
CAUTION: Escape from this supervillain at your own risk...A short sci-fi visual novel packed with brain-teasing puzzles, gruesome deaths and heartbreaking secrets.
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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I haven't even finished this game, but I know how much I want to come back to it! The art, voice acting, and puzzles really intrigues me to keep going. Can't wait to keep diving deep!
Was expecting a visual novel with some puzzles, and was very pleasantly surprised with a narrative puzzle game that could go toe to toe with Nancy Drew herself. Was playing on hard, and some of the puzzles completely stumped me which I was really happy about! I wanted to be challenged, and I certainly got it. I was really impressed by how every single puzzle in the game felt fresh, there is so much variety that there is no doubt that you will find a favorite puzzle. The voice work is superb, and it's the cherry on top of a lovely little story. It's one well worth experiencing yourself. Very excited to see where it goes from this point, and ready to cry so much at the prequel. Cautionne as your newest underling I would happily make you another pancakes. Evil style, of course.
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Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly recommend if you are a fan of puzzle games and enjoy darker storylines! While some of the puzzles felt a little artificially difficult or long, there's always the option of changing the difficulty or skipping the puzzle entirely if you're more interested in the story progression. My only real critique is that the dialogue would frequently progress without my clicking to do so, with the automatic dialogue setting turned off. I understand wanting to have characters cut each other off, but when the subtitles show an entire sentence or two and the audio cuts off after the first two words, I didn't even get a chance to READ what was going to be said. Early interruptions also change the meaning of the emotion of the scene, and was very jarring to be in the flow of reading the subtitles only to have them taken away from me. Interruptions in dialogue should be treated like stage whispering: the audience knows based on other context clues that the sentence is being interrupted, while still giving the audience as much context as you can! You wrote that full dialogue, leave the full text on the screen and give us a chance to read it, especially in unvoiced sections!
malViolence has amazing art!! I love the character designs and the environment each room has. The game having voice acting was a surprise! I enjoyed the performance the VAs for the characters, they capture the personality perfectly. The puzzles for the escape rooms are really well thought out and I appreciate the level difficulties, being able to change them mid game, and being able to skip them if you want to. The story of the game is interesting and the way it sprinkles everything throughout each room is such a good way to tell it. Keeps you wanting to understand more!
Экшен‑платформер с мрачной эстетикой и интенсивным геймплеем. Игрок проходит нелинейные уровни, сражается с противниками, используя разнообразное оружие и комбо‑атаки, и раскрывает тёмную историю мира. Издание включает весь дополнительный контент и улучшения. Плюсы: Динамичные бои — отзывчивое управление и система комбо делают сражения быстрыми и зрелищными. Визуальный стиль — мрачная, стилизованная графика с контрастными цветами и выразительным дизайном врагов и локаций. Нелинейность уровней — есть альтернативные пути и скрытые зоны, поощряющие исследование. Минусы: Крутая кривая сложности — некоторые бои требуют множества попыток, могут отпугнуть менее опытных игроков. Схожие локации — отдельные участки уровней визуально похожи, что снижает ощущение уникальности каждого этапа. Сложные подсказки — важные механики и улучшения не всегда явно объясняются, приходится разбираться методом проб и ошибок. Итог: malViolence — Definitive Edition понравится поклонникам хардкорных экшен‑платформеров и мрачных вселенных. Игра предлагает насыщенный боевой геймплей и простор для исследования, но может оказаться слишком сложной или запутанной для тех, кто ищет щадящий режим или чёткие инструкции.
Ну такое. Вообще я люблю загадки. Но если вы придумали загадку, инструкция для решения которой отнимает больше времени на чтение, чем собственно решение самой загадки, вы очевидно делаете что-то не так. Вы очевидно делаете что-то не так, если ваши загадки в принципе требуют инструкцию для решения. И что за прикол с пацаном, который одет как девчонка? Это какой-то кинк или типа того? Выглядит кринжово. Посему слезодавилка в конце на меня лично не возымела эффекта - пока он там качал драму, я пыталась справиться с когнитивным диссонансом, порожденным образом 6-летней девочки с голосом 17-летнего мальчика. В целом концовка игра оставляет ощущение какой-то недоделанности, завязка скомканная, финал оборван, что это было, зачем, почему - ничего не понятно, и не очень интересно. Я могла бы провести эти 2 часа гораздо лучше.
