
In the world of Majesty, you are the ruler of the Kingdom. Your rule is not absolute, however, as you face subjects that are independent and stubborn. They will need a great deal of persuasion before they carry out your wishes...
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Languages: English, French, German
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Placed flags all around the map. My job here is done.
Review after 100% completion: TLDR; Interesting "hands-off" RTS concept ruined by braindead AI, awful balancing and repetitive gameplay. Pros: Unique indirect control mechanic Decent orchestral soundtrack Cons: Dumb AI Poor balancing Repetitive mission design Clunky UI with no hotkey rebinding Barebones story Boring character design Gameplay/Balance: You can't directly control units in Majesty 2. Instead, you build structures, cast spells, and place bounty flags (attack/defend/explore/fear) that heroes may choose to pursue. Higher gold rewards make heroes more likely to respond. It's an interesting concept, but it feels better suited for a strategic base-building simulator rather than a fast-paced RTS. The game has one currency (gold) that cycles through a simple loop: you place bounties >> heroes earn gold >> they spend it at shops >> tax collectors bring it back to you. Money accumulates and snowballs over time, turning you into an economic juggernaut. The only real threat? Hero death. Resurrection costs scale exponentially: at level 10, you pay 60x the initial cost for cheap heroes. This creates a backwards incentive structure where tanky low-tier heroes are optimal and glass cannons are luxury. The game punishes experimentation and forces defensive, tedious play. The flag system is fundamentally broken. Heroes can only respond to one flag at a time and ignore everything else: even enemies actively attacking them. Want to clear a group before the boss? You must manually flag every single enemy in sequence or they'll beeline to the boss and die. Set bounties too high and heroes will run back to town after each kill, letting enemies respawn. Set them too low and nobody responds. Worst of all, attack flags have no level requirements. High-value boss bounties attract every level 1 hero on the map, who get stuck in loops of running toward the reward and fleeing in terror. Or just dying immediately. Bugs/Crashes: The most critical bug: higher FPS increases enemy spawn rates and reduces build speed. Modern PCs make the game brutally harder by accident. Use the 4GB Patch to reduce crashes, but you'll still deal with bugged voice lines and dated, clunky UI. Story & Presentation: The plot is to reclaim your throne from a demon by collecting relics, which is delivered through loading screen text dumps. The tone awkwardly lurches between serious fantasy lore of the franchise and cringe humor (Ice Wizards combat global warming, priests chosen by voice shrillness, bad Schwarzenegger impressions). Character design feels boring and uninspired, like another cookie-cutter fantasy. The graphics are acceptable for 2009, and the orchestral soundtrack is the one consistently good element. Verdict: The indirect control concept has potential, but terrible AI, punishing economics, and game-breaking bugs make Majesty 2 a frustrating slog. The novelty wears off within hours, replaced by repetitive missions where you babysit suicidal idiots. Only consider on steep discount if you're desperate for something unusual. There are far better strategy games competing for your time. And there is much better Majesty 1, which has similar mechanics.
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Hours played at review time, across 40 reviews with recorded playtime.
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Fundamentally, the main problem with Majesty 2's gameplay is that it's a regression in comparison to the first Majesty. Whereas Majesty is a Fantasy Kingdom Sim with heroes that perform unique actions and adventure autonomously, Majesty 2 features heroes that shuffle about like zombies until they are given a specific order via an attack bounty. This creates a whole different feel for the game, as Majesty 2 is just an RTS with poor controls, rather than the sim Majesty 1 is. On top of this, the strategy level is also greatly diminished in comparison to its predecessor. Without going into tedious specifics, games in Majesty 2 play out the same because there's really no faction choices to be made until the very end of a map, and even then they are significantly less impactful. Interesting choices seem to have been intentionally stripped out in favor of the most stream-lined, bland kingdom building possible. Without the Sim aspects and real strategic decision-making, the real question then becomes why you would play Majesty 2 as opposed to an actual RTS game. And there isn't a reason. Majesty 2 is an awful game that pales in comparison before it's predecessor. Avoid at all costs.
