
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Tokyo, during the year in which the world was prophesied to end.
As we clung to reality, too spineless to throw our lives away together, we met MAMIYA.
At a friend's funeral, the entire crowd was weeping and mourning, while we thought to ourselves that the death of a single person had no meaningful impact on the world at large.
We slept, woke up, and went through the same daily grind as ever. At least, that's how it was supposed to be.
Then MAMIYA appeared...
Before we even knew it, the mysterious child named MAMIYA had wormed their way into our daily lives. They slowly, but surely, became something of an emotional support. They'd brought us down a new path.
A path that would surely lead us to our deaths...
An apocalyptic adventure intertwined with themes of trauma
A meticulously crafted mystery scenario that rewards the observant
Over 20 distinct endings of destruction and growth
Over 180 stunning illustrations
An immersive experience created through a fusion of music and storytelling
Kikuchi Ryou
A solitary high schooler rumored to be involved in multiple violent incidents. The only one who understands him is his childhood friend, Toujou Minato.
Because of his often-absent mother, he has to do part-time jobs to support his 9-year-old sister.
While not very good at making friends or conversation, he has a very sincere heart.

Toujou Minato
A cheerful, sociable boy who is the star of his class.
While he can get along with anyone, the only friend he is really close to is Kikuchi Ryou.
Despite what his refined appearance would have you think, he is a judo black belt and a big eater.

Morichika Haruki
A handsome deadbeat who drifts through life jumping from woman to woman, maintaining no stable job or residence.
Though a rather intense character who can be abrasive even with younger people, Haruki also has a sensitive side.
He yearns for company, yet loves solitude, making him a somewhat conflicted personality.

Suou Keito
A member of the lacrosse club, overflowing with affection, a sense of justice, and an arrogance he himself is hardly aware of.
Raised by a gentle mother and an officer father, he's had a wonderful family life, but there is a part of him that feels unfulfilled, driving him to write a dream diary.

Kikuchi Midori
Kikuchi Ryou's little sister who wears a raincoat even on sunny days and is very good at finding things that are out of the ordinary.
Conversely, she doesn't handle groups well and tends to be alone even in her class.
Loves both her brother and mother.

Mina
A popular maid working at a maid café in Akihabara.
Often called the "Cinderella Maid," she attracts quite a bit of attention.
She gives off a cool impression, but is courteous and gentle to her passionate fans.

Librarian
A refined librarian who enjoys black tea. She teaches newcomers and makes sure the library rules are followed to the letter.

???
A mysterious young man in a trenchcoat who spectates the unfolding events. What is his objective?

???
An enigmatic man whose appearance seems to herald ruin. How is he connected to "MAMIYA"...?

