
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Tokyo, during the year in which the world was prophesied to end.
As we clung to reality, too spineless to throw our lives away together, we met MAMIYA.
At a friend's funeral, the entire crowd was weeping and mourning, while we thought to ourselves that the death of a single person had no meaningful impact on the world at large.
We slept, woke up, and went through the same daily grind as ever. At least, that's how it was supposed to be.
Then MAMIYA appeared...
Before we even knew it, the mysterious child named MAMIYA had wormed their way into our daily lives. They slowly, but surely, became something of an emotional support. They'd brought us down a new path.
A path that would surely lead us to our deaths...
An apocalyptic adventure intertwined with themes of trauma
A meticulously crafted mystery scenario that rewards the observant
Over 20 distinct endings of destruction and growth
Over 180 stunning illustrations
An immersive experience created through a fusion of music and storytelling
Kikuchi Ryou
A solitary high schooler rumored to be involved in multiple violent incidents. The only one who understands him is his childhood friend, Toujou Minato.
Because of his often-absent mother, he has to do part-time jobs to support his 9-year-old sister.
While not very good at making friends or conversation, he has a very sincere heart.

Toujou Minato
A cheerful, sociable boy who is the star of his class.
While he can get along with anyone, the only friend he is really close to is Kikuchi Ryou.
Despite what his refined appearance would have you think, he is a judo black belt and a big eater.

Morichika Haruki
A handsome deadbeat who drifts through life jumping from woman to woman, maintaining no stable job or residence.
Though a rather intense character who can be abrasive even with younger people, Haruki also has a sensitive side.
He yearns for company, yet loves solitude, making him a somewhat conflicted personality.

Suou Keito
A member of the lacrosse club, overflowing with affection, a sense of justice, and an arrogance he himself is hardly aware of.
Raised by a gentle mother and an officer father, he's had a wonderful family life, but there is a part of him that feels unfulfilled, driving him to write a dream diary.

Kikuchi Midori
Kikuchi Ryou's little sister who wears a raincoat even on sunny days and is very good at finding things that are out of the ordinary.
Conversely, she doesn't handle groups well and tends to be alone even in her class.
Loves both her brother and mother.

Mina
A popular maid working at a maid café in Akihabara.
Often called the "Cinderella Maid," she attracts quite a bit of attention.
She gives off a cool impression, but is courteous and gentle to her passionate fans.

Librarian
A refined librarian who enjoys black tea. She teaches newcomers and makes sure the library rules are followed to the letter.

???
A mysterious young man in a trenchcoat who spectates the unfolding events. What is his objective?

???
An enigmatic man whose appearance seems to herald ruin. How is he connected to "MAMIYA"...?

...And more characters await!
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极其难看,浪费时间,快逃
对上电波很喜欢,一些设定蛮有意思的,氛围>剧本 |•ω•`)完整剧情需要买dlc 有点慢热,有谜语人和日式青春疼痛,你的故事很闹麻但演出又弥补了这一点... 以及cp卖很大,可以乱捡 ([strike] 个人更推荐ns上的配音版,但也有不少人说配得不好 [/strike] 总之没配音也值得一试
無論如何不要先打東條湊線好嗎,敘事和文筆看得我兩眼一黑又一黑,要不是真的太無聊了我這輩子不會再打開這遊戲一次。過了兩條falldown現在我需要三個月的時間來治癒我看這些文本遭受的心靈傷害(沒在誇文本好的意思)。我在封面看上的黑毛男你又在哪裡我有點撐不下去了。 我要不負責任地推薦了。不能只有我受苦。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arisugawa Osamu my beloved freak of nature
41.4多么完美又恰到好处的数字啊
很久没有看到这么令人感动的作品了……
Damn
人生第一篇steam游戏评价给了这个天杀的游戏......因为刷到了同人作品steam又好巧不巧给我主页推荐再加上优惠于是买了,堆在库里偶然点进去完了一会儿对上了电波自此茶饭不思的猛肝进度......连带dlc打完的那一刻人生再也没有悲喜了,mmy你害人不浅啊。 (叠个甲以下均为个人的胡言乱语以及评论的好评差评我大致都看了确实都在理 从来没写过游戏评价 我尽力了) 于我个人而言这部作品槽点挺多,一开始打的时候因为极其简陋的演出风格和fd篇看着很少的剧情我甚至打到一半绷不住笑了,能够坚持打下来可能也是因为我这货本来就是青春伤痛文学的受众以及俺爱看基佬(这辈子也没吃过啥细糠了)。不过到后面跳op以及df篇开始讲世界观后我开始意识到这游戏没那么简单。 当时打到后面逐渐上头了除了分析剧情没想那么多,几周后后劲结束翻了翻评论区,感觉这游戏问题大致就是剧情逻辑不通没深度、狗血、纯为了卖cp而服务(这点感觉半对半不对吧,玩到后面我是一边胃痛一边分析角色心理和动机的,连ns二刷的时候也是如此经常玩一会儿停一会儿,之后再去看了别人的解析发现其实能琢磨出不少东西的,至于剧情逻辑前期感觉我能跟上但是玩完一整个mmy感觉还是没办法完整且合理的串起整个故事线和因果逻辑,但说实在的感觉写这么庞大圆回去也挺难的,能把穿书故事(算吗)写成这样也算作者脑洞清奇......卖cp是确实的狗血也是有点但是剧情也不是时时刻刻都在狗血,好吧我溺爱了。)还有文笔不行(这点确实,感觉有一半是翻译的锅,甚至还有些错别字到ns版都没改)CG很崩(有些CG是挺崩的点名一下某黑皮男子他的侧脸几乎没正常过)xx一般的if线书页抽取(调时间都给我累得要死)以及贵还分开卖(最正确的一句) 好了槽点说完了该说优点了(缺点都说完了别人看完还有闲工夫再看优点吗) 首先是bgm和角色塑造,演出风格简陋是一回事但是bgm立大功了,音乐一响氛围挠的一下就上去了,尤其是df篇粉房有一段,配合cg和bgm有一种在湿润的空气中掐着我脖子的感觉,窒息感拉满了。角色塑造也可圈可点,全程玩下来其实挺能共情角色心理的,无论是春树和他的家庭相关还是凑关于自身的性别认同,亮的暴力倾向和景人关于幻想和现实的抉择,边琢磨边过剧情感触颇深(一向对黑皮角色完全不感兴趣的我打完游戏成了亮激推)至于后面的包寿司大结局我觉得情有可原(毕竟一直愤怒下去也不是个办法)当然也能理解为啥有些人不接受(作恶的人得到的代价也太少了)以及虽然听着很扯,但这是我接触的第一部关于描写幻想和现实相关的视觉小说,以前接触过的相关作品从来没有细讲过这一方面,结合我个人经历游玩mmy时里面的某些观点能让我产生强烈的认同感,让我挺着迷的(以至于后来又买了ns版)...... 虽然这部作品评价挺两极分化的,也远没有别人说的那么神,但它彻底对上我电波了,所以我喜欢这款游戏,仅此而已。
很完整的故事就是不好看
为啥我的立绘这么丑?这几个配角长这么好看啥意思?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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