutes [*] World 2 for 21 minutes. [*] World 3 for 17 minutes. [*] World 4 for 61 minutes. [*] World 5 for 68 minutes. [*] World 6 for 71 minutes. [*] World 7 for 84 minutes. [*] World 8 for 245 minutes, or 4.083 hours. [/list][/td] [/tr][/table] [b]My positives[/b] [list] [*] [b]There is the option to enable 'Simplified Graphics' through the options menu;[/b] I was starting to get a bit more offputting over time as the game gradually got more difficult, and felt that using simplified graphics made platforming have more clarity. [*] [b]Enjoyable music is enjoyable, especially the chiptune composition that aesthetically fits with the game bearing their pixel artstyle, from relaxing and heart-thumping.[/b][/list] [b]My negatives[/b] [list] [*] [b]Upon being harmed, due to fast restarting, there isn't enough time to visually process what went wrong and got harmed, most notably during critical precise moments or where there are a lot of things going on during the game;[/b] although the fast restarts meant I can get back to the start of the level quickly, I feel it takes longer to finish the levels because of not being able to understand what I did wrong when I can only catch glimpses of where I was harmed. [*] [b]There is a lack of strong visual indication on the amount of jumps and special abilities available while using the blue Triple Jump Cartridge and the red Volt Cartridge;[/b] there is some animations from the jumping but not the special abilities, but it is more hard to tell since I'm much less likely to pay attention to the jumping animations of my characters when I'm much more focused on going through the level and dealing with obstacles. During critical moments, I tend to misremember whether I have a jump or two left or an special ability still available, or already did the actions.[/list] [b]My eehs/neutral feelings[/b] [list] [*] [b]There isn't any visual indication that you cannot attach your cable outlet to any floor part of the tile while using the green Cable Cartridge;[/b] from what I feel while playing through the game, this would've most likely be frustrating for your cable outlet to attach to the floor accidentally since you more intend to attach your cable outlet onto the wall or ceiling instead. By default, without aiming, and standing in the left or right direction, you would default attach your cable diagonally. However, this is most apparent during the final boss of the game, during a particular part of the boss sequence, where I tried to attach myself onto the floor part of the tiles only to fail to do so.[/list] The one thing I'm curious about regarding Super Cable Boy, is that there is there's [url=https://store.steampowered.com/news/app/1304420/view/3127193863137669509]a level editor in progress that was talked about on March 23, 2022[/url], but I don't know how much has it progressed since then, and I'm not sure how many user-made levels have been created, since I'm not sure if it'll replace or erase my save file for the game, as I don't want to lose my save file. I would love to dive in and check out some levels otherwise, despite my skill level being around okay to average. Do I want to return to the game to get the rest of the collectibles? Probably unlikely to most unlikely, I think I got my mileage out of playing through a precision platformer like Super Cable Boy for the time being at least on the main game. I could probably use the accessibility option to slow the game down to accommodate to my reflexes, but not use the lives system as an accessibility tool, as I think that would weaken the game's difficulty too much for me. For the time being, nice 2D precision platformer, it didn't overstay it's welcome, the progression through a mix of story and difficulty is overall well paced, recommended it as someone who hasn't played a precision 2D platformer fully and felt awesome being able to finish those increasingly difficult levels and bosses.
An awesome platformer that feels very nice to play (idk how else to describe it) with an amazing aesthetic!
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