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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite bad little horror game. If you want to get 100% achievements you have to play through it 2 additional times like 90% of the game.
[h1]Roobos the Diddler's arthouse student film[/h1] To call [i]Bite Size Terrors: Erobos Heaven[/i] [b]pretentious[/b] would be a reductive and dismissive appraisal of this work, but the greater faults in this title split into fissures throughout its short runtime, and those shortcomings are far harder to overlook. [h2]SHORTCOMINGS (in short)[/h2] [b]CALL THE PEST CONTROL[/b] There are bugs everywhere. [list] [*]The Steam achievements don't work properly *EDIT: They refused to pop on PC, but worked on Steam Deck, though the game had some control issues on it [*]The game refused to boot without fiddling with the .exe settings [*]I couldn't complete the game as several scripted sequences refused to start leaving me standing around John Travolta meme style [/list] [b]OPTIMIZATION? NEVER HEARD OF IT[/b] If I wanted to watch a slideshow of a man wading through molasses in a middle-class suburban house, then...I guess I would have rather eclectic taste? But as it so happens I don't, and this game ran for me as though it were. [b]AMBIGUITY ≠ DEEP STORYTELLING[/b] While the suggested themes [spoiler]sexual abuse/pedophilia[/spoiler] were hardhitting, their implementation felt non-committal. This isn't to say that restraint and subtlety are inherently to the detriment of such themes, rather that their prevalence was somewhat diluted due to a short length and alternative story beats distracting from what could have been a powerful narrative throughline. I LIKE NARRATIVE DRIVEN SELF-CONTAINED HORROR INDIE GAMES, I SWEAR! ...he screamed into the void, as the void stared back. Solo-developed indie titles don't deserve to be torn to shreds, so here were the elements I appreciated in this game. [olist] [*]The setting was neat, and it set up a good amount of intrigue for the player [*]The environment was graphically appealing [*]The sound design was solid and supported gameplay seamlessly at times [spoiler]for instance when you follow a disembodied towards the TV[/spoiler]. [/olist] There was promise in this title, but it was too buggy and felt overall somewhat aimless. Developer [i]anOVERTHINKER[/i]'s earlier release [url=https://store.steampowered.com/app/1865510/Notebook_Entries_Vol_1/]Notebook Entries Vol. 1[/url], was a more enjoyable experience. Still buggy and rough around the edges, but entertaining with some neat ideas scattered throughout, and this title may be a more worthwhile purchase. 4/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Captures the energy of Skinamarink more than any other game I've ever seen.
The great atmosphere and sound design make the game extremely creepy. The heavily zoomed in perspective makes everything feel very uncomfortable, since you can barely see anything, which makes the whole situation quite oppressive. The game is very short, but I haven’t had such an intense horror experience in just 20 minutes in a long time.
Got to be the most unnerving game I have ever played. Short and sweet. Terrific sound design and visuals. Is able to make actual creepy looking characters while keeping the main one mostly hidden in the dark so you never FULLY know what you're dealing with. 10/10 game. Can't wait to see other games Anoverthinker makes!
EN SOLO 11 MINUTOS LOGRO LO QUE NINGÚN MEDIO AUDIO O VISUAL EN EL TERROR ME A HECHO, HORRORIZARME Y ATERRARME DE VERDAD, 20/10 TODA UNA EXPERIENCIA
Я чуть чуть дал жиденького.
I was a bit skeptical at all the reviews calling this game the scariest they've played, but I get it now. It feeds off very primal fears - the dark, the unknown, abandonment, children, etc. It definitely worked on me and I can only recommend to experience this very short but intense game. I hope the creator continues making games. They have very interesting ideas and their other releases have been fun experiences so far :)
Questo gioco riesce effettivamente a dare al giocatore ciò che promette, paura e inquietudine. anOVERTHINKER merita ancora più successo di quello già ottenuto. 10/10
Literally the worst horror game I ever paid for. I wanted my money back for a coffee because at least then I can get scared of having heart problems or even having a good time bec i'm enjoying something (Spoiler warning. Also to be quick i'll kind of bullet punch my issues) -My overall biggest problem with the game was reading "Some choices may alter the game" ok, what can I do. Spent a lot of time and all I could do was open and close doors. What a joke and lie. -The only 2 choices you make that have impacts are leaving the front door (backdoor not tested) open and the child will enter the house and be there at the bottom of the stairs to startle the mc. OR he will knock on the front door if you left it shut. The other choice dependent is the child's hiding spot, under the bed is one ending. Anywhere else, our "friend" finds you. -This game costs $5 but is short and quick and could easily be free or on itch.io where money is optional to give. -The monster wants to play hide and seek. He'll seek. Oh boy, not like I haven't seen that in horror 100 times already! I'm certain it'll be different this time! The atmosphere would be more intense if it didn't play like a buggy game world and the mc is here and talking as though this is the backrooms or still real life and trying to manage to get out. -The child is not scary. He's like a gmod model that's short with buggy eyes and that's the most unsettling thing about him. He's not scary, just unsettling! -The game is WAY too dark and I played with brightness exactly how the notes said to be slightly visible and not visible at all. It is so dark that I couldn't see the floor in front of me. -The trash can in the back is subtle but our mc doesn't take note of how weird it is that a trash can with the lid far off and looking like it was dug through is sketchy. -You could look in the bedrooms with the closets as you're checking the house for any sign of life. But for some reason, you will ALWAYS be right back in the room with absolutely nothing in it but a window. This little thing alone breaks the immersion of being in a house alone by yourself and debating if there is someone else here -This game has the perfect set up for a shadow or something being out of the corner of your eye and popping up in some window of the house from the outside or the inside. IT NEVER DOES SOMETHING INTERESTING LIKE THAT. It'd be fine to do it because that's making you question your imagination or if it's your fear getting to you. But it never does that. -The monster is a cliche joke and looks like one. Like his eyes were taken from some weirdcore art and arms from any 3d model and slapped together in the air to make a monster. He's not scary, he's very simple and not effectively scary. -The endings are boring and a joke. Child survives and looks through the peephole at nothing but where mc ran off. Or we come back and see the child is eaten by the monster in the goofiest way you can imagine. I am not joking with how goofy it looks, its like a bad video game glitch in a game meant to SCARE me. -There is no attic, one of the most unsettling places in a house and there is none. Basement too, instead we just have an empty garage with boxes and 2 machines for clothes I got nothing against the dev besides the price of this game. I came here solely to be scared because i'm a huge fan of indie horror. I left with nothing scaring me except for finding the kid for the first time.
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