
Experience a fast-paced, single-player adventure mixing fluid motion, split-second decision making, stylized machine-age visuals, and a dynamic soundscape.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An interesting idea, with poor execution. The platforming is smooth, but the magnetism is finickity and the cluttered, impersonal and slow interface removes any flow and feeling.
Cannot recommend this game. Nothing fun here for me.
Можно поиграть.
Эта игра для "очень терпеливых"
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I guess this game will deserve a recommendation, because while it has certain and very, very solid shortcomings, I was mostly having fun while playing it - get it on a sale or in a bundle or something like that. The whole game is centered arounds magnets -you can attract (blue) , or repel (red) and interact with same coloured balls, nodes and platforms. The power depends on the number of the elements you interact, their position and how close you are to those - launching from two repel platforms can be pretty strong, while around the edge of the radius of your power all it can do is help you levitate in one place. This gives some certain depth to the game, because manipulating your distance from a lode you're swinging on can help you stay in one place, swing around, or just catapult yourself. It's quite a lot of fun. The joy of the gameplay is ruined by the problem with the horrible game design. Why are the 4 (+1) different worlds in the "hub" on different floors, when each time returning to the hub resets you to the bottom floor? Each time you want to replay a level for a collectible, you have to be on a level, return to hub, climb the floor(s) and after finishing the level, repeat. It's ridiculous, like the developers never seen a hub-based platformer in all their life. Another problem comes from the level design - there are so, so many jumps of faith, where you don't know that you'll have to attract yourself to the walls, repel from the bottom, die in a pool of tar or just land safely. And because of how the magnetic power works depending on your distance, you DO need to know the level that you can't see. It's just a cheap source of deaths in general, similarlly to how randomly the magnetic powers differ between some levels. A gentre tap to repel keeps you in the air on one level, while catapults you 3-4 times higher into rotating blades on another level. It's just a final, small complainment that game difficulty is pretty all over the place, there are weirdly easy levels between long and difficult levels in later chapters, and it's just a bit weird. I tried the bonust 5th level as well, and it's an incredible difficulty jump from the previous levels, with the usual bad design of you don't know what happens. Like you need to change your jumping arc 3-4 seconds before you even see the bottom of the pit, because you'll have too much momentum to stop with repel. Everything considered, it can be quite entertaining if you're not too serious about getting all collectibles and speedrunner mode achievements, because the game is not polished and fair enough for that. It's nice to get it for 2-3$, spend a few hours playing it as most levels are sub-1min (I had the game running while working on other things). It's fun to fling around and launch yourself, but if you would want a better (still not too hard) precision plarformer with better controls, I would recommend iZBot.
2d kısmi zor platform oyunu eğlenceli bulamadım farklı oynanış eşittir ekstra zorluk
Игра на любителя, но очень спокойная и ламповая, хорошо убивает время.
Больше платформер, чем приключение. Геймплей, вроде бы, и ничего, каких-то навыков потребует, но хардкорных элементов минимум. Ачивки забагованы, получить их игровым путём возможности не имеется, даже статистика по отдельным уровням периодически в игре исчезает
Te digo una cosa; podría ser interesante darle una oportunidad a este modesto juego. Bajo la premisa de una gravedad de bolsillo, tendremos que jugar con la atracción y repulsión de nuestro robot para con diferentes elementos del escenario y, de este modo, conseguir superar el nivel con un éxito aplastante. A veces es un poco desesperante... pero cuando superas el nivel sientes un gustirrinín que sienta muy bien. Eso sí, el menú podría tener un diseño mejor... y funcionar mejor.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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