...And more characters await!
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拖了这么久没写这个是因为记忆力太差玩完就忘,但总的来说玩MAMIYA还是一段很愉快的时光,推荐程度大概在60%~70%,是一部需要对电波的,缺陷也较为明显的日系作品。最后还是来写了,临表却不知所言,因此这是我总结的可能出现的trigger warning或者雷点,适合想要购买但却不知道包含什么要素的朋友。 首先,最重要的问题,[b] 这个游戏是分段式购买 [/b],如果你不知道分段式是什么意思,简而言之就是[b] 本体只能买到序章和前两章,而游戏的大部分内容都在第三章和之后的EX,这部分是需要额外购买的 [/b]。 这个购买方式就已经无数次激起了我对日本人的逆反心理,但是看在后面剧情还是算稳步展开偶有发病的情况下暂时原谅了吧, 本游戏可能存在的要素包括但不限于:[b] 血腥,暴力,校园霸凌,原生家庭创伤,家庭暴力,自杀和自伤,性侵害行为(猥亵或性骚扰),未成年性行为提及,柏青哥,开放性关系,性别认同困境,虐待或杀害儿童和动物,绑架或非法监禁,暴力犯罪,食人(的模糊描写),频闪画面和其他过激 [/b]等等等等我实在是数不过来了,如果一句话描述就是:[b] 典型的日系作品。 [/b](这里指的是常常先有情感后有剧情的写作逻辑) 必须承认MAMIYA有着很不错的音画表现(主界面的变化,精致的OP和大部分插画,小部分崩的好笑的在我看来全是[spoiler] 第三章的周防景人,,,[/spoiler])主角人很好,令人激动的高潮和很多很有意思的情节,但是明显充数的也不少,[spoiler] 说“老师”结局阴间的感觉不如“家庭”伪人(。)给我脑子看死了 [/spoiler] [h3] 以下有剧透,但是基本和剧情没关系,均为个人发现的neta或小细节 [/h3] 以及挺有意思的小设计,成就未解锁和[spoiler] 东京塔顶大决战 [/spoiler]时都是月全食,不可能出现的天文现象,一切都是幻想啊。 成就里也有很多引用。[spoiler] 冬马与间宫 [/spoiler]的成就是Clair De Lune,德彪西的《月光》(再说一次这个和贝多芬的《月光奏鸣曲》不是一个东西,)[spoiler] 对应冬马音乐生的身份,至于后面的金星剧情里说过是组曲里的 [/spoiler];[spoiler] 真百合线的坏结局 [/spoiler]Les fleurs du Mal指的是法国诗人波德莱尔所著《恶之花》;[spoiler] 紫毛哥你叫什么我真忘了,不好意思,总之他的坏结局 [/spoiler]Que sommes nous.是法国画家高更的著名作品《我们从何处来?我们是谁?我们向何处去?》里面的第二问;[spoiler] 森近应该算是真?结局[/spoiler]的Take me home,country road就不用说了,这个很明显,剩下的就不说了就当我没看出来也行, 我真有点没吃过好的AVG了完全是买一部吐槽一部,🖐️😭🖐️投降了,尤其在本体和DoomsdayDream加起来小一百的情况下我更是,
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期真的有被四位青少年的青春疼痛尴到……………个人感觉大概要看到粉红房子篇之后开始好看起来,要等世界观铺开。某角色相关的叙诡和伏笔很棒。其实全看完后其中一些逻辑也没搞太明白……但这不重要,享受作者表达出的氛围即可。(也就是别想太多!) 个人来说最精彩最喜欢的章节是DOWNFALL第8篇和DOOMDAYDREAMS的春树篇。 整体的话,熬过谜语人和青春疼痛的前期后,还是部挺对我电波的视觉小说。 一些剧情后标题画面的变化设计很喜欢。 另外IF书页最后一页我刷了大半个月才刷出来,不清楚这个设计是为了增加日活呢还是考虑到EX篇最后剧情的开启条件,但我都把EX最后剧情看完了过了十几天才把IF书页全收齐全成就,这点还是挺难受的……
I am speechless with this game oh my god. The amount of times it just had me in utter pure shock from my emotions is wonderful. This game is awesome, super awesome. It has such an interesting storyline and all the characters are so lovable and diverse. Each of them has their own complexities. Also chronically ill character always gets a place in my heart, love you Haruki. Play this game and play through every route it is worth every second of your time. Best 88 hours of my life I'm telling you. This is honestly my favourite game
剧情被拆成本体+dlc才能打完,加起来100+的价格。。完全不值这个价。上官中买了,全程谜语人,不是翻译问题日文也一样,对不上电波退不了了
当东京被末日预言层层笼罩,一场少年的葬礼悄然落幕。友人围聚、默哀告别,可逝者已矣,生者的枯燥日常依旧循环往复,没有一场离别能打碎麻木的现实。有人困在破碎家庭的泥泞里挣扎,有人伪装自我渴求一丝接纳,有人封闭心扉独享孤独,有人厌倦安稳、偏执追逐虚无的梦境。就在这群满身伤痕的少年濒临沉沦之际,一个名为MAMIYA的神秘幻影悄然降临——它无迹可寻,因众人的孤独而生,为所有人的创伤而活,成为末日废墟里唯一温柔的精神乌托邦,可沉溺虚幻的温柔牢笼与直面残破真实,从来只能二选一,待到此时又该如何…… 《MAMIYA》,光看标题妈咪呀就不自觉吐露出来,但区别于听着有些活泼的标题,这个故事意外的是个有些意识流的悬疑视觉小说。风格也相当独特,围绕着青少年青少年心理创伤与群体性孤独讲了一个很有意思的故事,尽管全篇都没有角色配音,但仅凭氛围感配乐以及180幅厚涂CG便能为你带来别样的阅读体验,如果能对上情绪电波一定能收获直击内心的治愈与震撼。 先简单为大家介绍一下本作的故事开篇和背景。少年夏目的葬礼正在进行,他的友人也齐聚于此进行悼念,其中与夏目羁绊最深的少年也在此地:怀有女装癖却渴求被接纳的东条凑、被贫困与破碎家庭困住的不良少年菊池亮、封闭内心不懂爱人的森近春树以及厌倦了一成不变的安稳生活的周防景人。四人的生活本是平行割裂的碎片,日复一日重复空洞日常,死亡没能改变一成不变的现实,直到MAMIYA凭空出现。祂精准接住每个人心底缺失的情感,对凑诉说深爱、告诉亮他独一无二、陪伴孤僻的春树、为景人造出无穷幻梦,成为所有人专属的精神避难所。至于夏目呢,作为串联所有人的核心纽带,性格温和且柔软,先于所有人沉溺幻想,也先于所有人读懂痛苦前便离世。他像一根透明丝线串联四名孤独少年,自身却从未被任何人完整理解,也是全篇最令人唏嘘的角色。 而MAMIYA本身没有固定形态、没有实体,因人的空缺而生,为人的痛苦而存在。所以每个人与MAMIYA相伴的故事,都是一场自我拉扯,一边沉溺幻想带来的虚假温存,一边又要被迫直面冰冷残酷的现实,最终便在毁灭与救赎之间走向属于自己的结局。 但话又说回来,纵使MAMIYA只是凭空诞生的虚妄幻影,可它馈赠的爱意、支撑人走下去的力量真实存在,这份羁绊不会因幻想的虚假而消弭。所以本篇的真正含义其实也并非抛弃幻想直面现实,而是接纳伤痛、承认幻想存在的价值,认清自我的真实,与所有破碎的过往和解。如此,才是为真不是吗。 另外也得夸赞一下本作的视听表现,尤其是本作的画风,真是一眼戳我。尽管没有Live2D,但这厚涂画风色彩浓烈压抑,特色十足,尤其是各种超现实幻想画面表现力极强,实在是不错。另外配乐也是一绝,不同的曲目风格贴合不同章节情绪,低沉压抑、温柔治愈、悲壮激昂曲风切换自然,全程依靠音乐烘托心理氛围,让人的心也随着故事而牵动,当然没有CV配音还是有些可惜~! 言归正传,尽管我还想用更多贫瘠的言语想向你讲述本作的各种优点,但奈何游戏的确有些挑人,尤其是前中期充斥压抑、孤寂、破碎的情绪,文本也相对晦涩,还没有配音。