Majesty & Majesty 2 are a pair of games that were so good that several companies have tried to recapture the magic and failed. If Paradox makes a third Majesty game ... I WILL BUY IT!!!
The rat king mission is broken
Beware: you will have to lower FPS to render the game winnable (difficulty being tied to FPS; even at 30 FPS some scenarios may prove to be too hard). This is a great game, genre defining. Indirect control RTS: build buildings that spawn and equip heroes, set exploration/conquest/defence goals, watch your heroes grow stronger as they try to win the battle. Infused with humour. A game I've come back to throughout the years.
Great if you like a challenging strategy game. But make sure to set your fps limit to 30 because the construction speed is inversely tied to your fps. So at 120+ fps it becomes really hard.
Eines meiner liebsten Fantasy-Strategie-Spiele. Man steuert die Helden durch Belohnungsflaggen, mit denen sie Geld verdienen und sich damit Upgrades kaufen können (Marktplatz, Zauberbasar, Schmiede). Auch der Basisbau macht Spass. Immer noch sehr ansehnliche Grafik und tolle Musik. Die Aufträge finde ich sehr abwechslungsreich, einige Maps sind zu Beginn herausfordernd, aber mit Geduld und allfälligem Neustart der Missionen kann die Aufgabe stets gelöst werden. Wichtiger Tipp: Oft fehlt gerade zu Beginn das Geld, um rasch mehr Gebäude bauen und Helden anwerben zu können. Es lohnt sich, schon früh einen Marktplatz und Handelsposten zu bauen. Wenn man vor dem Bau eines Handelspostens die Pause-Taste drückt, lassen sich auf dem Bauplatz nicht nur ein Posten, sondern gleich mehrere bauen. Mit genügend Geld kann man so auf einen Streich 10, 20 oder mehr Handelsgebäude bauen. Die Arbeiter brauchen dann zwar eine Weile bis zum vollständigen Aufbau, aber es lohnt sich. Das regelmässig generierte Geld hilft enorm, die Missionen zu meistern. Taktik und Geschick werden belohnt, Aufklärungsflaggen helfen beim Planen. Sehr motivierend und für mich ein Spiel für die Ewigkeit. Bei den Maps kann man auch einen Zufallsgenerator einschalten. Aber ich nutze den selten - das Spiel macht auch so Spass. Spiele ich wohl alle zwei Jahre mindestens einmal vollständig durch (4 Kampagnen). Bei der letzten Kampagne sind die Monster die Helden - ein schöner Seitenwechsel. Getrübt wird das Ganze lediglich dadurch, dass vor allem die letzte Map in der 4. Kampagne sehr gross ist und häufig Runtime Error-Meldungen das Spiel sabotieren. Häufiges Speichern ist notwendig, manchmal schaffe ich es auch nicht, die letzte Mission zu beenden. Ein Spieler hat einen Bugfix erstellt, den man bei Steam runterladen kann, aber der funktioniert bei mir leider nicht. Musste das Spiel neu installieren. Aber nicht davon abschrecken lassen - es hat so oder so genügend Inhalt, für den günstigen Preis ein Schnäppchen, das lange viel Freude bereitet!
Urks, was ist hier denn schief gelaufen? Erinnert an alte Spiele, deren Geschwindigkeit an die Clockrate der CPU gekoppelt wurden. Je besser die Hardware, desto schwieriger das Spiel. Grafisch ist der Look für sein Alter in Ordnung, die Umsetzung ist aber mehr als fragwürdig, vor allem eben der einleitende Part. Man kann hier wohl mit etwas Fummelei und Tricks das Spiel so erleben, "wie es gedacht war", aber das ist doch ein merkwürdiges Konzept. Das Spiel sollte lieber so auf den Markt kommen und dass es unabhängig der Hardware läuft, vor allem wenn man das Release Jahr bedenkt. Für mich daher in dem Zustand ganz klare "Skip"-Empfehlung.
Always loved this game. I wish they would of made more.
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