
Speed around loops, dart through train crossings, drift around helter skelters, and unleash wacky weaponry in this modern take on classic top-down multiplayer racing games such as Micro Machines and Mashed. The twist? You build the track.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Make Way is classic, top-down, multiplayer racing shifted up multiple gears. It's a party game at heart, inspired by the chaotic racing of Mashed and Micro Machines, and the course-building mayhem of Ultimate Chicken Horse.
Grab track pieces from a pick n mix menu and snap them together to build your first course. Dodge hazards, unleash weaponry, and avoid falling off the edge in a chaotic rush to the finish line, then bolt on new track pieces for the next round.
Scrap across ever-growing courses with increasingly perilous features until a winner is crowned before starting over with a brand-new course.
Work together—or against one another—to quickly build tracks using a range of ridiculous pieces, including loops, seesaws, corkscrews, and even train crossings. Then add obstacles and power-ups. Ruin your friends’ race with a well-placed barrier or jettison them off the side of a curve with a crafty boost-pad.
Six racers jostle and shunt to cross checkpoints and reach the finish line. Obliterate opponents with a range of wacky weapons, including goo cannons and Tesla coils, but beware: each checkpoint acts as a respawn point and revenge is a dish best served via a giant mallet or rooftop-mounted shotgun…
Unlock new track pieces and hazards for more dangerous course designs. Add new vehicles to your garage to romp to victory in style.
The finish line isn’t the finish! Add new track pieces after each round to create monstrously large courses, and score bonus points with your performance to take home the trophy.
Mix and match unique track pieces and hazards for near-endless course configurations
Fight for weapons and power-ups to gain the advantage
Unlock new track pieces and vehicles for wackier races
Up to six players, on the same screen or online with cross-platform multiplayer
Toggle traps and safety barriers on or off to make those twisty turns easier (or more perilous!) using fully customisable rulesets
Now includes the World Tour update, adding an additional eight vehicles, three track environments, Team Mode, and more!
Make Way's solo developer previously worked on Toybox Turbos and the Micro Machines series.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i hope all my friends die a horrific death
Great addicting gameplay. Love playing couch co-op with friends
We played make way on the free weekend and loved it. I forgot to buy it afterwards so we are waiting for the next dip to buy. We liked the driving mechanics, the level designs, the weapons. We are past fans of micro machines and this is the first game since that has innovated that style. We like the graphics too.
Quickly becoming one of my favorite games with friends.
This is one of the best multiplayer games to play with friends that there's ever been made. It's bright, colorful, light, and super silly. There's just 50 levels to get through to unlock everything, and then you're left to play your way whenever. I highly recommend to anyone looking for a non-shooter game to play with friends online.
irt67 d rtyud ry
Micro machines next level with more mayham and madness... recommend!
gud
fun game ,racing cars with friends
figata
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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