
You fall through a sinkhole into a nightmarish Japanese mansion with a lingering, sinister presence and terrifying threats… and the only way out is deeper in. Malice is a two-player, compulsory co-op survival horror that forces you to make unforgiving choices and rely on your wits to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Thai*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全是bug,读档都没用除非重新开始,傻逼游戏,你在做你的m
敲了一个多小时没进去
没吃过屎的可以试试,4小时卡了2个小时bug一直重新进游戏你们就玩吧
难玩的要死
垃圾,有一堆bug,整体建模一般,氛围一点也不恐怖,解密差强人意,价格还虚高,如果十多块钱还能接受
Malice begins as a familiar descent into darkness but quickly grows into something more ambitious, using pacing, environmental storytelling, and psychological tension to build a slow-burning horror experience. Developed and published by Nimbus Games, it places the player in a setting defined by abandonment, memory, and unease, where the architecture itself seems shaped by the fears and regrets of its inhabitants. The game does not overwhelm players with early exposition; instead, it encourages them to observe, interpret, and piece together narrative fragments scattered throughout the world. Every hallway, object, note, and sound effect contributes to a broader mystery, creating the sense that the player is trespassing in a space where they were never meant to be. The tone is oppressive without resorting to constant jump scares, and that restraint makes the dread feel more authentic. Gameplay blends exploration, light puzzle-solving, stealth, and resource management in a way that keeps the player constantly on edge. Malice is not a power fantasy—the protagonist’s vulnerability is deliberately emphasized. Supplies are limited, threats cannot always be confronted directly, and the player must decide when to investigate and when to flee. The puzzles strike a strong balance: challenging enough to be engaging but logical and integrated into the environment rather than feeling artificially inserted. They often require the player to revisit previously explored areas with new knowledge, reinforcing spatial awareness and rewarding careful observation. Nimbus Games clearly designed the world with intention, weaving gameplay progression and narrative discovery into a cohesive experience. Every success feels earned, and every mistake feels costly, which heightens emotional investment. Visually, Malice stands out for its commitment to atmospheric detail. The environments are dim, decaying, and claustrophobic, yet filled with subtle aesthetic variations that prevent repetition. Lighting plays a crucial role—not just in visibility, but in storytelling. Shadows appear threatening not because of what is revealed, but because of what might be hidden just outside the player’s field of view. Textures, handwritten notes, environmental clutter, and unsettling visual distortions contribute to a world that feels lived in and abandoned at the same time. Sound design is equally powerful, using whispers, echoes, distant creaks, sudden silences, and muffled ambient frequencies to stimulate paranoia. The soundtrack, when it appears, amplifies intensity rather than guiding emotion, allowing the environment itself to carry most of the weight. The narrative reinforces the oppressive atmosphere through ambiguity and psychological nuance. The game avoids overly literal explanations for its horrors, instead suggesting multiple interpretations. Characters—whether seen, heard, or remembered—are flawed, frightened, and human, making their fates feel impactful rather than incidental. The writing is minimalist but sharp, encouraging players to fill emotional and thematic gaps with their own imagination. Malice explores guilt, obsession, trauma, and the way the past refuses to stay buried, but it never moralizes or simplifies these concepts. Its story is designed to be discovered rather than delivered, which makes uncovering truth both satisfying and unsettling. Malice is not without limitations, and some of its choices may divide players. The slower pacing, emphasis on environmental interpretation, and limited combat or action can feel uneventful to those looking for constant thrills. The difficulty curve may frustrate newcomers, especially when stealth encounters demand patience or repeated attempts. Exploration-focused players may desire more optional paths, while narrative-driven players may wish for additional character dialogue or endings. Technical performance is generally stable, though occasional animation stiffness or object clipping may momentarily break immersion. However, none of these issues fundamentally undermine the experience—they reflect the game’s specific creative focus rather than a lack of polish. Where Malice succeeds most is in capturing a feeling—persistent dread, curiosity, and emotional uncertainty. It respects the genre, understanding that horror works best when players feel powerless, when the world feels unsafe, and when answers are earned rather than delivered freely. Nimbus Games crafted a thoughtful, atmospheric experience that values tone, storytelling subtlety, and player engagement as much as mechanical challenge. For fans of psychological horror, immersive environmental design, narrative exploration, and games that ask players to think rather than merely react, Malice offers a gripping, unsettling, and memorable journey into the shadows. Rating: 5/10
小作品來說,蠻不錯
联机跟屎一样不要买
SB第三章没有头
bug上面长了个游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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