但如果能接受以上缺点,相信本作一定不会让你失望! [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Why is it that the Steam reviews I'm most excited to write are for the games that I struggle the most to put my thoughts into words... The thrill of the challenge? One last chance to get my thoughts in order on a story before formerly storing it back on the digital shelf? A desire to exemplify a title's glory in spite of feeling inadequate to serve the justice I feel these gems deserve? Whether it's all of the above &/or more, this was one story I never wanted to end, & was very sad to see me reach its end. ....Where do I begin with this........ MAMIYA is not a story that's for everyone. For those that it IS for, though..... I think this is one that will stick with them for years to come. What would you do if you knew the world would soon come to an end? Who are the people you'd give your final moments to? How would you choose to spend the remaining weeks, days, minutes of your life? Who would you reach out to in the cold, desolate solitude of loneliness? Tokyo, in the year that the world was prophesied to end... 3 highschoolers & a bum exit the funeral of the late Natsume, quickly returning to their ordinary lives where they all struggle with their own brand of loneliness & wrestle with their identity. The one thing they all have in common? At some point, a mysterious entity known as MAMIYA begins following the lives of these boys with the promise to solve them of their troubles & heartaches. What initially hooked me was how potent the tragedies of these boys are. "Horrifyingly human" is how I've always described this game in my mind. You can't write this type of story if you haven't had life put you through the wringer. Multiple times. You can practically taste the pain jumping off the emotions that MAMIYA is able to invoke. What direction are you heading down in life? What would you give for the sake of your friends' happiness? What is the value of fiction? ...Ok, I'll answer that one at least. One of the values of fiction is the ability for us to come face-to-face with a myriad of difficult questions & face uncomfortable truths about ourselves within a safe space. & if we can find that truth, we have the power to grow well beyond the scope of what we thought was possible by our own hands. ....& maybe we're not ready to tackle such difficult questions. Maybe we're not in a place where we're equipped to face the truth about ourselves. & that's ok. MAMIYA tackles a lot of complex traumas that may be too sensitive to some parties. I held off playing this game for nearly a year because my mental fortitude would've completely collapsed had I played it back when I first heard about this game. I'm glad I waited until I was ready for this narrative behemoth. MAMIYA will forever be cherished in my heart, a core pillar of the current chapter of my life I've currently found myself in. ....Ah. But the story about me isn't the one we're talking about. You want the story of MAMIYA. Shouldn't you try & push the call through? ...Or are you too scared to find that there's no one on the other line who would pick up? If you had access to the means.... Would you really, truly, honestly help yourself? Who should pay for the injustice you've been unfairly served throughout your life? Is there ever a price that's too much to pay for the sake of kindness? ....Look. While MAMIYA handles its sensitive & touchy subject material with a great deal of care & empathy, the story itself is weird..... REALLY weird. BAFFLINGLY insane. At times, even a little difficult to keep up with. While most of the questions surrounding the narrative aren't a super elaborate mystery, they do reward you