
A puzzle game about magnets designed for human brains.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Magnibox is a cute puzzler, with really neat ideas, that is really bogged down by the puzzles themselves. Most of the puzzles, in their opening, look pretty daunting, however, save for some neat exceptions, the actual moves you need to make are very limited, and the solution is very easy to discern. Even when you cannot find the solution, doing random explanatory moves seem to accidentally get you to the solution 50% of the time, I wasn't even using my (relatively small) brain on those. And what is with that secrets achievement? Completely out of place in regards to the game, and was more tedious than anything else. Hate to give this one a negative review, but ultimately the puzzles in this one were not that great.
Really cute puzzle game that knows when to introduce a new gimmick -- always stays fresh even with the simplistic mechanics and is great to pop open for a quick few puzzles (though I found myself playing for longer than I planned every time). Definitely had some hard puzzles but never had to resort to using a guide either, great difficulty.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice little puzzle game with innovative mechanics! Not too easy and not too hard, the solution is not clear at first sight, but you'll eventually find it, because there are not many "wrong ways" you are able to walk. The only thing disturbingly grinding my gears is that when you have a positive magnet you attract other positive poles and are distracted by negative poles, which is physically not correct, but the other way round that positve attracts negative and positive distracts positive.
The puzzle designs manage to strike a really good balance between brevity and challenge. I very rarely had to look up a solution for any of these. Magnibox kept my interest through every single level, without leaning into a world of obnoxious difficulty and hair-pulling frustration.
Solid little puzzler; some good design here. Best feature - Undo move If you screw up a puzzle, you can just slowly go back through your moves until you spot the ♥♥♥♥ up, and then right back into the game. No "redo for thousandth time" that a lot of puzzlers have.
A simple and fun game. Appealing visuals and clever puzzle mechanics.
Easy to learn, hard to master. A game that seems deceptively simple at first, but as you go on, it becomes more complex. You control a rolling magnet that you can activate to interact with objects in the level's environment. Some drag you to places. Some push you away. Some let you grab boxes. Some let you push those back. Teleports. Conveyor belts. Switches. And more. Use all what is given to you to reach the exit. For the price, it's worth your time. And again, just to see how fast you can finish them. But trust me. Pick it up.
A smart grid-based puzzle game with a smooth difficulty curve and a steady drip of interesting new mechanics. Magnibox never gets as intricate or difficult as games like Snakebird or Baba Is You, so you're not likely to get stuck on any puzzle for too long. The pixel art is simple and colorful, the tunes are bouncy, and the whole experience is all-around pleasant. A good way for casual or serious puzzle fans to spend a few hours.
Great puzzle game. It has the perfect difficulty balance. Played on linux with proton.
Excellent puzzle game. The first world might start off a bit slow, but soon the puzzles become really tricky. It just seems I can't rebind the controls, since Z and X are not really useful keys for anything outside of the english QWERTY layout. Luckily it supports controllers and plays just fine with a controller.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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