
Experience the most intense 3D crowd combat ever. Pick a hero, gear up and face the horde. Grab loot, get stronger and stay alive. Died? Try another hero, another build. Find your own path to the Abyss.
Modeled estimate, not a reported figure. How we estimate →
About
Malignant Survivors 2 is a 3D horde roguelite with ARPG elements, and it's old-school and challenging. Only you will figure out how to solve problems and survive the madness, with the help of a bit of luck. Open chests, find boosts, run away, or charge into the horde; survive or die while experiencing the most crowded 3D combat ever.
The drops are not pre-designed; every barrel, every chest can drop anything. May the luck be with you.
There are approx. 1000~ base items + 50~ prefixes (those prefixes add new affixes to the item on drop).
** See what other people dropped on item leaderboards.
Collect crafting materials and upgrade/reroll your items with recipes. Results may surprise you.

But... you will die, eventually. Try other heroes, different builds, and different tactics to survive the horde.
If you are lucky and find a cool item on the run, maybe you can clear the realm with even a weaker build.
Good luck, and enjoy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having casting skills tied to items is an interesting idea, i would have liked this to be on a different layer but still it really turns the whole thing into a proper item hunting game and crafting system is big +++ and fun. i also think the game doesn't explain itself very well at the beginning but despite all of that, its a surprisingly deep game for its price
・私の環境ではクリア後にクライアントが落ちますが、残すアイテムの選択とクリア情報が保存された後に落ちるようで、前作のプレイ中にフリーズする問題に比べれば、不評をつけるほどではありません。 ・ウインドウモードがないのは不満です。 ・アビスをクリアしたので、プロファイルの一番下の罪人モードで始めたのですが、難し過ぎてプロローグがクリア出来ず、再起動しても罪人モードのプロローグから始まるのでクリア出来ず、進行不能になりました。 ・全実績解除しましたが、進行不能になり残念です。
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Languages: English*, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8時間程でアビスの99Lvクリア 装備掘ってますハクスラなので! 前作ではクリア後にお金を払って装備を入手してたが、今作は3つまで無料で手に入れる事が出来ます。 お金があってもお金では装備入手に使えませんので注意 難易度は増えてます(ビギナ~トーメント1~5と最後にアビス) お金の使い道は装備の能力強化orリロール等に使います。 拾った装備の能力が全部ステータスに乗ります 序盤はクッソキツいですが装備がそろってくるとドパれます 装備の最強ランキングとかあって競えるのいいね
后续游玩长久后再【追评】(目前游戏关闭后重开会默认语言恢复为英文) 初玩下来有几个点要注意,能接受的小伙伴再考虑驻足游玩: 1.尽量不要开4k分辨率游玩,糊状感画质和慢帧会有些难受,同时,建议关闭【震动】,走上下坡路地形就有轻微颠簸,无震动都晃动屏幕,要是你不关,为了体验,那当我没说~! 2.序章【也就是新手教程】,建议考虑骑士,要升够10级才能离开地图~!至少女野蛮人个人感受死得快,我是死在6级。强制过完【序章】才能到游戏正式大厅界面。前面不要误以为是只有最初的一个小地图和两个角色可玩。 3.你要能接受人物【僵硬模型】,他是没有!没有!没有!【攻击动作】和【行为动作】的,就是个步行走路器,同时也就是没有【普通攻击】平A的意思,***【战斗手段】***只有看【正下方】技能装备词条CD+BUFF。好玩吧?另类吧?而附近必须要有怪物,CD才开始减少,而不是继续减少到0,等怪来触发~!老六啊~! 附:骑士初期有个16秒召唤物(黏土人) 每局结束可带走【3个掉落物】其他被转化回收为材料,从大厅看,局外养成+词条潜力貌似还行~! 【小技巧】: a.发现利用地形无伤刷怪刷经验(前提:无强制位移或牵引技能),具体点位可看社区留图【哀风关隘】 (这个地形的发现还是因为一个【宝藏地精】带着我“卡”上去的,他一路逃右上角时,走了上去,我跟着走居然也能轻松上墙去,其实很大的开口位置都能上去,只是敌人却会莫名卡住在外面,敌人判定的【空气墙】比我们更靠外围一些·!秀儿~!)
这游戏小学生做的?
[h1]Old Tricks, Better Looks, Pure Enjoyment[/h1] If you are coming into Malignant Survivors 2 expecting a ground-breaking evolution of the genre, you might want to adjust your expectations. Truth be told, the game doesn't reinvite the wheel or do anything strictly unique that hasn't been done elsewhere before. It brings back that familiar mechanic—which, if I recall correctly, was also present in the original game—where completing a run restricts you to choosing only 3 items to take back with you. Outside of that signature limitation, it plays closely to the standard horde-survival / ARPG roguelite playbook. What it [i]does[/i] do, however, is deliver pure, unadulterated fun. Visually, it is a clear step up. The upgraded 3D graphics and environment models give the horde combat a much punchier, modern feel compared to many top-down survivors. Slicing through massive waves of enemies looks sharp and satisfying. I've noticed a fair amount of user reviews pointing out performance issues and technical hiccups. While those complaints are out there, I personally haven't experienced any of those problems at all—on my setup, the game runs completely fine and maintains a smooth, steady framerate even when the screen is packed with chaos. At the end of the day, [i]Malignant Survivors 2[/i] isn't trying to revolutionize the horde-survival genre, but if you just want a reliable, visually upgraded hack-and-slash loop that delivers instant entertainment, it hits the mark.
Runs like absolute garbage. Totally unplayable for me. Also, it's hard to die... you have to really try to die, otherwise you can win by doing nothing.
最初は楽しめたが、進行に対する報酬やビルドしていくモチベが薄い。 こういうゲームにQoLは大事な部分だと思うが、マップの障害物が邪魔すぎたり、敵が増えすぎると画面がカクカクになる。マップに落ちる紫色のアイテムの説明もない。アイテムの加工も分かりにくいうえ、レアリティもあってないようなもん。 永続強化やプレイ感が重要なゲームだから、そこのテコ入れがないと、いつまでも体験版レベルのままだと思う。
Mostly Negative reviews but I enjoyed it..You run around looting chests while trying to stay alive after you keep 3 items and can upgrade them and stuff.
Не запускается. Верните мне деньги за игру. В начале заставки черный экран , или видно только курсор .
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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