handsomely with the satisfaction for paying attention to the little details & picking up on the connections that aren't explicitly spelled out for you. It's just... Mmmmm...... I can think of a couple points where the layman might throw their arms up in the air & shout "this is ridiculous, this is so stupid, I'm out". Not to mention the fact that the final Act is a $20 DLC, meaning the whole game is double the initial price tag that you see on the Steam page. There is also still no news about the Switch release's voice acting & additional CGs coming to the Steam release, so we can only hope in the meantime that someone makes a mod that ports all these exclusive features over to the PC version. In spite of the sometimes-ridiculous narrative MAMIYA tells, the game will ask of you to please bear with it all to see what's ACTUALLY being said through all this. & if you're considering picking this game up for yourself, I'd also beg of you to bear through the absurdities, & to even try to have fun with them while you're along for the ride. Cause at the heart of the matter, MAMIYA is a story about the importance of human connection, the struggles within ourselves, a begging for us to not be consumed by our own tragedies lest we consume the innocence of those around us. ....Amongst many, MANY other things. Remember your dreams. Remember your justice. Remember your self. Remember your heart. Remember your words. Remember your fantasy. Remember your identity. Remember your feelings. Remember your friends. 8 years in the making, & they were well worth it for one of the most remarkable & personally-touching pieces of fiction I've ever had the pleasure of reading through. Thank you for everything, MAMIYA.
Probably one of my favorite visual novels. <3 A great visual novel that covers harsh subjects and each story is filled with a dreadful theme. You really get to know each character well and can relate to their circumstances. I'd definitely recommend it to people that like mysteries with unique plot twists. Toujou Minato is such a well written character imo. His story is one that stuck with me throughout the game and might be the most tragic one to me. I'm halfway through episode 2 but I can already say the main 4 in episode 1 will always stick with me. So if you're looking for a visual novel that covers through mental health and struggles with everyday life while longing for acceptance and someone to always be there, this is definitely the game you should give a shot.
嗯嗯嗯我先打完了falldown世界四个角色线的收集,可能玩的期间还有一些别的想法但是打完之后我脑子只剩下一个念头也就是我真想让高中时候的我玩玩这个游戏。即使我并没有从视觉小说寻求情感共鸣的习惯,那时候的我也许会产生一点也说不定呢,当然现在的我在be世界中只能味到角色的脸了
[h2]?年,距离世界末日还有__天。[h2]
No amount of words could express my love for this visual novel. I adore the characters with their flaws, imperfections, designs, backstories and everything which instantly made me drawn to them. The storyline is really interesting and gets me on edge every time and has me gagged. The emotions put into this really shows and got me going through all stages (so much angst..). Even so, I was drawn to all the main characters and the story just gets even better. (I love them all, they all deserve happiness...). After getting the DLC, the plot thickens and the storyline just gets even more entertaining and left me speechless. When I finished the whole game, it left such an emotional impact on me and left me in bewilderment. The art is so so beautiful such as the melodic tunes playing in the background, it was perfect. I highly recommend this visual novel! Pure art and perfection!
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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