
Malfunction II is a journey that'll feature vast exploration and difficult obstacles to overcome. You've awakened on an inescapable planet crawling with the Plague and your objective is to uncover the mysteries behind this dilemma and to finally put an end to the Plague- once and for all.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Paint yapımı kendince bir bilim kurgu. Bildiğimiz hikayeler. Kötü oyun.
[h1]Before I played Malfunction II, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Arıza II, geniş keşiflerin ve aşılması zor engellerin yer aldığı bir yolculuktur. Veba'nın kol gezdiği kaçınılmaz bir gezegende uyandınız ve amacınız bu ikilemin ardındaki gizemleri ortaya çıkarmak ve sonunda Veba'ya kesin olarak son vermek.
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For a free game it was quite nice, relaxing. The gameplay was far too easy to get properly invested in, but it was a chill experience with a nice story
The first Malfunction was a great game; what a pleasant surprise it was to see that a sequel was in development. In recent years, sequels have just been shallow cash-grabs, but Malfunction II is different. It's like the jump between Grand Theft Auto 2 and Grand Theft Auto 3, or at least, it will be once the game is finished. It's still Early Access so I will wait for the game to be complete.
I got this game for free as I've helped do a bit of feedback on the developers prior games. Malfunction 2 is a sequel to the game Malfunction. The original game was in 2D, but this one is in 3D with a fixed camera angle. When you start the game you are given a small summary of what happened in the last game to catch you up to speed, which does it's job pretty well. The game itself is kinda like a point and click with its objectives and simple puzzles, but also has some combat in it, along with a boss to provide some variety. The majority of the puzzles really didn't give me too much trouble, but as the game is not yet fully completed an easier start isn't bad. There is a good amount of things your character can do, as they change into diffrent forms and other characters to progress through the levels. In its current state as of this review, playing through the content will likely take you 40 minutes - 1 hour, with the promise of more to come.
really simple but great because of it
☀️
Игра 'Malfunction II' – это зубодробительный шутер с элементами рогалика, который насквозь пропитан киберпанком. Сразу бросается в глаза яркая и детализированная графика, создающая атмосферу мрачного, но технологичного будущего. Геймплей очень динамичный и требовательный к навыкам игрока. Каждый забег – это уникальный опыт благодаря процедурно генерируемым уровням и огромному разнообразию оружия и улучшений. Сложность игры может показаться чрезмерной, особенно на первых порах. Часто погибаешь, не успев толком понять, что произошло. Но именно это и мотивирует учиться, экспериментировать с билдами и оттачивать реакцию. Система прогрессии хорошо продумана, и даже после неудачного забега чувствуешь, что стал сильнее. Несмотря на то, что игра находится в раннем доступе, она уже сейчас предлагает массу контента. Разнообразные враги, мощные боссы и секретные локации не дают заскучать. Единственное, что хотелось бы улучшить – это оптимизацию, так как иногда наблюдаются просадки FPS, особенно в сложных сценах. В целом, 'Malfunction II' – это отличный выбор для любителей хардкорных шутеров, которые не боятся трудностей и готовы потратить время на изучение механик. Рекомендую!
"Malfunction II" is an unfortunately mediocre low poly adventure/action game with a degree of puzzle solving and shooting... really if it wasn't so boring and poorly presented this might have been a success, but it was, as the figures show, a dismal failure. The game is all about robots and solving a sci-fi "Plague" by doing all this low poly action/puzzle/adventure stuff. In terms of visuals, this features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. It's free... now, but it wasn't before. The developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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