
Man I Just Wanna Go Home is an "MSPaint-noir" visual novel with 13 endings, a unique visual style and a killer 80s inspired soundtrack. The story revolves around a delivery person stranded in an unfamiliar part of the city under the devastating rain. All he wants is to get home. Help him!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In an unfamiliar part of the city

Under the devastating rain

You, a delivery person, are stranded with a dead cellphone, a couple of coins, no means of transportation and absolutely zero idea what to do next.
And the word on the street is - there's a murderer on the loose

The only thing you need is to GET HOME.
So what are you waiting for?
This visual novel offers you:
13 unique endings
"Choose your own adventure" gameplay in which every choice matters
Atmospheric visuals drawn in MS Paint
A killer 80s style synth soundtrack.
A charming roster of characters to meet, to talk to and die with
A multilayered puzzle of a narrative
A once-in-a-lifetime opportunity to kick a cop
Steam capsule by Artyom Trakhanov
Chinese translation by Cencil
Japanese translation by Jun Kurihara

Genres
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
whack. 10/10
Очень классная визуальная новелла, хоть и не большая. Развилки присутствуют, однако очень много концовок просто копипаст без особых изменений, что сильно портить впечатления об игре. Из плюсов: текст. Он живой и не душный, а главное что в тему. Уместно порой наваливают нуарных метафор при описании окружения и мыслей героя. Диалоги также очень естественные за счет удачных просторечий и мата. НУ И ГЛАВНЫЙ ПЛЮС: ЭТО РИСОВКА И ВИЗУАЛЬНЫЙ СТИЛЬ, он сам по себе кажется не дико сложным но при этом отлично работает как импрессионизм, прекрасно через рисунок передаёт состояние и ощущение героя, его особый взгляд на мир ( в диско элизиум было подобное). Короче игра прям гем, нашел чудом, ни о чем не жалею, ожидаю вторую часть. Автору большой респект
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Portuguese - Brazil, Japanese
Hours played at review time, across 75 reviews with recorded playtime.
У игры был потенциал стать увлекательной историей по мотиву фильма "After Hours" с ночным приключением из-за невозможности попасть домой, но мы получили демо-версию. В игре ничто попросту не успело стать цепляющим и запоминающимся. Все "концовки" проходятся за час. Посмотреть трейлер и почитать описание и это почти равноценно прохождению игры.
good game with a haunting art style and themes. gosh i just wanna go homeee
Très sympa. Je l'ai trouvé un peu court mais au vue du prix (surtout en réduction) c'est plus que raisonnable. Le style graphique fait plaisir au yeux et la musique est excellente. L'histoire est très intéressante. Je recommande
71/100
Short but compelling. The fragmentary structure of the story is the main selling point here, along with the visuals. Most games that follow a branching story structure put a lot of weight on the finale. Every choice is usually filtered through the question "Is this going to get me where I want to go?". Here, the game's multiple endings don't really serve the function of a finale, since to piece any cohesive narrative together you have to see it from as many angles as possible. No one path is conclusive. The game is also short enough that you quickly realise it's about exhausting your options. Achievements help with this as well. Choices that don't seem all too different somehow turn out to be substantial. Through entropy alone the minute differences in how events play out amount to fundamentally different outcomes (though, ultimately, almost every path leads to the same place). Overall, I enjoyed it a lot.
癫狂,如果剧情量加一倍左右就很完美
muito foda gostei
Fun little choose your own adventure visual novella. Cool artstyle, nice music, dry sense of humour.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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