
Send Skaven ships to the murky depths, cut Khorne’s champions to pieces & battle sea monsters as you explore the Warhammer oceans. Turn pirate & become the scourge of the Empire, or trade your way to riches along the Bretonnian coast. Based on Games Workshop's classic Man O’ War.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Man O' War: Corsair
Engage in epic naval combat and explore the oceans of the Warhammer world.
Man O' War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O' War table top game. Sail the seas plundering enemy ships, visiting ports, and trading. Dominate everything in your path with a fleet of ships at your back and watch people flee at the mere sight of you, leaving legends of your deeds in the history books and steel through the hearts of your enemies.
This edition updates Man O' War: Corsair to run smoothly on modern Windows systems, delivering an improved user experience. The game has been updated with improvements to rendering and save systems and now supports PlayStation controllers. Missing crew and enemy voice audio have been restored, Russian text localization has been added, and Steam Cloud saves are now supported. Additional gameplay and quality-of-life improvements have also been introduced.
Explore and Fight
Captain a wide variety of unique sailing vessels, explore and trade whilst combating enemy ships in frantic naval action.
Boarding Actions
As well as sea battles, engaging in boarding actions with enemy vessels sees you walking the deck, weapon in hand, attacking enemy crew. Loot the vessels or sink them, the choice is yours.
Enemies and Allies
Buy a variety of unique and deadly ships. Command allies from different races and fight many deadly enemies. Fierce storms, deadly fleets and terrible foes will block your path to ultimate glory.
Custom Battles
Build your own fleet from any faction in game, and battle it against any foe you choose.
The Old World
A captain in Man O' War: Corsair can sail the coast of a huge continent in the Warhammer world. Visiting over 50 ports from Erengrad to Sartosa, the sea is yours to explore.
Here there be monsters....
A heroic adventurer does not only have enemy ships to contend with. The deep and unexplored oceans hold terrifying creatures that few see and live to tell the tale.
These deadly creatures emerging from the deep sea will chill blood and drop jaws in equal measure. The wise would attempt to flee but those brave enough to tackle such creatures will be famed throughout the world.

Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy. These games have been revived in their original state. Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 785reviews | 64% | — | $386.6K |
| $13.39−33% | 123ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game deserved better
*Man O’ War: Corsair – Warhammer Naval Battles (Classic)*, developed by Evil Twin Artworks and published by SNEG, is an ambitious open-world naval RPG that explores a rarely seen side of the Warhammer Fantasy universe. Instead of focusing on land-based warfare, it shifts the perspective to the seas, placing players in the role of a ship captain navigating a sprawling world filled with trade, conflict, and shifting allegiances. It’s a game built on strong ideas and a unique setting, though its execution often struggles to match its scope. The structure is centered around freedom. Players begin with a modest vessel and are given the opportunity to shape their own path, whether that means becoming a merchant, a privateer, or a full-fledged pirate. The world is dotted with ports tied to various factions, each offering missions, trading opportunities, and political relationships that evolve based on player actions. This sandbox approach is one of the game’s most appealing aspects, as it allows for a wide range of playstyles and encourages exploration. Sailing between locations, discovering new routes, and interacting with different factions creates a sense of scale that helps bring the setting to life. Naval combat is the core of the experience and provides some of the game’s most engaging moments. Battles take place in real time, requiring players to position their ships carefully, manage wind direction, and line up broadsides to maximize damage. Different ships handle in distinct ways, with larger vessels offering greater firepower but less maneuverability, while smaller ships rely on speed and positioning. This creates a tactical layer where success depends on understanding both your own capabilities and those of your opponent. Boarding actions add variety, briefly shifting the focus from ship-to-ship combat to close-quarters encounters that break up the rhythm of naval engagements. Beyond combat, the game attempts to create a living world through its variety of activities. Trading goods between ports, hunting sea monsters, and completing faction-based missions all contribute to a sense of progression. Reputation systems influence how different groups react to the player, adding a layer of consequence to decisions. In theory, these systems provide depth and encourage long-term engagement, allowing players to carve out their own identity within the world. However, the game’s ambition is often undermined by its rough execution. Controls can feel unresponsive at times, particularly during navigation and combat, which can make precise maneuvers more difficult than they should be. The interface is functional but not always intuitive, requiring players to navigate menus that can slow down the overall flow. Technical issues, including performance inconsistencies, further detract from the experience, giving the impression of a game that was not fully polished. The gameplay loop, while initially engaging, can also become repetitive. Missions often follow similar patterns, and the world, despite its size, does not always offer enough meaningful variation to sustain long-term interest. There are moments where the game captures a sense of adventure—particularly during large battles or unexpected encounters—but these are sometimes separated by stretches of less engaging activity. The balance between freedom and structure is not always consistent, leaving parts of the experience feeling underdeveloped. Visually, the game succeeds in conveying the general tone of the Warhammer setting, with distinctive ship designs and recognizable faction aesthetics. The open sea and coastal environments provide a fitting backdrop for the gameplay, though the level of detail is uneven. Some scenes feel atmospheric and immersive, while others appear sparse or lacking in refinement. The sound design and music help reinforce the setting, adding to the overall mood even when the visuals fall short. Despite its flaws, *Man O’ War: Corsair* stands out for its willingness to explore a unique concept within the Warhammer universe. Few games attempt to capture naval warfare in such a setting, and this alone gives it a distinctive identity. For players who are drawn to the idea of commanding a ship and exploring a fantasy world from the sea, there is a genuine sense of potential here. In the end, *Man O’ War: Corsair – Warhammer Naval Battles (Classic)* is a game that offers a compelling vision but only partially realizes it. It provides moments of excitement and a strong sense of freedom, but these are balanced by technical issues and uneven design. It is best approached as an interesting but imperfect experience—one that succeeds in spirit even if it falls short in execution. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Hungarian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very underrated gem. welcome back, manowar corsair.
A clunky yet fun and unique naval/ground adventure game. You'll take to the seas then board, raid, and defend various ships and towns across a variety of factions. The ship variety is quite the site as is the option to use spells and aerial protection. Rammer ships, catapult ships, massive cannon ships, tornado spells, plague spells, gryphons, pegasus, and so much more to try or use. If you want a Fantasy Naval game then this is a good choice to pick.
It might be old, but its still fun
Игрушка напоминает всратые моды на M&B, тем и хороша, или, как минимум, неплоха. Управление такое себе, но привыкнуть можно. Рекомендую любителям старых и странных модов на M&B.
Great big chunks of the game don't work at all (namely chaos stuff), and the stuff that does is still janky. Waited a month to see if they would fix any of it, but I guess not.
This game really has a lot of potential, it's sad that it's a bit unfinished. But even so, it's great mindless fun. I find it very relaxing. There's some short comings (like boarding actions are a bit underdeveloped), but nothing that makes the game annoying, just too easy perhaps. I would have loved to have seen them develop all of the factions.
its janky but super ambitious. if you basically want Sid Meiers pirates in warhammer, being darker and cooler this is it. combat is ass but you can see what they were going for.
Pure Fun. Please add more content! The game seems to be running smoothly nowadays.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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