
Experience a fast-paced, single-player adventure mixing fluid motion, split-second decision making, stylized machine-age visuals, and a dynamic soundscape.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
stan robo ♥♥♥♥♥
Il est rare que je loue autant les mérites d'un jeu de plateforme peu connu de ce genre mais il possède un level design excellent qui permet d'exploiter toutes les mécaniques de l'attraction/répulsion. L'ambiance et la musique sont bonnes, les mécaniques simples et efficaces. Le jeu met en avant les éléments nécessaires pour la résolution des énigmes (rien de tordu comme dans la plupart des jeux de plateformes qui se veulent stupidement difficiles). Malgré tout le jeu reste exigeant sans être frustrant. Le jeu a l'air court (c'est une estimation car je ne l'ai pas encore terminé) et les succès steam sont là pour rajouter une de la rejouabilité au titre, l'augmentation de la durée de vie que beaucoup qualifieront d'artificielle. Les succès steam ne représentent pas la progression du joueur, mais est-ce vraiment à blâmer ? Les succès n'étaient pas censé être dur à avoir à la base ? A ne pas mettre entre toutes les mains cependant.
Jeu avec une idée de physique magnétique très étonnante. La musique peut parfois perturber pour la concentration. Sinon les défi du mode Histoire augmente de plus en plus dans la difficulté (sans être infaisable), sachant qu'il existe une zone bonus pour les Hardcore Gamer et un mode speedrun qui rend encore ce jeu plus ardu avec des succès qui demande de connaître le jeu dans ses moindre recoins de Gameplay.
Easy to play. Hard to master. Well actually even hard to play. Now I hope it happens in Real life with girls. So I can push them away or attract them to me.
Magnetic By Nature is a game with an awesome concept that involves you moving around with magnets, repelling, attracting yourself in order to progress through the stages. I loved this concept and how they put it into this game. However, certain bugs and a clustered interface kinda ruins the experience. I felt that the game only accepted one input at a time, so I could Diagnoally jump but it was hard to move and attract or repel myself at the same time. I think this bug itself destroyed the experience for myself and I didn't bother to deal with it any further. Nice Aesthetics, Nice Atmosphere but lacking mechanics and has bugs. 5/10
Magnetic by Nature has an interesting cartoon artwork theme and a different game play mechanic that made me want to give it a try. Unfortunately after playing it for a short period of time I realized this is mainly a children's puzzle platformer exploration game. It's just not my thing. I recommend this mainly as a game for kids.
This game is unforgiving and I love every minute of it. The art style is gorgeous and compelling, and while it gets very, very difficult later in the game the challenge ramps up gradually enough that you develop the skills you need as you need them. I have died upwards of 100 times on certain levels, but each time I retry I get a little bit further, and the feeling of getting past a particularly challenging level is incredibly satisfying.
Reminds me a little of Defy gravity gameplay. This one is a little better but also a short one. Most of achievements seems to be broken so I couldn't get myself into playing much more after beating levels but it was fun till it lasted. Feels pretty abandoned by developers so I probably wouldn't pay whole asking price. Consider grabbing this from good sale.
Meccaniche banali ma soprattutto realizzazione pessima.
Very nice game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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