
After 17 years, they are back! A remastered version of the point-and-click game that was released on the web in 2007. Is it a game? Is it experimental interactive content? Even the creator doesn't know. Experience a strange and unique worldview that has been played over 10 million times worldwide!
Modeled estimate, not a reported figure. How we estimate →
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About
Players take on the role of an Assassin and must find five hidden ninjas.
Click on the suspicious places to make the world move and clear😇.
The story? You'll have to make up for that with your imagination and spunk.
That's the privilege of being human and a living being.

The world of Makibishi Comic is full of gimmicks.
What? Gimmicks are too absurd?
The real world is much more absurd 😤.
Taxes when you live, taxes when you die.


You'll see a lot of ennui and unique characters!
And they make the world go round.


Let me tell you two good things.
1."It's dangerous to go alone! Take this."
2."All your base are belong to us."
3."Thank you Mario! But our princess is in another castle!"

We have created a strategy site.
You can find it somewhere on the official website.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Reviews
[h3] An absurd artistic delight, though not so much on the technical side. [/h3] Makibishi Comic is a point-and-click Flash game from 2007 that has been remastered and brought back to Steam. Plot is simple, find 5 ninjas well hidden in really illogical and absurd scenarios. The first time it took me an hour to pass it even though I needed to use a guide for a very specific puzzle that I still don't understand how to understand (the one about playing the song). Once passed you can speedrun it in 10 minutes. It uses adobe flash player 9 as engine, so the settings are almost nonexistent and the Steam overlay doesn't work. Even so, it seems to me a unique and recommendable title.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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