„Malviolence“ bringt auf den ersten Blick viele gute Ansätze mit sich und wirkt in einigen Bereichen durchaus ausgereift, verliert aber durch technische Probleme und Pacing-Probleme deutlich an Qualität. Besonders positiv fällt der Grafikstil auf. Der Zeichenstil ist wirklich gut gemacht und verleiht dem Spiel einen eigenen, passenden Look. Auch das Sounddesign kann überzeugen, auch wenn sich manche Dialoge etwas zu sehr in die Länge ziehen. Die Story und das grundlegende Spielprinzip wirken durchdacht und funktionieren an sich gut. Auch die Rätsel sind insgesamt angemessen gestaltet, sie sind weder zu einfach noch übermäßig schwer und passen gut ins Spiel, vor allem, da die Rätsel-Schwierigkeit angepasst werden kann. Allerdings wird das Ganze stark durch technische Probleme überschattet. Vor allem das Interface ist teilweise sehr buggy, was die Bedienung unnötig erschwert. Generell treten immer wieder Bugs auf, die das Spielerlebnis stören, in manchen Fällen sogar so stark, dass Rätsel kaum lösbar sind, bis man das Spiel irgendwie zum Laufen bekommt, sei dies durch einen Neustart oder in meinem Fall um die zehn. Zusätzlich fehlt es an sinnvollen Komfortfunktionen. Ein automatisches Speichersystem nach jedem gelösten Rätsel wäre beispielsweise extrem hilfreich und würde viel Frust vermeiden. Ein weiteres großes Problem ist das Pacing. Durch die teilweise zu langen Dialoge und die technischen Schwierigkeiten zieht sich das Spiel unnötig in die Länge, wodurch kaum echte Spannung aufkommt. Insgesamt zeigt sich ein klares Bild: „Malviolence“ hat eine gute Grundlage mit starkem Stil, funktionierendem Konzept und soliden Rätseln, wird aber durch Bugs, schwaches Interface und langgezogene Dialoge deutlich ausgebremst. Auch wenn viele Ansätze stimmen, würde ich das Spiel in seinem aktuellen Zustand eher nicht empfehlen. Müsst ihr Wissen!
A simple concept, yet with great delivery, the story can even surpass the most unique concepts of all. This is a prime example of that. You can tell everything, from characters to puzzles, are made with passion, love and care. The gameplay is very self explanatory - puzzles and visual novels. However, the ability to choose your own difficulty is something that isn't common within puzzle games. From when the game boots up to solving all the puzzles, you can tell they have put lots of consideration and made it so anyone who has different range of skills and disability can enjoy their experiences without worrying about being soft-locked. The story isn't rocket science and it's easily consumed by anyone. However, the writing itself makes you fall in love with the characters [spoiler]Can we just all adopt Cautionne and keep him happy? (and away from yknow preferably)[/spoiler] and makes you want to know more about the world they've crafted. The characters are charming. None are overly baring yet most have very distinctive personality. The balance between humor and seriousness is phenomenal. The jokes fits so well yet it doesn't break the seriousness of what they are trying to show. [spoiler]Personally, I think the joking aspect is also part of showing off Cautionne's personality and struggles. By using humor and playfulness, he masks himself to seem very carefree. However, ESPECIALLY AFTER THE GOOD ENDING, it fully convinced me that it is his way of griefing[/spoiler] If you are looking for a good story and great character building, this is for you.
I enjoy the puzzles. Normal difficulty's engaging and if you enjoy solving puzzles and want something more challenging, hard difficulty's actually pretty satisfying once I managed to solve them. You can freely swap difficulty within the game if you find the puzzles too difficult, which is nice. If you'd like an idea how many puzzles to expect; [spoiler]Each room has at least 3-4 puzzles (including the door to move to the next room), there'll be a total of 4 rooms (First room has only 1 puzzle).[/spoiler] There seem to be some bug though (that still persists even after restarting the game) where some of the dialogue would auto skip a second after it appeared before I could finish reading so I had to often open up the history log. None of the settings seem to be the reason for this auto-skip, I've tried.
This game has a lot of shortcomings: the puzzle UI ranges from "jank" to "atrociously jank", some of the puzzle instructions are hopelessly vague or just wrong (e.g. the plushie puzzle said "sets of four unique" when it is in fact five), the VA for Cautionne sucks, a lot of QOL like "undo" or "notes" or "drawing" is just missing, some of the hard puzzles are ABSURDLY complicated, the final puzzle of the game doesn't give enough information to actually solve it. But the biggest problem is that the game corrupted my savefile, my attempt to recover the savefile softlocked me because a puzzle kept throwing a RenPy error, and restarting robbed me of my Pro Puzzle Gamer achievement for solving all the hard mode puzzles. Cannot recommend, which is a shame, because the puzzles have potential, and the music is very good.
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